Difference between revisions of "Hoopstone ring"
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It is the [[Tech levels|Neolithic]] equivalent to the [[horseshoe pin]] available to factions of Medieval tech level or above. | It is the [[Tech levels|Neolithic]] equivalent to the [[horseshoe pin]] available to factions of Medieval tech level or above. | ||
− | == Acquisition == | + | == Acquisition == |
− | Hoopstone rings can only be constructed by [[Scenario system#New Tribe vs New Arrival|New Tribes]] | + | {{Acquisition}} Hoopstone rings can only be constructed by [[Scenario system#New Tribe vs New Arrival|New Tribes]]. [[Scenario_system#New Tribe vs New Arrivals|New Arrivals]] can never construct hoopstone rings, and must instead have the exclusive ability to construct [[horseshoe pin]]s. |
− | Regardless of the material used, a hoopstone ring has no [[quality]] level | + | Regardless of the material used, a hoopstone ring has no [[quality]] level. |
For other players, it may be purchased from a Tribal trader. | For other players, it may be purchased from a Tribal trader. | ||
== Summary == | == Summary == | ||
+ | [[File:Hoopstone Ring Area.png|300px|thumb|left|Hoopstone Ring Area. Colors represent reduction of interaction area if line of sight is blocked in said tile. Gray is the interaction area, yellow prevents 1 tile in the same row/column, Orange prevents all tiles from that side. Red makes no difference.]] | ||
+ | |||
{{Stub|section=1|reason=Missing summary details}} | {{Stub|section=1|reason=Missing summary details}} | ||
− | + | ||
Up to three colonists can use a single hoopstone ring at once, taking turns throwing stones at it. Each instance of this activity lasts {{Ticks|4000}}, and it increases [[Recreation]] need at a rate of ?? per second. It provides Dexterity Play-type recreation. | Up to three colonists can use a single hoopstone ring at once, taking turns throwing stones at it. Each instance of this activity lasts {{Ticks|4000}}, and it increases [[Recreation]] need at a rate of ?? per second. It provides Dexterity Play-type recreation. | ||
Latest revision as of 12:04, 27 September 2024
Hoopstone ring
A simple ancient game played with stones and a large ring in the ground. Players try to toss stones through the ring from a distance. It's relaxing, and trains shooting skills.
Base Stats
- Type
- Building – Recreation
- Mass
- 4 kg
- HP
- 100
- Flammability
- 100%
- Path Cost
- 14 (48%)
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Terrain Affordance
- Light
- Recreation
- 100% dexterity play
Creation
- Work To Make
- 100 ticks (1.67 secs)
- Stuff Tags
- Metallic, Woody, Stony
- thingCategories
- BuildingsJoy
A hoopstone ring is a piece of recreation furniture that provides dexterity recreation when used by colonists.
It is the Neolithic equivalent to the horseshoe pin available to factions of Medieval tech level or above.
Acquisition[edit]
Hoopstone rings can be constructed, each requiring 20 Stuff (Metallic/Woody/Stony, 200 for SMVs) and 100 ticks (1.67 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material. Hoopstone rings can only be constructed by New Tribes. New Arrivals can never construct hoopstone rings, and must instead have the exclusive ability to construct horseshoe pins.
Regardless of the material used, a hoopstone ring has no quality level.
For other players, it may be purchased from a Tribal trader.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing summary details. |
Up to three colonists can use a single hoopstone ring at once, taking turns throwing stones at it. Each instance of this activity lasts 4,000 ticks (1.11 mins), and it increases Recreation need at a rate of ?? per second. It provides Dexterity Play-type recreation.
To be usable, a hoopstone ring must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open doorway into an adjacent room while playing hoopstone. Mood bonuses for room impressiveness are determined by the thrower's location.
A pawn must have Sight and Manipulation capacities above 0% to play.
Playing hoopstone increases the player's shooting skill at a rate of 0.003 XP per 1 tick (0.02 secs), or 0.18 XP per second.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing detailed analysis - when to construct, value proposition, when to replace, when it stays useful, when to get rid of it etc. |
The hoopstone ring is the second weakest recreation object, tied with the Horseshoes pin, and the Chess table, with a recreation power of 100%. The only recreation object worse is the Game-of-Ur board, with a meager 80%. It is cheap, and should be built once a farm has been sowed and a basic building has been built.
Stats table
Hoopstone ring | Beauty | Recreation power |
Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|---|
Material | ||||||
Bioferrite | 0 | 1 | ticks (4.17 secs) | 250200 | 75% | 16 |
Gold | 20 | 1 | ticks (1.5 secs) | 9060 | 40% | 2,000 |
Granite blocks | 0 | 1 | ticks (12.33 secs) | 740170 | 0% | 21 |
Limestone blocks | 0 | 1 | ticks (12.33 secs) | 740155 | 0% | 21 |
Marble blocks | 1 | 1 | ticks (11.5 secs) | 690120 | 0% | 21 |
Plasteel | 0 | 1 | ticks (3.67 secs) | 220280 | 0% | 181 |
Sandstone blocks | 0 | 1 | ticks (10.67 secs) | 640140 | 0% | 20 |
Silver | 6 | 1 | ticks (1.67 secs) | 10070 | 40% | 200 |
Slate blocks | 0 | 1 | ticks (12.33 secs) | 740130 | 0% | 21 |
Steel | 0 | 1 | ticks (1.67 secs) | 100100 | 40% | 38 |
Jade | 10 | 1 | ticks (8.33 secs) | 50050 | 0% | 102 |
Uranium | 0 | 1 | ticks (3.17 secs) | 190250 | 0% | 121 |
Wood | 0 | 1 | ticks (1.17 secs) | 7065 | 100% | 24 |