Difference between revisions of "Sleeping sickness"

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(Same as other diseases I've done.)
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<includeonly>''Main Article: [[Sleeping Sickness]]''</includeonly>
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<includeonly>''Main Article: [[Sleeping Sickness]]''</includeonly>'''Sleeping sickness''' is a parasitic [[disease]] that can only be caught in the tropics, either [[Biomes#Tropical rainforest|Rainforests]] or [[Biomes#Tropical Swamp|Swamps]]. Sleeping Sickness is a ''very'' slow disease to develop and also gain immunity to, so affected pawns will remain in bed for a long time.
=Overview=
 
Sleeping sickness is a parasitic [[disease]] that can only be caught in the likes of Tropical Rainforests. Sleeping Sickness takes a ''very'' long time to develop, and also gain immunity to; so those affected by Sleeping Sickness will be in bed for a long time. Despite the woefully long process
 
  
General symptoms include slightly impaired consciousness and manipulation, a small amount of pain, and eventually occasional vomiting. Advanced symptoms include a small-moderate amount of pain, more adversely affected consciousness and manipulation, more frequent vomiting, eventually a loss of consciousness, and finally: death.
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==Overview==
 +
{{TOCright}}
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General symptoms include slightly impaired consciousness and manipulation, a small amount of pain, and eventually occasional vomiting. Advanced symptoms include a small to moderate amount of pain, more adversely affected consciousness and manipulation, more frequent vomiting, eventually a loss of consciousness, and finally, [[death]].
  
If Sleeping Sickness is left untreated, it will kill the affected colonist in around 17.026 days. <br>
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If sleeping sickness is left untreated, it will kill the affected colonist in around 8.333 days from discovery.  Good treatment can slow the disease to the point where it takes up to 20 days to kill. It takes around 8.47 days to develop immunity to sleeping sickness, assuming the patient is rested in an ordinary bed for the whole time, and under the age of 40.
It takes around 18.93 days to develop immunity to sleeping sickness, assuming the patient is rested in an ordinary bed for the whole time, and under the age of 40.
 
  
=Stages=
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Diseases can place a long-term strain on medical supplies. Planting [[healroot]] or making other long-term plans might be wise at the first sign of this disease.
====Minor (Hidden) - Severity: 0 - 0.28====
 
*No effect on the affected colonist.
 
*Buildup to the initial 29% disease head start that sleeping sickness has
 
  
====Minor (Initial) - Severity: 0.29 - 0.4374====
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===Prevention===
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[[Penoxycyline]] prevents colonists from falling sick to the Sleeping sickness but does nothing to stop an infection already in progress.
 +
 
 +
==Stages==
 +
===Minor (Initial) - Severity: 0 - 0.4374===
 
*+2% Pain
 
*+2% Pain
 
*-2% Consciousness
 
*-2% Consciousness
 
*-2% Manipulation  
 
*-2% Manipulation  
  
====Minor (Advanced) - Severity: 0.4375 - 0.624====
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===Minor (Advanced) - Severity: 0.4375 - 0.624===
 
*+3% Pain
 
*+3% Pain
 
*-4% Consciousness
 
*-4% Consciousness
 
*-4% Manipulation
 
*-4% Manipulation
  
====Major - Severity: 0.625 - 0.874====
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===Major - Severity: 0.625 - 0.874===
 
*Vomiting every 3.5 days (84 hours) on average
 
*Vomiting every 3.5 days (84 hours) on average
 
*+5% Pain
 
*+5% Pain
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*-6% Manipulation
 
*-6% Manipulation
  
====Extreme (Initial) - Severity: 0.875 - 0.9374====
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===Extreme (Initial) - Severity: 0.875 - 0.9374===
 
*Vomiting every 1.75 days (42 hours) on average
 
*Vomiting every 1.75 days (42 hours) on average
 
*+10% Pain
 
*+10% Pain
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*-20% Manipulation
 
*-20% Manipulation
  
====Extreme (Advanced) - Severity: 0.9375 - 1====
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===Extreme (Advanced) - Severity: 0.9375 - 1===
 
*Vomiting every day (24 hours) on average
 
*Vomiting every day (24 hours) on average
*Loss of Consciousness
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*Maximum 10% Consciousness
 
*+15% Pain
 
*+15% Pain
 
*-20% Manipulation
 
*-20% Manipulation
*Death
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*[[Death]]
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===Progression===
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*When not immune, severity increases by 0.12 per day.
 +
*When immune, severity decreases by 0.176 per day.
 +
*Immunity increases by 0.11 per day when sick.
 +
*Treatment slows progression by a maximum of 0.07 per day.
 +
**This means the disease will progress by 0.05 per day at 100% treatment.
 +
 
 +
==Treatment==
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Even though sleeping sickness is a slow disease, it isn't as difficult to treat compared to [[malaria]] and the [[plague]]. Treatment is administered once every 32 hours. However, you should still follow standard protocols and ensure that patients of Sleeping Sickness are rested at all times, well-fed, and promptly treated when they need to be treated.
 +
 
 +
A well-fed pawn with 100% [[Immunity Gain Speed]] that constantly rests on a proper [[bed]] technically doesn't need to get treated. This isn't recommended - if they get up for a snack, for example, then the disease will progress quicker.
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 +
=== Vulnerable ===
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For those with a base immunity gain rate of 36.6% or less, there is no chance that they will be able to survive sleeping sickness normally, even with 100% treatment quality for all treatments and rest in a [[hospital bed]] with [[vitals monitor]] connected. This includes very old people over the age of 120, and some people with kidney and liver damage (physical or chemical). A pawn with poor treatment and without enough rest will also be vulnerable to death.
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 +
To save the colonist you can do the following:
 +
*Administer [[healer mech serum]]- instantly treats the disease
 +
*Administer [[luciferium]]- if pawn has 22% or more immunity gain speed remaining initially, this gives pawn a chance to survive
 +
*Use a [[biosculpter pod]]'s{{IdeologyIcon}} healer cycle.
  
='Waking up' from Sleeping Sickness=
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== Version history ==
Despite Sleeping Sickness' uniqueness in the respect that it's very slow to progress and conquer; it's not as difficult to successfully treat compared to other diseases such as [[malaria]] and the [[plague]]. However: you should still follow standard protocols and ensure that patients of Sleeping Sickness are rested at all times, well-fed, and promptly treated when they need to be treated. Like Malaria and the Plague; Sleeping Sickness can be prevented by [[Penoxycycline]] as of Alpha 16.
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In 1.0 treatment above 53% quality used to be able to cause the disease to regress; if applied early enough, it could cause the disease to vanish entirely.
  
====Treating Normal People (<40 Years Old)====
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In 1.1, disease progression was significantly accelerated, and treatment no longer causes disease to regress. In addition, in a minor update of 1.1, immunity gain was boosted, such that colonists can survive without treatment as long as they remain in bed.
You will need at least 18% average treatment quality in order to sufficiently slow down Sleeping Sickness' progress to the point where it doesn't kill the patient.
 
  
The following combinations of doctoring skill and medicine are capable of achieving 18% treatment quality (assuming a perfectly healthy, unmodified doctor, the patient is rested and well-fed at all times, and treatment is administered immediately) - you'll generally want to aim above these thresholds for safety though; these combinations are just the bare minimum required, and aren't guaranteed to work out:
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== References ==
*Level 1 Medicine and [[Glitterworld Medicine]]
 
*Level 1 Medicine and ordinary [[Medicine]]
 
*Level 3 Medicine and [[Herbal Medicine]]
 
  
====Treating the Elderly (80+ Years Old)====
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* [https://en.wikipedia.org/wiki/African_trypanosomiasis African trypanosomiasis, also known as African sleeping sickness or simply sleeping sickness in real life]
As usual, you'll need to follow heightened procedures to ensure that the elders within your colony survive due to the 20% reduction in immunity gain speed that comes with being 80+ years old. You will need at least 56% average treatment quality in order for the affected individual to have a chance of surviving. Again, this is a bare minimum and you should generally look towards more potent combinations than the following in order for guaranteed survival:
 
*Level 2 Medicine and Glitterworld Medicine
 
*Level 6 Medicine and ordinary Medicine.
 
*Level 12 Medicine and Herbal Medicine
 
  
 
<noinclude>{{Nav/disease}}</noinclude>
 
<noinclude>{{Nav/disease}}</noinclude>
[[Category: Disease]]
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[[Category:Disease]]

Latest revision as of 01:39, 16 October 2022

Sleeping sickness is a parasitic disease that can only be caught in the tropics, either Rainforests or Swamps. Sleeping Sickness is a very slow disease to develop and also gain immunity to, so affected pawns will remain in bed for a long time.

Overview[edit]

General symptoms include slightly impaired consciousness and manipulation, a small amount of pain, and eventually occasional vomiting. Advanced symptoms include a small to moderate amount of pain, more adversely affected consciousness and manipulation, more frequent vomiting, eventually a loss of consciousness, and finally, death.

If sleeping sickness is left untreated, it will kill the affected colonist in around 8.333 days from discovery. Good treatment can slow the disease to the point where it takes up to 20 days to kill. It takes around 8.47 days to develop immunity to sleeping sickness, assuming the patient is rested in an ordinary bed for the whole time, and under the age of 40.

Diseases can place a long-term strain on medical supplies. Planting healroot or making other long-term plans might be wise at the first sign of this disease.

Prevention[edit]

Penoxycyline prevents colonists from falling sick to the Sleeping sickness but does nothing to stop an infection already in progress.

Stages[edit]

Minor (Initial) - Severity: 0 - 0.4374[edit]

  • +2% Pain
  • -2% Consciousness
  • -2% Manipulation

Minor (Advanced) - Severity: 0.4375 - 0.624[edit]

  • +3% Pain
  • -4% Consciousness
  • -4% Manipulation

Major - Severity: 0.625 - 0.874[edit]

  • Vomiting every 3.5 days (84 hours) on average
  • +5% Pain
  • -15% Consciousness
  • -6% Manipulation

Extreme (Initial) - Severity: 0.875 - 0.9374[edit]

  • Vomiting every 1.75 days (42 hours) on average
  • +10% Pain
  • -20% Consciousness
  • -20% Manipulation

Extreme (Advanced) - Severity: 0.9375 - 1[edit]

  • Vomiting every day (24 hours) on average
  • Maximum 10% Consciousness
  • +15% Pain
  • -20% Manipulation
  • Death

Progression[edit]

  • When not immune, severity increases by 0.12 per day.
  • When immune, severity decreases by 0.176 per day.
  • Immunity increases by 0.11 per day when sick.
  • Treatment slows progression by a maximum of 0.07 per day.
    • This means the disease will progress by 0.05 per day at 100% treatment.

Treatment[edit]

Even though sleeping sickness is a slow disease, it isn't as difficult to treat compared to malaria and the plague. Treatment is administered once every 32 hours. However, you should still follow standard protocols and ensure that patients of Sleeping Sickness are rested at all times, well-fed, and promptly treated when they need to be treated.

A well-fed pawn with 100% Immunity Gain Speed that constantly rests on a proper bed technically doesn't need to get treated. This isn't recommended - if they get up for a snack, for example, then the disease will progress quicker.

Vulnerable[edit]

For those with a base immunity gain rate of 36.6% or less, there is no chance that they will be able to survive sleeping sickness normally, even with 100% treatment quality for all treatments and rest in a hospital bed with vitals monitor connected. This includes very old people over the age of 120, and some people with kidney and liver damage (physical or chemical). A pawn with poor treatment and without enough rest will also be vulnerable to death.

To save the colonist you can do the following:

  • Administer healer mech serum- instantly treats the disease
  • Administer luciferium- if pawn has 22% or more immunity gain speed remaining initially, this gives pawn a chance to survive
  • Use a biosculpter pod'sContent added by the Ideology DLC healer cycle.

Version history[edit]

In 1.0 treatment above 53% quality used to be able to cause the disease to regress; if applied early enough, it could cause the disease to vanish entirely.

In 1.1, disease progression was significantly accelerated, and treatment no longer causes disease to regress. In addition, in a minor update of 1.1, immunity gain was boosted, such that colonists can survive without treatment as long as they remain in bed.

References[edit]