Difference between revisions of "Moisture pump"

From RimWorld Wiki
Jump to navigation Jump to search
 
(11 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{rewrite|reason=Format standardisation}}
 
 
{{infobox main|misc|
 
{{infobox main|misc|
 
|name = Moisture pump
 
|name = Moisture pump
Line 26: Line 25:
 
|resource 2 amount = 4
 
|resource 2 amount = 4
 
}}
 
}}
A '''moisture pump''' slowly removes moisture from nearby terrain, always providing buildable and sometimes arable land.  Once built and powered, its radius expands continuously (approx. 8.7 days per tile radius), in a circle up to a maximum of 6.9 tiles after a year. Once the tiles are converted, the effect is permanent. Moisture pumps continue to draw power once they've reached their maximum radius. Moisture pumps cannot be manually turned off and must either have their power source disconnected or be deconstructed to stop them drawing power.
+
A '''moisture pump''' slowly removes moisture from nearby terrain, providing buildable and sometimes arable land.
  
Moisture pumps may be built on [[bridge]]s, greatly expanding their placement and the land that they can affect.
+
== Acquisition ==
 +
{{Acquisition}}
 +
 
 +
==Summary==
 +
A powered moisture pump will slowly remove shallow water and other marshy tiles up to a radius of 6.9 tiles. The pump's radius will expand roughly 1 tile every 8.7 days — the entire radius will be terraformed in 1 year (60 days). The pump instantly transforms the tile that it is installed on once it becomes powered.
 +
 
 +
* [[Mud]], [[marsh]] and [[marshy soil]] are converted to [[soil]].
 +
* [[Soft sand]] is converted to [[sand]].
 +
* [[Shallow water]] and [[shallow ocean water]] are converted to [[stony soil]], except in the ice sheet and sea ice [[biome]]s, where they are converted to [[ice]].
 +
 
 +
All other terrain types are unaffected by moisture pumps. Importantly, moisture pumps '''do not''' terraform [[moving water]] and [[deep water]].
 +
 
 +
Pumps can be built on [[bridge]]s, and will convert tiles under a bridge. However, the bridge must be removed before heavier objects can be placed on the land.
 +
 
 +
Once the tiles are converted, the change is permanent, and the pump is redundant. Moisture pumps cannot be manually turned off and must either have their power source disconnected or be deconstructed to stop them drawing power. Even after reaching their maximum radius, pumps will still draw power.
  
Once built and powered, moisture pumps instantly convert the tile directly beneath them if it can be converted. Mud, marsh and marshy soil are converted to soil. Soft sand is converted to sand. Shallow water and shallow ocean water are converted to stony soil, except in ice and sea ice biomes where they are converted to ice. All other terrain types are unaffected by moisture pumps, including moving water.
+
[[File:Moisture pump example.png|thumb|center|400px|Inner circle is the radius of water already removed.<br>Outer circle is maximum radius of the pump.]]
  
== Acquisition ==
+
== Analysis ==
Moisture pumps can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] of {{P|Skill 1 Level}}.
+
 
 +
Moisture pumps are the only way to permanently terraform wet environments. Because they are very slow, planning ahead or building in other areas is required while you wait up to a full year in advance. Moisture pumps may also have to be placed in a location that will need to be defended.
 +
 
 +
=== Wealthy Terraforming ===
 +
 
 +
Because moisture pumps instantly terraform the tile they are installed on, a colony can terraform an area quickly by building a large number of moisture pumps, one on each tile. You can alternatively build moisture pumps much closer together (such as 2 tiles apart) and only need to wait for them to expand their radius a few times. This strategy requires an exorbitant amount of [[component]]s and [[steel]].
  
[[File:Moisture pump example.png|800px]]
+
==Version history==
==Version History==
 
 
<gallery>
 
<gallery>
 
MoisturePumpOld.png|Original moisture pump sprite
 
MoisturePumpOld.png|Original moisture pump sprite

Latest revision as of 12:17, 27 September 2024

Moisture pump

Moisture pump

Very slowly equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.

Base Stats

Type
BuildingMisc
Market Value
275 Silver [Note]
Beauty
-8
HP
50
Flammability
100%
Path Cost
30 (30%)

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
15%
Terrain Affordance
Light
Power
-150 W

Creation

Required Research
Moisture pump
Skill Required
Construction 6
Work To Make
1,500 ticks (25 secs)
Resources to make
Steel 75 + Component 4
Deconstruct yield
Steel 37 - 38 + Component 2
Destroy yield
Steel 18 - 19 + Component 1

A moisture pump slowly removes moisture from nearby terrain, providing buildable and sometimes arable land.

Acquisition[edit]

Moisture pumps can be constructed once the moisture pump research project has been completed. Each requires Steel 75 Steel, Component 4 Components, 1,500 ticks (25 secs) of work modified by the construction speed of the builder, and a construction skill of 6.

Once constructed, they cannot be re-installed, they can only be deconstructed.

Summary[edit]

A powered moisture pump will slowly remove shallow water and other marshy tiles up to a radius of 6.9 tiles. The pump's radius will expand roughly 1 tile every 8.7 days — the entire radius will be terraformed in 1 year (60 days). The pump instantly transforms the tile that it is installed on once it becomes powered.

All other terrain types are unaffected by moisture pumps. Importantly, moisture pumps do not terraform moving water and deep water.

Pumps can be built on bridges, and will convert tiles under a bridge. However, the bridge must be removed before heavier objects can be placed on the land.

Once the tiles are converted, the change is permanent, and the pump is redundant. Moisture pumps cannot be manually turned off and must either have their power source disconnected or be deconstructed to stop them drawing power. Even after reaching their maximum radius, pumps will still draw power.

Inner circle is the radius of water already removed.
Outer circle is maximum radius of the pump.

Analysis[edit]

Moisture pumps are the only way to permanently terraform wet environments. Because they are very slow, planning ahead or building in other areas is required while you wait up to a full year in advance. Moisture pumps may also have to be placed in a location that will need to be defended.

Wealthy Terraforming[edit]

Because moisture pumps instantly terraform the tile they are installed on, a colony can terraform an area quickly by building a large number of moisture pumps, one on each tile. You can alternatively build moisture pumps much closer together (such as 2 tiles apart) and only need to wait for them to expand their radius a few times. This strategy requires an exorbitant amount of components and steel.

Version history[edit]