Difference between revisions of "Turret"

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*[[Mechanoid_cluster#Defenses|Mini-slugger turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming.
 
*[[Mechanoid_cluster#Defenses|Mini-slugger turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming.
 
*[[Mechanoid_cluster#Defenses|Auto mortar]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. . Always hostile, never needs rearming. Fires a projectile like the mortar but it otherwise more similar to the other mechanoid turrets.
 
*[[Mechanoid_cluster#Defenses|Auto mortar]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. . Always hostile, never needs rearming. Fires a projectile like the mortar but it otherwise more similar to the other mechanoid turrets.
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Turret weapons can also be spawned in through dev mode
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[[Mini-turret_gun|Mini-turret gun]]
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[[Uranium_slug_cannon]]
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[[Autocannon]]
  
 
{{nav|security|wide}}
 
{{nav|security|wide}}
 
[[Category:Security]]
 
[[Category:Security]]
 
{{disambiguation}}
 
{{disambiguation}}

Revision as of 23:14, 23 October 2021

Turrets are automatic defenses that fire at enemies within range. They require power to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty.

There are three varieties since 1.0:

Additionally, there are also:

Turret weapons can also be spawned in through dev mode Mini-turret gun Uranium_slug_cannon Autocannon