Difference between revisions of "Deadlife shell"
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== Summary == | == Summary == | ||
{{Stub|section=1|reason=Summary general. See other shell pages as examples}} | {{Stub|section=1|reason=Summary general. See other shell pages as examples}} | ||
− | When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human and | + | When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human, animal, and entity corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies. |
They are also used in the construction of [[IED deadlife trap]]s. | They are also used in the construction of [[IED deadlife trap]]s. | ||
== Analysis == | == Analysis == | ||
− | + | Deadlife shell give you an alternative for "corpse disposal". Instead of disposing corpses like a bunch of humans, you can build a pile of corpse at the entrance of your base and an [[IED deadlife trap]] in the middle. When raiders come, it will explode and unleash a wave of shamblers upon them. The corpses of these raider will further enlarge the corpse pile, making it even easier to fight the next raid | |
+ | |||
+ | This works well with pawns with [[inhuman]] ideoligions, who don't mind the corpses at all. | ||
== Gallery == | == Gallery == |
Latest revision as of 02:31, 22 November 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to File:Firefoam shell radius.png. |
Deadlife shell
An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.
Base Stats
- Type
- Crafted resources – Mortar shell
- Stack Limit
- 25
- Mass
- 1.25 kg
- Beauty
- -4
- HP
- 60
- Deterioration Rate
- 1.5
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ranged Combat
- Velocity
- 41 (m/s)
- Blast Radius
- 4.1
Creation
- Required Research
- Deadlife dust
- Skill Required
- Crafting 4
- Work To Make
- 800 ticks (13.33 secs)
- defName
- Shell_Deadlife
- thingCategories
- MortarShells
- tradeTags
- MortarShell
The deadlife shell is a type of mortar shell that explodes into a cloud of dust, raising any nearby human or animal corpses as shamblers.
Acquisition[edit]
Deadlife shells can be crafted at a bioferrite shaper once the deadlife dust research project has been completed. Note that this research requires dark study to unlock. Each requires 25 Bioferrite, 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 4.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Summary general. See other shell pages as examples. |
When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human, animal, and entity corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies.
They are also used in the construction of IED deadlife traps.
Analysis[edit]
Deadlife shell give you an alternative for "corpse disposal". Instead of disposing corpses like a bunch of humans, you can build a pile of corpse at the entrance of your base and an IED deadlife trap in the middle. When raiders come, it will explode and unleash a wave of shamblers upon them. The corpses of these raider will further enlarge the corpse pile, making it even easier to fight the next raid
This works well with pawns with inhuman ideoligions, who don't mind the corpses at all.
Gallery[edit]
Version history[edit]
- Anomaly DLC Release - Added.