Difference between revisions of "Organ decay"
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'''Organ decay''' is a rare, painful, and untreatable [[disease]] that causes increasingly reduced function in a particular organ, until destroying it completely. It is unknown what pathogen causes the illness. | '''Organ decay''' is a rare, painful, and untreatable [[disease]] that causes increasingly reduced function in a particular organ, until destroying it completely. It is unknown what pathogen causes the illness. | ||
− | ==Overview== | + | == Overview == |
− | + | Organ Decay can affect the heart, lungs, and kidneys; multiple organs can be afflicted simultaneously. Organ decay causes [[pain]] and reduced part efficiency in the afflicted organ with the associated knock-on effects. When the disease progress reaches 100% the affected organ will be destroyed- which is immediately fatal if the heart is destroyed. | |
− | + | Organ Decay cannot be treated with bed rest or medicine, and is not prevented by [[penoxycyline]] Instead, the afflicted organ must be replaced entirely, either with a natural organ or a bionic replacement. [[Healer_mech_serum|Healer Mech Serum]] will heal a single affected organ, even if multiple organs are afflicted with organ decay. | |
Organ decay will reach full saturation after 30 to 40 days. Accelerated organ decay, which appears on [[creepy joiner]]s{{AnomalyIcon}}, will take only 10 to 20 days to reach maximum saturation. | Organ decay will reach full saturation after 30 to 40 days. Accelerated organ decay, which appears on [[creepy joiner]]s{{AnomalyIcon}}, will take only 10 to 20 days to reach maximum saturation. | ||
== Stages == | == Stages == | ||
− | ====Minor==== | + | ==== Minor ==== |
− | *+5% Pain | + | * {{++|5%}} [[Pain]] |
− | *-10% Part efficiency | + | * {{--|10%}} Part efficiency |
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− | |||
− | |||
− | |||
− | |||
− | |||
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+ | ==== Moderate ==== | ||
+ | * {{++|10%}} [[Pain]] | ||
+ | * {{--|25%}} Part efficiency | ||
− | ==Progression== | + | ==== Severe ==== |
− | ===Stages=== | + | * {{++|15%}} [[Pain]] |
+ | * {{--|50%}} Part efficiency | ||
+ | |||
+ | ==== Extreme ==== | ||
+ | * {{++|25%}} [[Pain]] | ||
+ | * {{--|75%}} Part efficiency | ||
+ | * Complete loss of function at 1 severity. | ||
+ | |||
+ | == Progression == | ||
+ | === Stages === | ||
If obtained by a disease event, it is detected immediately and starts at 0 severity. Severity increases over time, at a rate of 1.66% to 3.34% per day for normal organ decay, and at a rate of 5% to 10% for the accelerated version.{{AnomalyIcon}} | If obtained by a disease event, it is detected immediately and starts at 0 severity. Severity increases over time, at a rate of 1.66% to 3.34% per day for normal organ decay, and at a rate of 5% to 10% for the accelerated version.{{AnomalyIcon}} | ||
Organ decay can appear as a downside on [[creepjoiner]]s or [[Corrupted obelisk|duplicates]]{{AnomalyIcon}}, although it initially stays undiagnosed. After diagnosis, it starts at 0.02% to 15% severity. | Organ decay can appear as a downside on [[creepjoiner]]s or [[Corrupted obelisk|duplicates]]{{AnomalyIcon}}, although it initially stays undiagnosed. After diagnosis, it starts at 0.02% to 15% severity. | ||
− | *Minor - Severity: 0 - 0.199 | + | * Minor - Severity: 0 - 0.199 |
− | *Moderate - Severity: 0.2 - 0.399 | + | * Moderate - Severity: 0.2 - 0.399 |
− | *Severe - Severity: 0.4 - 0.599 | + | * Severe - Severity: 0.4 - 0.599 |
− | *Extreme - Severity: 0.6 - 0.999 | + | * Extreme - Severity: 0.6 - 0.999 |
− | *Loss of function - Severity: 1 | + | * Loss of function - Severity: 1 |
<noinclude>{{Nav/disease}}</noinclude> | <noinclude>{{Nav/disease}}</noinclude> | ||
[[Category:Disease]] | [[Category:Disease]] |
Latest revision as of 21:26, 8 September 2024
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
Organ decay is a rare, painful, and untreatable disease that causes increasingly reduced function in a particular organ, until destroying it completely. It is unknown what pathogen causes the illness.
Overview[edit]
Organ Decay can affect the heart, lungs, and kidneys; multiple organs can be afflicted simultaneously. Organ decay causes pain and reduced part efficiency in the afflicted organ with the associated knock-on effects. When the disease progress reaches 100% the affected organ will be destroyed- which is immediately fatal if the heart is destroyed.
Organ Decay cannot be treated with bed rest or medicine, and is not prevented by penoxycyline Instead, the afflicted organ must be replaced entirely, either with a natural organ or a bionic replacement. Healer Mech Serum will heal a single affected organ, even if multiple organs are afflicted with organ decay.
Organ decay will reach full saturation after 30 to 40 days. Accelerated organ decay, which appears on creepy joiners, will take only 10 to 20 days to reach maximum saturation.
Stages[edit]
Minor[edit]
- +5% Pain
- −10% Part efficiency
Moderate[edit]
- +10% Pain
- −25% Part efficiency
Severe[edit]
- +15% Pain
- −50% Part efficiency
Extreme[edit]
- +25% Pain
- −75% Part efficiency
- Complete loss of function at 1 severity.
Progression[edit]
Stages[edit]
If obtained by a disease event, it is detected immediately and starts at 0 severity. Severity increases over time, at a rate of 1.66% to 3.34% per day for normal organ decay, and at a rate of 5% to 10% for the accelerated version. Organ decay can appear as a downside on creepjoiners or duplicates, although it initially stays undiagnosed. After diagnosis, it starts at 0.02% to 15% severity.
- Minor - Severity: 0 - 0.199
- Moderate - Severity: 0.2 - 0.399
- Severe - Severity: 0.4 - 0.599
- Extreme - Severity: 0.6 - 0.999
- Loss of function - Severity: 1