Difference between revisions of "Hi-tech research bench"
(type: Production -> Building; type2: Research -> Production; placeable: Yes -> true; beauty: 0 -> -; flammability: 1.0 -> 1; mass base: 20 -> -; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> false; terrain affordance: - -> heavy) |
m (emphasis on no uninstall) |
||
Line 32: | Line 32: | ||
A '''hi-tech research bench''' is a Production bench at which your colonists can [[research]] new technology. Once you've selected a project in the Research tab, your research-capable colonists will operate the bench when not otherwise occupied. Multiple researchers can contribute toward a project at the same time, so long as sufficient research benches are available and/or double shifts. | A '''hi-tech research bench''' is a Production bench at which your colonists can [[research]] new technology. Once you've selected a project in the Research tab, your research-capable colonists will operate the bench when not otherwise occupied. Multiple researchers can contribute toward a project at the same time, so long as sufficient research benches are available and/or double shifts. | ||
− | Building research benches outdoors imposes a x0.75 penalty to research speed. Indoors, the cleanliness of the room the bench is in comes into play, granting modifiers ranging from x0.75 for ''very dirty'' rooms to x1.09 for ''sterile'' (which requires a room covered in [[sterile tile]]s). | + | Building research benches outdoors imposes a x0.75 penalty to research speed. Indoors, the cleanliness of the room the bench is in comes into play, granting modifiers ranging from x0.75 for ''very dirty'' rooms to x1.09 for ''sterile'' (which requires a room covered in [[sterile tile]]s). Because research projects are such long-term projects, it is strongly advised you place [[dining chair]]s or [[armchair]]s at each bench to keep your researchers [[comfort]]able. |
+ | |||
+ | Unlike the [[simple research bench]], these '''cannot''' be un/reinstalled, only deconstructed. | ||
==Acquisition== | ==Acquisition== |
Revision as of 23:14, 17 January 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Hi-tech research bench
A high-tech bench with computers and electronic measurement equipment. Allows more rapid research, and unlocks advanced research projects.
Base Stats
- Type
- Building – Production
- HP
- 250
- Flammability
- 100%
- Path Cost
- 50 (21%)
Building
- Size
- 5 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Heavy
- Power
- -250 W
- Facility
- Multi-analyzer
- Efficiency
- 100%
Creation
- Required Research
- Microelectronics
- Skill Required
- Construction 6
- Work To Make
- 5,000 ticks (1.39 mins)
- Stuff Tags
- Metallic
A hi-tech research bench is a Production bench at which your colonists can research new technology. Once you've selected a project in the Research tab, your research-capable colonists will operate the bench when not otherwise occupied. Multiple researchers can contribute toward a project at the same time, so long as sufficient research benches are available and/or double shifts.
Building research benches outdoors imposes a x0.75 penalty to research speed. Indoors, the cleanliness of the room the bench is in comes into play, granting modifiers ranging from x0.75 for very dirty rooms to x1.09 for sterile (which requires a room covered in sterile tiles). Because research projects are such long-term projects, it is strongly advised you place dining chairs or armchairs at each bench to keep your researchers comfortable.
Unlike the simple research bench, these cannot be un/reinstalled, only deconstructed.
Acquisition
It is built with 150 Stuff (Metallic, 1500 for SMVs), 100 Steel, 10 Components in 5,000 ticks (1.39 mins) after the research Microelectronics has been completed.
Analysis
Hi-tech research benches can only be produced after researching Microelectronics and require more space and resources to construct than simple research benches, as well as electricity to operate. However, with a research rate of 100% instead of the simple benches' 75%, they produce results significantly faster, and are capable of working on advanced projects simple benches can't touch. They can also benefit from the addition of a multi-analyzer, producing even faster results. Most colonies will eventually need to replace their simple benches with hi-tech ones to keep up with progression.
Stats table
Hi-tech research bench | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (3.47 mins) | 12,500500 | 75% | 665 |
Gold | 20 | ticks (1.25 mins) | 4,500150 | 40% | 15,525 |
Plasteel | 0 | ticks (3.06 mins) | 11,000700 | 0% | 1,900 |
Silver | 6 | ticks (1.39 mins) | 5,000175 | 40% | 2,030 |
Steel | 0 | ticks (1.39 mins) | 5,000250 | 40% | 815 |
Uranium | 0 | ticks (2.64 mins) | 9,500625 | 0% | 1,445 |
Version History
- 0.13.1135 - added.