Difference between revisions of "Crafted resources"

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Latest revision as of 14:41, 2 May 2024

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted resources Exotic Items Food Medical Items Materials Textiles

Advanced component.png

Advanced computing and energy-directing machinery, miniaturized and hardened for the most demanding applications.

SubcoreBasic.png

The simplest possible mechanoid brain, this is a tiny psychodynamic substrate unit housing a dull subpersona. Since this is only a basic-tier subcore, it can only drive the simplest of mechanoids. Like all mechanoid subcores, it contains a subpersona with a psychic presence, albeit a very faint one.

Chemfuel.png

A volatile liquid chemical. Used to fuel engines and rockets, or to transmute into propellant for projectiles, or as an incendiary weapon.

Chemfuel is a resource used to craft explosive weapons and ammunition as well as fuel the chemfuel powered generators and pod launchers. If chemfuel catches fire, it will spark briefly before exploding in a fireball. In spite of the description, it is in no way necessary for neither the construction nor fueling of your ship.

Component.png

Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics.

SubcoreHigh.png

A high-tier mechanoid brain, this is a psychodynamic substrate unit which supports a sophisticated subpersona. This particular subcore is of the strongest tier, and can power complex ultra-heavy mechanoids.
The subpersona inside this core approaches a live human in its complexity, though it is of a very different nature. Like any such mind, it has a noticeable psychic presence. This subcore could only have been produced by rich pattern transfer from another sophisticated mind. The only way to do this without huge facilities is to ripscan a living person's brain, killing them in the process.

NanostructuringChip.png

A molecular-restructing mechanoid micro-organ. It is necessary to produce certain advanced mechanoids and equipment. A mechanitor can study this chip to help unlock higher tiers of mechtech research.

Neutroamine c.png

A synthetic precursor chemical. Useless on its own, many drugs require neutroamine as an ingredient.

Neutroamine is an item that cannot be crafted and must be sourced externally. It can be combined with herbal medicine and cloth to create standard medicine, or synthesize various drugs with it at a drug lab, such as Penoxycyline and wake-up.

PowerfocusChip.png

An energy-focusing mechanoid micro-organ. It is necessary to produce certain advanced types of mechanoids and equipment. A mechanitor can study this chip to help unlock higher tiers of mechtech research.

SignalChip.png

A mechanoid-band synchronization micro-organ. It is necessary to produce certain advanced types of mechanoids and equipment.
A mechanitor can study this chip to help unlock higher tiers of mechtech research.

Skull stack full.png

A human skull.

SubcoreRegular.png

A standard-tier mechanoid brain, this is a psychodynamic substrate unit supporting a thinking subpersona. This particular subcore is strong enough to drive standard-tier mechanoids. Mechanoids are more than robots, and this is more than a silicon computer. Its thinking, psychically-present subpersona makes it more adaptable than silicon systems. However, this also means it can only be produced by analog pattern transfer from another thinking mind.

Wort.png

Un-fermented beer. This substance needs to ferment in a fermenting barrel before it becomes drinkable beer.

Wort is produced at a brewery by cooks. It is the initial step to making beer - fermenting wort in a fermenting barrel for 6 days it becomes beer.