Difference between revisions of "Mortar shell"

From RimWorld Wiki
Jump to navigation Jump to search
(Added text - Shells required for traps.)
(Automation)
 
(35 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Define|Crafted Resource
+
{{Info|'''Mortar shells''' are different types of ammunition used by the [[mortar]]. They are also a requirement to build [[IED trap]]s of different categories.}}
| always haulable = true
 
| image = Artillery_Shell
 
| def name = ArtilleryShell
 
| description = Fired from artillery cannons.
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Shell
 
| label = artillery shell
 
| parent name = ResourceBase
 
| path cost = 15
 
| resource readout priority = Middle
 
| rotatable = false
 
| selectable = true
 
| sound drop = Standard_Drop
 
| sound interact = Metal_Drop
 
| stack limit = 25
 
| thing class = ThingWithComps
 
| ticker type = Normal
 
| use hit points = true
 
| deterioration rate base = 1
 
| flammability base = 1.0
 
| market value base = 14
 
| max hit points base = 70
 
}}
 
  
{{Info|'''Artillery shells''' serve as ammunition fired from a [[mortar]] or [[Incendiary_Mortar|incendiary mortar]]. They are also a requirement to build IED traps ([[IED trap|explosive]], [[IED incendiary trap|incendiary]]). They can be crafted at a [[machining table]] for 10 steel. They can also be bought from or sold to [[trade]]rs. An artillery shell will explode in a 5 x 5 square if damage reduces its hit points to 20 or less. It will explode if its hit points are reduced to 0 from [[deterioration]]. The [[Deterioration Rate|deterioration rate]] of an artillery shell is 1.00/d.}}
+
They can be crafted at a [[machining table]], bought from [[trade]]rs, typically the combat supplier, or rarely obtained as a trade item (for the Antigrain warhead). All shells require a minimum crafting of level 4, excluding the Antigrain Warhead, which cannot be crafted.
 +
 
 +
All mortar shells except Smoke and Toxic, will explode with their respective explosion type if damage reduces its hit points to 70% HP ({{#expr: 0.7*{{Q|High explosive shell|Max Hit Points Base}}}} HP) or less. Smoke and Toxic Shells explode at 20% HP ({{#expr: 0.2*{{Q|Smoke shell|Max Hit Points Base}}}} HP) or less Mortar Shells will not explode due to deterioration.
 +
 
 +
== Descriptions ==
 +
There are six types of mortar shells:
 +
{{List|Mortar shells}}
 +
 
 +
== Version history ==
 +
* [[Version/0.9.722|0.9.722]] - Added
 +
 
 +
{{nav|security|wide}}
 +
[[Category:Items]]

Latest revision as of 11:21, 21 December 2023

Mortar shells are different types of ammunition used by the mortar. They are also a requirement to build IED traps of different categories.

They can be crafted at a machining table, bought from traders, typically the combat supplier, or rarely obtained as a trade item (for the Antigrain warhead). All shells require a minimum crafting of level 4, excluding the Antigrain Warhead, which cannot be crafted.

All mortar shells except Smoke and Toxic, will explode with their respective explosion type if damage reduces its hit points to 70% HP (42 HP) or less. Smoke and Toxic Shells explode at 20% HP (12 HP) or less Mortar Shells will not explode due to deterioration.

Descriptions[edit]

There are six types of mortar shells:

Shell antigrain a.png

An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines, it creates a huge explosion and starts fires around the target. Can be fired from mortars or installed as a trap. Explodes when damaged.

Deadlife shell c.png

An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.

Shell emp c.png

A shell filled with batteries and antennas, for generating an electromagnetic pulse when detonated. Electromagnetic pulses temporarily disable electrical devices and mechanoids. Can be fired from mortars or installed as a trap. Explodes when damaged.

Shell firefoam c.png

A pressurized shell filled with fire-retardant foam. Can be fired from mortars or installed as a trap. Explodes when damaged.

Shell highexplosive c.png

A shell filled with high explosives. Can be fired from mortars or installed as a trap. Explodes when damaged.

Shell incendiary c.png

A shell filled with flammable gel and a small explosive charge. Starts fires when detonated. Can be fired from mortars or installed as a trap. Explodes when damaged.

Smoke shell c.png

A shell that generates a cloud of smoke when detonated, obscuring incoming shots and preventing turrets from locking on. Can be fired from mortars or installed as a trap. Explodes when damaged.

Tox shell c.png

An artillery shell containing reagents that, when combined, generate deadly tox gas. When fired, it will stick into the ground and release tox gas for some time before expiring.
Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup that can be lethal.

Version history[edit]