Difference between revisions of "Smokeleaf joint"

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Consumption of one smokeleaf joint every 2 days will not cause dependency. If smoked more often, and the smokeleaf tolerance reaches 15% or more, then consumption has a 2% chance to create addiction. Those with visible tolerance will develop [[asthma]] or [[carcinoma]] in the lungs in a mean time of 180 days.
 
Consumption of one smokeleaf joint every 2 days will not cause dependency. If smoked more often, and the smokeleaf tolerance reaches 15% or more, then consumption has a 2% chance to create addiction. Those with visible tolerance will develop [[asthma]] or [[carcinoma]] in the lungs in a mean time of 180 days.
  
The default [[Menus#Assign|drug policy]] is set to "Social drugs", which, by default, allows colonists to smoke a toke whenever they feel like it for joy and social purposes.
+
The default [[Menus#Assign|drug policy]] is set to "Social drugs", which allows colonists to smoke a toke whenever they feel like it for joy and social purposes.
  
 
=== Warning! ===
 
=== Warning! ===

Revision as of 19:57, 3 February 2022

Smokeleaf joint

Smokeleaf joint

Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures.

Base Stats

Type
DrugSocial Drug
Market Value
11 Silver
Stack Limit
150
Mass
0.05 kg
Beauty
-4
HP
50
Deterioration Rate
6
Flammability
130%

Ingestion

Recreation Offset
80%
Recreation Kind
Chemical
Addictiveness
2%
Maximum To Ingest
1

Creation

Crafted At
Crafting spot / Drug lab
Skill Required
Cooking
Work To Make
450 ticks (7.5 secs)
Resources to make
Smokeleaf leaves 4

"social" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.

The Smokeleaf joint is a drug of low addiction rate that can be crafted using 4 Smokeleaf leaves without any requirement for special Research.

Crafting a smokeleaf joint can be done at a crafting spot, but uses the Drug Cooking Speed stat, so production speed is largely based on the Cooking skill. Note that production does not increase any skill, neither Crafting nor Cooking, however Crafting must be active in the Work tab in order to perform this activity. The joint can also be crafted at a Drug lab at a higher speed, but still uses the same stats.

Consuming a smokeleaf joint improves Pain tolerance and greatly improves both Mood and Recreation level at a cost of Rest, Consciousness, Hunger and Movement (see next).

Use

Consumption has the following effects:

  • A one-time change in needs:
  • Whole-body "Stoned on smokeleaf" effect for, initially, 12 hours (the actual duration depends on the developed smokeleaf tolerance):
  • High on smokeleaf, a +13 mood thought bound to the "Stoned on smokeleaf" effect and lasting as long
  • Whole-body "Smokeleaf tolerance" effect: +3%, capped at 100%

Consumption of one smokeleaf joint every 2 days will not cause dependency. If smoked more often, and the smokeleaf tolerance reaches 15% or more, then consumption has a 2% chance to create addiction. Those with visible tolerance will develop asthma or carcinoma in the lungs in a mean time of 180 days.

The default drug policy is set to "Social drugs", which allows colonists to smoke a toke whenever they feel like it for joy and social purposes.

Warning!

  • If a colonist's consciousness is currently below 30%, smoking a joint can be fatal.

Withdrawal Symptoms

Detailed Symptoms

  • Mood -20
  • Consciousness: -20%
  • Moving: -15%

Long-term effects and duration unknown

Version history

  • 0.15.1279 - Added.
  • Version 1.0 the effect of the mood buff was decreased from 15 to 13.