Difference between revisions of "Smokeleaf joint"
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Consumption of one smokeleaf joint every 2 days will not cause dependency. If smoked more often, and the smokeleaf tolerance reaches 15% or more, then consumption has a 2% chance to create addiction. Those with visible tolerance will develop [[asthma]] or [[carcinoma]] in the lungs in a mean time of 180 days. | Consumption of one smokeleaf joint every 2 days will not cause dependency. If smoked more often, and the smokeleaf tolerance reaches 15% or more, then consumption has a 2% chance to create addiction. Those with visible tolerance will develop [[asthma]] or [[carcinoma]] in the lungs in a mean time of 180 days. | ||
− | The default [[Menus#Assign|drug policy]] is set to "Social drugs", which | + | The default [[Menus#Assign|drug policy]] is set to "Social drugs", which allows colonists to smoke a toke whenever they feel like it for joy and social purposes. |
=== Warning! === | === Warning! === |
Revision as of 19:57, 3 February 2022
Smokeleaf joint
Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency. Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures.
Base Stats
- Type
- Drug – Social Drug
- Stack Limit
- 150
- Mass
- 0.05 kg
- Beauty
- -4
- HP
- 50
- Deterioration Rate
- 6
- Flammability
- 130%
Ingestion
- Recreation Offset
- 80%
- Recreation Kind
- Chemical
- Addictiveness
- 2%
- Maximum To Ingest
- 1
Creation
"social" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.
The Smokeleaf joint is a drug of low addiction rate that can be crafted using 4 Smokeleaf leaves without any requirement for special Research.
Crafting a smokeleaf joint can be done at a crafting spot, but uses the Drug Cooking Speed stat, so production speed is largely based on the Cooking skill. Note that production does not increase any skill, neither Crafting nor Cooking, however Crafting must be active in the Work tab in order to perform this activity. The joint can also be crafted at a Drug lab at a higher speed, but still uses the same stats.
Consuming a smokeleaf joint improves Pain tolerance and greatly improves both Mood and Recreation level at a cost of Rest, Consciousness, Hunger and Movement (see next).
Use
Consumption has the following effects:
- A one-time change in needs:
- Recreation: +80%
- Rest: -10%
- Whole-body "Stoned on smokeleaf" effect for, initially, 12 hours (the actual duration depends on the developed smokeleaf tolerance):
- Pain: -20%
- Consciousness: -30%
- Moving: -10%
- Hunger rate offset: +30%
- High on smokeleaf, a +13 mood thought bound to the "Stoned on smokeleaf" effect and lasting as long
- Whole-body "Smokeleaf tolerance" effect: +3%, capped at 100%
Consumption of one smokeleaf joint every 2 days will not cause dependency. If smoked more often, and the smokeleaf tolerance reaches 15% or more, then consumption has a 2% chance to create addiction. Those with visible tolerance will develop asthma or carcinoma in the lungs in a mean time of 180 days.
The default drug policy is set to "Social drugs", which allows colonists to smoke a toke whenever they feel like it for joy and social purposes.
Warning!
- If a colonist's consciousness is currently below 30%, smoking a joint can be fatal.
Withdrawal Symptoms
Detailed Symptoms
- Mood -20
- Consciousness: -20%
- Moving: -15%
Long-term effects and duration unknown
Version history
- 0.15.1279 - Added.
- Version 1.0 the effect of the mood buff was decreased from 15 to 13.