Difference between revisions of "Hoopstone ring"

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It is the [[Tech levels|Neolithic]] equivalent to the [[horseshoe pin]] available to factions of Medieval tech level or above.
 
It is the [[Tech levels|Neolithic]] equivalent to the [[horseshoe pin]] available to factions of Medieval tech level or above.
  
== Acquisition ==  
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== Acquisition ==
Hoopstone rings can only be constructed by [[Scenario system#New Tribe vs New Arrival|New Tribes]]. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. [[Scenario_system#New Tribe vs New Arrivals|New Arrivals]] can never construct hoopstone rings, and must instead have the exclusive ability to construct [[horseshoe pin]]s.
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{{Acquisition}} Hoopstone rings can only be constructed by [[Scenario system#New Tribe vs New Arrival|New Tribes]]. [[Scenario_system#New Tribe vs New Arrivals|New Arrivals]] can never construct hoopstone rings, and must instead have the exclusive ability to construct [[horseshoe pin]]s.
  
Regardless of the material used, a hoopstone ring has no [[quality]] level. Once placed it can be uninstalled and then reinstalled in a new location.
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Regardless of the material used, a hoopstone ring has no [[quality]] level.
  
 
For other players, it may be purchased from a Tribal trader.
 
For other players, it may be purchased from a Tribal trader.
  
 
== Summary ==
 
== Summary ==
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[[File:Hoopstone Ring Area.png|300px|thumb|left|Hoopstone Ring Area. Colors represent reduction of interaction area if line of sight is blocked in said tile. Gray is the interaction area, yellow prevents 1 tile in the same row/column, Orange prevents all tiles from that side. Red makes no difference.]]
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{{Stub|section=1|reason=Missing summary details}}
 
{{Stub|section=1|reason=Missing summary details}}
{{Image wanted|section=1|reason=Throwing locations in clear, uncluttered, well lit screenshot}}
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Up to three colonists can use a single hoopstone ring at once, taking turns throwing stones at it. Each instance of this activity lasts {{Ticks|4000}}, and it increases [[Recreation]] need at a rate of ?? per second. It provides Dexterity Play-type recreation.
 
Up to three colonists can use a single hoopstone ring at once, taking turns throwing stones at it. Each instance of this activity lasts {{Ticks|4000}}, and it increases [[Recreation]] need at a rate of ?? per second. It provides Dexterity Play-type recreation.
  

Latest revision as of 12:04, 27 September 2024

Hoopstone ring

Hoopstone ring

A simple ancient game played with stones and a large ring in the ground. Players try to toss stones through the ring from a distance. It's relaxing, and trains shooting skills.

Base Stats

Type
BuildingRecreation
Mass
4 kg
HP
100
Flammability
100%
Path Cost
14 (48%)

Building

Size
1 × 1
Minifiable
True
Placeable
True
Terrain Affordance
Light
Recreation
100% dexterity play

Creation

Work To Make
100 ticks (1.67 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 20
Deconstruct yield
Stuff 10
Destroy yield
Stuff 5
Technical
thingCategories
BuildingsJoy


A hoopstone ring is a piece of recreation furniture that provides dexterity recreation when used by colonists.

It is the Neolithic equivalent to the horseshoe pin available to factions of Medieval tech level or above.

Acquisition[edit]

Hoopstone rings can be constructed, each requiring Stuff 20 Stuff (Metallic/Woody/Stony, 200 for SMVs) and 100 ticks (1.67 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material. Hoopstone rings can only be constructed by New Tribes. New Arrivals can never construct hoopstone rings, and must instead have the exclusive ability to construct horseshoe pins.

Regardless of the material used, a hoopstone ring has no quality level.

For other players, it may be purchased from a Tribal trader.

Summary[edit]

Hoopstone Ring Area. Colors represent reduction of interaction area if line of sight is blocked in said tile. Gray is the interaction area, yellow prevents 1 tile in the same row/column, Orange prevents all tiles from that side. Red makes no difference.

Up to three colonists can use a single hoopstone ring at once, taking turns throwing stones at it. Each instance of this activity lasts 4,000 ticks (1.11 mins), and it increases Recreation need at a rate of ?? per second. It provides Dexterity Play-type recreation.

To be usable, a hoopstone ring must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open doorway into an adjacent room while playing hoopstone. Mood bonuses for room impressiveness are determined by the thrower's location.

A pawn must have Sight and Manipulation capacities above 0% to play.

Playing hoopstone increases the player's shooting skill at a rate of 0.003 XP per 1 tick (0.02 secs), or 0.18 XP per second.

Analysis[edit]

The hoopstone ring is the second weakest recreation object, tied with the Horseshoes pin, and the Chess table, with a recreation power of 100%. The only recreation object worse is the Game-of-Ur board, with a meager 80%. It is cheap, and should be built once a farm has been sowed and a basic building has been built.

Stats table

  • Hoopstone ring Hoopstone ring Beauty Recreation
    power
    Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 1 000,250 ticks (4.17 secs) 200 75% 16 Silver
    Gold Gold 20 1 000,090 ticks (1.5 secs) 60 40% 2,000 Silver
    Granite blocks Granite blocks 0 1 000,740 ticks (12.33 secs) 170 0% 21 Silver
    Limestone blocks Limestone blocks 0 1 000,740 ticks (12.33 secs) 155 0% 21 Silver
    Marble blocks Marble blocks 1 1 000,690 ticks (11.5 secs) 120 0% 21 Silver
    Plasteel Plasteel 0 1 000,220 ticks (3.67 secs) 280 0% 181 Silver
    Sandstone blocks Sandstone blocks 0 1 000,640 ticks (10.67 secs) 140 0% 20 Silver
    Silver Silver 6 1 000,100 ticks (1.67 secs) 70 40% 200 Silver
    Slate blocks Slate blocks 0 1 000,740 ticks (12.33 secs) 130 0% 21 Silver
    Steel Steel 0 1 000,100 ticks (1.67 secs) 100 40% 38 Silver
    Jade Jade 10 1 000,500 ticks (8.33 secs) 50 0% 102 Silver
    Uranium Uranium 0 1 000,190 ticks (3.17 secs) 250 0% 121 Silver
    Wood Wood 0 1 000,070 ticks (1.17 secs) 65 100% 24 Silver