Difference between revisions of "Warped obelisk"

From RimWorld Wiki
Jump to navigation Jump to search
 
(26 intermediate revisions by 11 users not shown)
Line 1: Line 1:
 
{{Anomaly}}
 
{{Anomaly}}
{{Stub}}
 
 
{{Spoiler}}
 
{{Spoiler}}
{{rwbox
+
{{Stub|reason=General page stub.}}
|nocat=true
+
{{Infobox main|entity
|type=warning
 
|text=Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editors. It cannot be held as representative of the content until release allows for confirmation, nor is it intended to speculate. Please verify all page information before removing this banner.}}
 
{{Infobox main<!-- Add infobox category here -->
 
 
 
| set property = false <!-- Remove when anomaly goes live and content confirmed -->
 
 
 
 
| name = Warped obelisk
 
| name = Warped obelisk
 +
| image = Warped obelisk.png
 +
| description = A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.<br />You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.<br />You can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena.
 +
<!-- Base Stats -->
 +
| type = Entity
 +
| type2 = Advanced
 +
| hp = 3000
 +
| flammability = 0
 +
<!-- Meditation -->
 +
| meditation psyfocus bonus = 0.24
 +
| focus type = Void
 +
<!-- Activity -->
 +
| starting range = 0.2~0.4
 +
| change per day base = 0.2
 +
| change per damage = 0.001
 +
| warning = 0.9
 +
| activity worker class = ObeliskActivityWorker
 +
| activity research factor curve = (0, 0.5), (0.5, 1), (0.99, 2)
 +
<!-- Containment - Studiable -->
 +
| anomaly knowledge = 2
 +
| knowledge category = Advanced
 +
| study interval = 120000
 +
| min monolith level for study = 1
 +
| study enabled by default = false
 +
| show toggle gizmo = true
 +
| can be activity deactivated = true
 +
<!-- Building -->
 +
| size = 3 × 3
 +
| passability = impassable
 +
| paintable = false
 +
| deconstructible = false
 +
| claimable = false
 +
| destroyyield = {{Icon Small|Shard|24|1}}
 +
| cover = 1
 +
<!-- Technical -->
 +
| defName = WarpedObelisk_Abductor
 +
| label = warped obelisk
 
}}
 
}}
The Warped Obelisk <small>(also referred to as the "Abductor")</small> is one three potential obelisks that may arrive at your colony. The '''Warped Obelisk''' will kidnap creatures and colonists on activation, sending them to an alternate dimension called '''The Labyrinth'''
+
The '''Warped Obelisk''' <small>(also referred to as the "Abductor")</small> is one three potential [[Obelisk]]s that may arrive at your colony. The '''Warped Obelisk''' will kidnap creatures and colonists on activation, sending them to an alternate dimension called [[The Labyrinth]].
 +
 
 +
== Occurrence ==
 +
{{Stub|section=1|reason=Detail as to when they can spawn as a major threat, what that means etc. Ensure parity between this page and all three [[obelisk]] page - consider templatization if necessary}}
 +
The warped obelisk can spawn in the map as a Major Threat.
  
== Acquisition ==
 
The Warped Obelisk has a chance to spawn at any point after activating the Void monolith.
 
 
== Summary ==  
 
== Summary ==  
The Warped Obelisk <small>(also referred to as the "Abductor")</small> is one three potential obelisks that may arrive at your colony. The '''Warped Obelisk''' will kidnap creatures and colonists on activation, sending them to an alternate dimension called '''The Labyrinth'''
+
Like all Obelisks, the Warped Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. While being studied or suppressed, there is a chance the Obelisk teleports the interacting colonist to the Labyrinth. The chance of this event occurring is on average, once every 24 hours of either suppression or study.
  
* When a colonist interacts with the obelisk <small>(studying/suppressing)</small> there is a chance they will begin vanishing into thin air, transporting them into '''The Labyrinth'''
+
* When it reaches 100% Activity Level the Warped Obelisk will explode, drop a [[Shard]], and teleport random pawns on the map into '''The Labyrinth'''. Colonists, prisoners, and animals all can be teleported. If you attack the obelisk with multiple colonists, it can send more than one to the Labyrinth. They will arrive at different places, but on the same map, speeding up your exploration and giving you more firepower to defend against the threats inside. Do note that the obelisk's explosion is extremely deadly within 1 tile.{{Check Tag|How deadly?|Damage type and amount would be a good starting point but any detail is good}}
  
* When it reaches 100% or is attacked it will teleport colonists into '''The Labyrinth''' at random.
+
* After 10 Anomaly research points from studying the obelisk a teleport button will appear. (15-80 day cooldown)
 
 
* after 10 Anomaly research points from studying the obelisk a teleport button will appear. (15-80 day cooldown)
 
  
 
* Inside the '''The Labyrinth''' you can find gray boxes and corpses with food, organs, and weapons.
 
* Inside the '''The Labyrinth''' you can find gray boxes and corpses with food, organs, and weapons.
  
* Once you have found the warped obelisk inside of '''The Labyrinth''' you can interact with it to be teleported back to your base. When you return the obelisk will be gone. Some flesh beasts return with you.
+
* Once you have found the warped obelisk inside of '''The Labyrinth''' you can interact with it to be teleported back to your base, however alongside some of its content, which may be flesh beasts, or a lot of corpses that will come alive during the next death pall. When you return the obelisk will be gone.
  
* To deactivate you need 30 Advanced Anomaly research points from studying the obelisk and two ''shards''. Once deactivated the button is removed.
+
* Unlike other obelisks, the warped obelisk cannot be deactivated.
 
== Known Bugs ==
 
* The "Geological Landforms" Mod is known to cause bugs with this obelisk.
 
* Bug that makes '''The Labyrinth''' load forever, Possible Fix? Unsubscribing and resubscribing to Vanilla Expanded Framework/Checking your mod load order/Incompatible Mod?.
 
  
 
== Analysis ==
 
== Analysis ==
 
+
{{Obelisk Analysis|pawn_count=7}}
  
 
== Version history ==  
 
== Version history ==  
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
  
CATEGORIES GO HERE
+
{{Nav|entity|wide}}
 +
[[Category: Entities]]

Latest revision as of 08:45, 20 December 2024

Warped obelisk

Warped obelisk

A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.
You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.
You can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena.

Base Stats

Type
EntityAdvanced
HP
3000
Flammability
0%

Building

Size
3 × 3
Passability
impassable
Cover Effectiveness
75%
Paintable
False

Containment

Knowledge Gain
2 Advanced
Study Interval
120,000 ticks (2 in-game days)
Min Monolith Level For Study
1
Technical
defName
WarpedObelisk_Abductor


The Warped Obelisk (also referred to as the "Abductor") is one three potential Obelisks that may arrive at your colony. The Warped Obelisk will kidnap creatures and colonists on activation, sending them to an alternate dimension called The Labyrinth.

Occurrence[edit]

The warped obelisk can spawn in the map as a Major Threat.

Summary[edit]

Like all Obelisks, the Warped Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. While being studied or suppressed, there is a chance the Obelisk teleports the interacting colonist to the Labyrinth. The chance of this event occurring is on average, once every 24 hours of either suppression or study.

  • When it reaches 100% Activity Level the Warped Obelisk will explode, drop a Shard, and teleport random pawns on the map into The Labyrinth. Colonists, prisoners, and animals all can be teleported. If you attack the obelisk with multiple colonists, it can send more than one to the Labyrinth. They will arrive at different places, but on the same map, speeding up your exploration and giving you more firepower to defend against the threats inside. Do note that the obelisk's explosion is extremely deadly within 1 tile.[How deadly?]
  • After 10 Anomaly research points from studying the obelisk a teleport button will appear. (15-80 day cooldown)
  • Inside the The Labyrinth you can find gray boxes and corpses with food, organs, and weapons.
  • Once you have found the warped obelisk inside of The Labyrinth you can interact with it to be teleported back to your base, however alongside some of its content, which may be flesh beasts, or a lot of corpses that will come alive during the next death pall. When you return the obelisk will be gone.
  • Unlike other obelisks, the warped obelisk cannot be deactivated.

Analysis[edit]

Like all obelisks, the pawn studying and suppressing the Warped obelisk should be the pawn intended to receive its effect, not necessarily the main researcher. This is to take advantage of the random interaction effect when suppressing or studying.

Counterintuitively, nether the intellectual skill, the entity study rate, nor the research speed significantly affect on the speed of dark study of the obelisk due to the 2-day cooldown. The only things that affect this speed is the study efficiency, how quickly you study after the cooldown expires, and the obelisk's activity level. This means the best possible, but very risky, study speed for the obelisk is to study it at 99% activity level, suppress it down to 59%, and come back exactly 2 days later to study it again at 99%. This method gives 2 advanced/day research points, before the effect of the studying pawn's study efficiency and the AI storyteller's Study efficiency setting which varies by difficulty.

Brute-force Destruction[edit]

While obelisks generally have a positive effect on your colony, it is possible to destroy them by dealing enough damage before they take effect. You can do this with pawns wielding frag grenades. You'll need 7 pawns to destroy the Warped obelisk without triggering adverse effects.

  • Suppress the obelisk down to 0%.
  • Melee attack the obelisk until its activity level increase (not the activity level itself) rises above +20%/day. The obelisk health should be at 80% or lower by this point
  • Suppress the obelisk to 0% again.
  • Melee attack the obelisk, this time until it almost reach 100%.
  • Move all pawns to a safe distance and start throwing grenades at the obelisk at the same time.
  • After 1 or 2 throws, the obelisk should have been destroyed.

Alternatively, you can use high-explosive shells or a diabolus to destroy the obelisk.


Version history[edit]