Difference between revisions of "Flu"

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The '''flu''' is a [[disease]] easy to beat for normal people, requiring only a modest (healthy) doctor with ordinary, or even herbal medicine; it is however frequently fatal to those with severely weakened immune systems.
 
The '''flu''' is a [[disease]] easy to beat for normal people, requiring only a modest (healthy) doctor with ordinary, or even herbal medicine; it is however frequently fatal to those with severely weakened immune systems.
  
Flu immunizes slightly faster than it develops, taking only 3.92 days to develop immunity, assuming the patient is rested in an ordinary bed for the whole time and has 100% immune gain rate. However, the base rate is still slightly faster than the immunity gain rate; if left completely ignored and the pawn is deprived of sufficient rest or food, there is a chance that normal pawns can still die from it.
+
==Overview==
 +
General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually [[Death|death]].
  
If left untreated, the flu can kill ''vulnerable'' people in 4.01 days from discovery. Good treatment will slow the disease up to the point where it takes 5.83 days to kill.  
+
If left untreated, the flu can kill in 4.01 days from discovery. However, in humans, the flu immunizes slightly faster than it develops. This assumes the patient rests in an ordinary [[bed]] for the whole time and has 100% [[Immunity Gain Speed]]. Good treatment will slow the disease up to the point where it takes 5.83 days to kill. Even a modest doctor with [[herbal medicine]] should treat this disease quite easily. Animals become immune even faster than humans.
  
While seemingly innocuous towards most people, flu proves a grave threat to people without a fully functioning immune system, such as those age above 50, or with kidney damage. As good treatment does not slow disease progression by much, those either extremely old or with little blood filtration remaining have little chance to survive even with the best facilities and healthcare, and you will have to resort to [[healer mech serum]], [[luciferium]] or modded bionics to keep them alive.
+
While seemingly innocuous towards most people, flu proves a grave threat to people without a fully functioning immune system (such as babies, those over 50, or those with a damaged [[kidney]]).
 
 
General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. <br>
 
Advanced symptoms include frequent vomiting, a small amount of pain, and eventually death - along with the general symptoms.
 
 
 
== Treatment ==
 
 
 
As with any other disease: Make sure that the patient is rested, well-fed, and treated whenever possible.
 
 
 
Treatment is administered once every 12 hours.
 
 
 
=== Normal people ===
 
 
 
Technically people with normal immunity do not need to be treated, as long as they are constantly rested, but this is not recommended.
 
 
 
For those with a base immunity gain rate of 88.5% or less, flu cannot be survived without treatment, even if the pawn is constantly resting in a bed.
 
 
 
=== Extremely vulnerable ===
 
 
 
For those with a base immunity gain rate of 58% or less, there is no chance that they will be able to survive the flu normally, even with 100% treatment quality for all treatments and rest in a [[hospital bed]] with [[vitals monitor]] connected. This includes old people aged 114 or above, and some people with kidney and liver damage (physical or chemical).
 
 
 
To save the colonist you can do the following:
 
*Administer [[healer mech serum]]- instantly treats the disease
 
*Administer [[luciferium]]- if pawn has 34% or more immunity gain speed remaining initially, this gives pawn a chance to survive
 
 
 
==Progression==
 
*When not immune, severity increases by 0.2488 per day.
 
*When immune, severity decreases by 0.4947 per day.
 
*Immunity increases by 0.2388 per day when sick.
 
*Treatment slows progression by a maximum of 0.0773 per day.
 
**This mean the severity will increase at 0.1715 per day at this rate.
 
  
 
== Stages ==
 
== Stages ==
 
+
====Minor====
'''Minor - Severity: 0 - 0.665'''
 
 
*-5% Consciousness
 
*-5% Consciousness
 
*-5% Manipulation
 
*-5% Manipulation
 
*-10% Breathing
 
*-10% Breathing
  
'''Major - Severity: 0.666 - 0.832'''
+
====Major====
 
*Vomiting every 1.5 days (36 hours) on average
 
*Vomiting every 1.5 days (36 hours) on average
 
*-10% Consciousness
 
*-10% Consciousness
Line 52: Line 22:
 
*-15% Breathing
 
*-15% Breathing
  
'''Extreme - Severity: 0.833 - 0.999'''
+
====Extreme====
 
*+5% Pain
 
*+5% Pain
 
*Vomiting every 0.75 days (18 hours) on average
 
*Vomiting every 0.75 days (18 hours) on average
Line 58: Line 28:
 
*-20% Manipulation
 
*-20% Manipulation
 
*-20% Breathing
 
*-20% Breathing
 +
*[[Death]] at 1 Severity
  
'''Extreme - Severity: 1'''
+
==Progression==
*Death
+
===Stages===
</noinclude>
+
This disease is detected immediately. Severity goes up over time, and is slowed by treatment until immunity is reached.
 +
*Minor - Severity: 0 - 0.665
 +
*Major - Severity: 0.666 - 0.832
 +
*Extreme - Severity: 0.833 - 0.999
 +
*Death - Severity: 1
  
== Animals ==
+
===Humans===
 
+
*When not immune, severity increases by 0.2488 per day.
Besides humans, animals can also catch their own version of the flu. The stages are the same, but immunity rate and treatment effectiveness is increased; for animals with normal immunity, immunity progress is faster than disease progress, allowing them to survive even without treatment.
+
*When immune, severity decreases by 0.4947 per day.
 
+
*Immunity increases by 0.2388 per day when sick.
Treatment is administered every 48 hours (2 days).
+
*Treatment slows progression by a maximum of 0.0773 per day.
 +
**This mean the severity will increase at 0.1715 per day at 100% treatment.
  
=== Progression ===
+
=== Animals ===
 +
Animals can face the same disease, but their immunity increases faster, and treatment is more effective.
 
*When not immune, severity increases by 0.2488 per day.
 
*When not immune, severity increases by 0.2488 per day.
 
*When immune, severity decreases by 0.4947 per day.
 
*When immune, severity decreases by 0.4947 per day.
 
*Immunity increases by 0.2614 per day when sick.
 
*Immunity increases by 0.2614 per day when sick.
 
*Treatment slows progression by a maximum of 0.1105 per day.
 
*Treatment slows progression by a maximum of 0.1105 per day.
**This mean the severity will increase at 0.1383 per day at this rate.
+
**This mean the severity will increase at 0.1383 per day at 100% treatment.
 +
 
 +
== Treatment ==
 +
As with any other disease: Make sure that the patient is rested, well-fed, and treated whenever possible. Treatment is administered once every 12 hours for humans, and every 48 hours for animals.
 +
 
 +
A well-fed pawn with 100% [[Immunity Gain Speed]] that constantly rests on a proper [[bed]] can survive without being treated. This isn't recommended, since this colonist can still die because of the x0.8 - x1.2 [[Immunity Gain Speed|InfectionLuck]] factor. And if they get up for a snack, for example, then the disease will progress quicker.
 +
 
 +
=== Vulnerable ===
 +
For those with a base immunity gain rate of 58% or less, it will be very difficult to survive the flu. This includes people well past their [[Immunity_Gain_Speed#Age|Life Expectancy]], and/or people with severe kidney and liver damage. Even with 100% [[Doctoring#Tend_quality|treatment quality]] for all treatments and rest in a [[hospital bed]] with a [[vitals monitor]] connected, they will die without extra care. To save the colonist, you can do one or more of the following:
 +
* Tend with [[glitterworld medicine]]
 +
* Administer [[healer mech serum]] - instantly treats the disease
 +
* Administer [[luciferium]]
 +
* Perform an [[Health#Transplants|organ transplant]] for pawns with damage to their [[liver]] or [[kidney]]s.
 +
* Install [[detoxifier kidney]]s. these improve immunity gain speed by 2.5% each. Prioritize installing detoxifier kidneys on already damaged kidneys.
 +
* Install up to two [[immunoenhancer]]s {{RoyaltyIcon}} for 8% per enhancer installed. Note that these require a kidney to be present for them to be installed into, so a transplant might be required if they are missing. Damaged kidneys are sufficient however.
 +
* Use the medic cycle of a [[Biosculpter pod]]{{IdeologyIcon}}.
 +
* Use the [[preach health]]{{IdeologyIcon}} ability on the effected person
 +
* Use the [[medical specialist]]'s{{IdeologyIcon}} immunity drive
 +
* Place the patient in a [[cryptosleep casket]] until you have one of the above.
  
 
<noinclude>{{Nav/disease}}</noinclude>
 
<noinclude>{{Nav/disease}}</noinclude>
 
[[Category:Disease]]
 
[[Category:Disease]]

Latest revision as of 12:43, 23 November 2024

The flu is a disease easy to beat for normal people, requiring only a modest (healthy) doctor with ordinary, or even herbal medicine; it is however frequently fatal to those with severely weakened immune systems.

Overview[edit]

General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually death.

If left untreated, the flu can kill in 4.01 days from discovery. However, in humans, the flu immunizes slightly faster than it develops. This assumes the patient rests in an ordinary bed for the whole time and has 100% Immunity Gain Speed. Good treatment will slow the disease up to the point where it takes 5.83 days to kill. Even a modest doctor with herbal medicine should treat this disease quite easily. Animals become immune even faster than humans.

While seemingly innocuous towards most people, flu proves a grave threat to people without a fully functioning immune system (such as babies, those over 50, or those with a damaged kidney).

Stages[edit]

Minor[edit]

  • -5% Consciousness
  • -5% Manipulation
  • -10% Breathing

Major[edit]

  • Vomiting every 1.5 days (36 hours) on average
  • -10% Consciousness
  • -10% Manipulation
  • -15% Breathing

Extreme[edit]

  • +5% Pain
  • Vomiting every 0.75 days (18 hours) on average
  • -15% Consciousness
  • -20% Manipulation
  • -20% Breathing
  • Death at 1 Severity

Progression[edit]

Stages[edit]

This disease is detected immediately. Severity goes up over time, and is slowed by treatment until immunity is reached.

  • Minor - Severity: 0 - 0.665
  • Major - Severity: 0.666 - 0.832
  • Extreme - Severity: 0.833 - 0.999
  • Death - Severity: 1

Humans[edit]

  • When not immune, severity increases by 0.2488 per day.
  • When immune, severity decreases by 0.4947 per day.
  • Immunity increases by 0.2388 per day when sick.
  • Treatment slows progression by a maximum of 0.0773 per day.
    • This mean the severity will increase at 0.1715 per day at 100% treatment.

Animals[edit]

Animals can face the same disease, but their immunity increases faster, and treatment is more effective.

  • When not immune, severity increases by 0.2488 per day.
  • When immune, severity decreases by 0.4947 per day.
  • Immunity increases by 0.2614 per day when sick.
  • Treatment slows progression by a maximum of 0.1105 per day.
    • This mean the severity will increase at 0.1383 per day at 100% treatment.

Treatment[edit]

As with any other disease: Make sure that the patient is rested, well-fed, and treated whenever possible. Treatment is administered once every 12 hours for humans, and every 48 hours for animals.

A well-fed pawn with 100% Immunity Gain Speed that constantly rests on a proper bed can survive without being treated. This isn't recommended, since this colonist can still die because of the x0.8 - x1.2 InfectionLuck factor. And if they get up for a snack, for example, then the disease will progress quicker.

Vulnerable[edit]

For those with a base immunity gain rate of 58% or less, it will be very difficult to survive the flu. This includes people well past their Life Expectancy, and/or people with severe kidney and liver damage. Even with 100% treatment quality for all treatments and rest in a hospital bed with a vitals monitor connected, they will die without extra care. To save the colonist, you can do one or more of the following: