Difference between revisions of "Blood rot"
(Why would you move the stage progression away from the stages and break the heading tiers at the same time?) |
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! Stage !! Begins at !! Symptoms | ! Stage !! Begins at !! Symptoms | ||
|- | |- | ||
− | | '''Blood rot (minor)''' || 0 - | + | | '''Blood rot (minor)''' || 0 - 59% severity || |
*-5% [[Blood pumping]] | *-5% [[Blood pumping]] | ||
*-5% [[Blood filtration]] | *-5% [[Blood filtration]] | ||
|- | |- | ||
− | | '''Blood rot (major)''' || | + | | '''Blood rot (major)''' || 60% - 84% severity || |
*-10% Blood pumping | *-10% Blood pumping | ||
*-10% Blood filtration | *-10% Blood filtration | ||
*Vomiting on average every 1.5 days | *Vomiting on average every 1.5 days | ||
|- | |- | ||
− | | '''Blood rot (Extreme)''' || | + | | '''Blood rot (Extreme)''' || 85% - 99% severity || |
*+5% [[Pain]] | *+5% [[Pain]] | ||
*-15% Blood pumping | *-15% Blood pumping | ||
Line 27: | Line 27: | ||
*Vomiting on average every 0.75 days | *Vomiting on average every 0.75 days | ||
|- | |- | ||
− | | '''Blood rot (Extreme)''' || | + | | '''Blood rot (Extreme)''' || 100% severity || |
*Death | *Death | ||
|} | |} | ||
=== Progression === | === Progression === | ||
− | *Severity increases by | + | *Severity increases by 40% per day. |
*Treatment slows progression by a maximum of 1 per day. | *Treatment slows progression by a maximum of 1 per day. | ||
− | **This means the disease will regress by | + | **This means the disease will regress by 60% per day at 100% tend quality. |
+ | **Progression will stop at 40% tend quality or higher. | ||
**Note that good treatment will not cause the disease to go away on its own. | **Note that good treatment will not cause the disease to go away on its own. | ||
− | The disease resolves after 30-40 days, independent of the patient's immune functioning. | + | The disease resolves after 30-40 days, independent of the patient's immune functioning. |
== Treatment == | == Treatment == | ||
− | Treatment can be done using medicine which suppresses the disease, preventing it from reaching fatal stages. | + | Treatment can be done using medicine which suppresses the disease, preventing it from reaching fatal stages. Pawns do not need to rest, as no immunity is gained. |
− | An immediate cure is expensive, requiring 10 [[glitterworld medicine]] and a doctor with medical skill 5 or above. | + | A tend quality of 40% or higher is required to prevent the disease from progressing at all. With a good enough doctor, high quality [[hospital bed]], and a well-lit [[sterile tile|sterile room]], it is possible to reach average 40% tend quality even without medicine. [[Herbal medicine]] can be used if you don't have a good hospital setup yet, or if you need to reverse existing progression. |
+ | |||
+ | An immediate cure is expensive, requiring 10 [[glitterworld medicine]] and a doctor with medical skill 5 or above, or a [[healer mech serum]]. | ||
+ | |||
+ | Avoiding the need to treat with [[Cryptosleep casket]] is not possible for quest pawns. | ||
== Version history == | == Version history == | ||
* 1.1 - Added at some point in 1.1. | * 1.1 - Added at some point in 1.1. | ||
− | * [[Version/1.1.2654|1.1.2654]] - Disease removed from the basegame and added to Royalty. Previously it was fully functional in Core, but did not appear in regular, unmodded gameplay. | + | * [[Version/1.1.2654|1.1.2654]] - Disease removed from the basegame and added to the Royalty DLC. Previously it was fully functional in Core, but did not appear in regular, unmodded gameplay unless Royalty was enabled. Reduce blood rot severity per day gain from 60% to 40%. |
− | |||
{{Nav/disease}} | {{Nav/disease}} | ||
[[Category:Disease]] | [[Category:Disease]] |
Latest revision as of 23:36, 26 August 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Blood rot is a long-lasting disease that can be fatal if untreated.
Unlike other diseases, it doesn't appear on its own, but rather only appears as part of quests if you have the Royalty DLC installed.
Stages[edit]
These are the following stages in which blood rot will progress through, and the effects it has on the victim:
Stage | Begins at | Symptoms |
---|---|---|
Blood rot (minor) | 0 - 59% severity |
|
Blood rot (major) | 60% - 84% severity |
|
Blood rot (Extreme) | 85% - 99% severity |
|
Blood rot (Extreme) | 100% severity |
|
Progression[edit]
- Severity increases by 40% per day.
- Treatment slows progression by a maximum of 1 per day.
- This means the disease will regress by 60% per day at 100% tend quality.
- Progression will stop at 40% tend quality or higher.
- Note that good treatment will not cause the disease to go away on its own.
The disease resolves after 30-40 days, independent of the patient's immune functioning.
Treatment[edit]
Treatment can be done using medicine which suppresses the disease, preventing it from reaching fatal stages. Pawns do not need to rest, as no immunity is gained.
A tend quality of 40% or higher is required to prevent the disease from progressing at all. With a good enough doctor, high quality hospital bed, and a well-lit sterile room, it is possible to reach average 40% tend quality even without medicine. Herbal medicine can be used if you don't have a good hospital setup yet, or if you need to reverse existing progression.
An immediate cure is expensive, requiring 10 glitterworld medicine and a doctor with medical skill 5 or above, or a healer mech serum.
Avoiding the need to treat with Cryptosleep casket is not possible for quest pawns.
Version history[edit]
- 1.1 - Added at some point in 1.1.
- 1.1.2654 - Disease removed from the basegame and added to the Royalty DLC. Previously it was fully functional in Core, but did not appear in regular, unmodded gameplay unless Royalty was enabled. Reduce blood rot severity per day gain from 60% to 40%.