Difference between revisions of "Sarcophagus"
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− | + | {{Infobox main|misc | |
− | {{ | + | | name = Sarcophagus |
− | |name = Sarcophagus | + | | image = Sarcophagus full north.png |
− | |image = Sarcophagus.png | + | | description = An ornamented burial receptacle for the honored dead. |
− | |description = An ornamented burial receptacle for the honored dead. | + | | type = Building |
− | |type = | + | | type2 = Misc |
− | |type2 = | + | | placeable = true |
− | |placeable = | + | | path cost = 42 |
− | |size = 1| | + | | passability = pass through only |
− | |hp = 250 | + | | blockswind = true |
− | | | + | | cover = 0.5 |
− | | | + | | minifiable = false |
− | | | + | | size = 1 ˣ 2 |
− | | | + | | flammability = 1 |
− | | | + | | hp = 250 |
− | | | + | | beauty = 0 |
− | }} | + | | terrain affordance = light |
− | The sarcophagus is | + | | research = complex furniture |
+ | | skill 1 = Construction | ||
+ | | skill 1 level = 5 | ||
+ | | work to make = 2400 | ||
+ | | stuff tags = Woody, Metallic, Stony | ||
+ | | resource 1 = Stuff | ||
+ | | resource 1 amount = 60 | ||
+ | | has quality = true | ||
+ | }} | ||
+ | The '''sarcophagus''' is a building used to store a [[corpse]] and is an alternative burial method to the [[grave]]. | ||
+ | == Acquisition == | ||
+ | {{Acquisition}} | ||
− | == | + | Sarcophagi made of [[steel]], [[granite blocks|granite]], [[limestone blocks|limestone]], [[marble blocks|marble]], [[sandstone blocks|sandstone]] and [[slate blocks|slate]], can also spawn at map generation alongside other [[ruins]]. |
+ | |||
+ | == Summary == | ||
+ | {{Stub|section=1|reason=burial mechanics, meditation psychic and recreation mechanics. include Ideology effects}} | ||
The storage tab above the inspect pane can be configured to set what types of pawns can be buried in the selected sarcophagus. The default setting is colonists only. | The storage tab above the inspect pane can be configured to set what types of pawns can be buried in the selected sarcophagus. The default setting is colonists only. | ||
The command icons (Copy settings, Paste settings) can be used to copy storage settings between sarcophagi and graves. Settings can also be copied to other containers like stockpile zones and dumping stockpile zones; however, settings that a sarcophagus doesn't have (i.e. food) will be copied as disallowed. The copy function can take settings from one container and apply them to many containers, when shift-click is used to select multiple. | The command icons (Copy settings, Paste settings) can be used to copy storage settings between sarcophagi and graves. Settings can also be copied to other containers like stockpile zones and dumping stockpile zones; however, settings that a sarcophagus doesn't have (i.e. food) will be copied as disallowed. The copy function can take settings from one container and apply them to many containers, when shift-click is used to select multiple. | ||
− | A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to [[hauling]]. | + | A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to [[hauling]]. A [[Unnatural corpse]]{{AnomalyIcon}} that was buried will automatically get out on its own when offscreen. |
+ | |||
+ | The sarcophagus will gain an art piece related to the dead pawn on it {{Check Tag|Unnatural corpses?}} once a pawn has been interred into the sarcophagus. A room with sarcophagi will be classified as a [[Room roles|tomb]]. | ||
+ | |||
+ | As sarcophagi can be placed in freezers to preserve their inhabitants, they are a good method for protecting the corpses of colonists waiting for [[resurrector mech serum]] from hungry [[animals]] and overly efficient [[human resources|butchers]]. | ||
+ | |||
+ | == Analysis == | ||
+ | {{Stub|section=1|reason=Missing analysis, general stub but also include Why use the sarcophagus, freezer storage designs | ||
+ | for res mech serums, meditation}} | ||
+ | |||
+ | {{Building Stats Table}} | ||
== Notes == | == Notes == | ||
− | + | Despite the mood bonus for burying a colonist in a sarcophagus being removed, it still exists in the game code. This is unlike other obsolete content which is usually removed. It is currently unclear if it is simply a bug that it doesn't occur, if its lack of removal is an oversight, or if there are simply unknown requirements to trigger it in-game. | |
<gallery widths="300px" heights="300px" class="center" mode="nolines"> | <gallery widths="300px" heights="300px" class="center" mode="nolines"> | ||
Line 34: | Line 58: | ||
</gallery> | </gallery> | ||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | Sarcophagus north.png|Empty sarcophagus facing north/south | ||
+ | Sarcophagus east.png|Empty sarcophagus facing east/west | ||
+ | </gallery> | ||
+ | <gallery> | ||
+ | Sarcophagus full north.png|Full sarcophagus facing north/south | ||
+ | Sarcophagus full east.png|Full sarcophagus facing east/west | ||
+ | </gallery> | ||
+ | |||
+ | == Version history == | ||
+ | * [[Version/0.12.906|0.12.906]] - Added. | ||
+ | * Beta 19? - Mood buff for burying someone in a sarcophagus removed. | ||
+ | * [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain range of sarcophagus from 8~24 to 10~30. | ||
+ | * [[Version/1.3.3066|1.3.3066]] - Fix: If an animal hauls a corpse to a sarcophagus, it becomes the author of the inscribed artwork. | ||
− | {{ | + | {{Nav|misc|wide}} |
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Latest revision as of 22:43, 17 September 2024
Sarcophagus
An ornamented burial receptacle for the honored dead.
Base Stats
Building
- Size
- 1 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Blocks Wind
- True
- Terrain Affordance
- Light
Creation
- Required Research
- Complex furniture
- Skill Required
- Construction 5
- Work To Make
- 2,400 ticks (40 secs)
- Stuff Tags
- Woody, Metallic, Stony
- Has Quality
- True
The sarcophagus is a building used to store a corpse and is an alternative burial method to the grave.
Acquisition[edit]
Sarcophagi can be constructed once the complex furniture research project has been completed. Each requires 60 Stuff (Woody/Metallic/Stony, 600 for SMVs), 2,400 ticks (40 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material, and a construction skill of 5.
Once constructed, they cannot be re-installed, they can only be deconstructed.
Sarcophagi made of steel, granite, limestone, marble, sandstone and slate, can also spawn at map generation alongside other ruins.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: burial mechanics, meditation psychic and recreation mechanics. include Ideology effects. |
The storage tab above the inspect pane can be configured to set what types of pawns can be buried in the selected sarcophagus. The default setting is colonists only.
The command icons (Copy settings, Paste settings) can be used to copy storage settings between sarcophagi and graves. Settings can also be copied to other containers like stockpile zones and dumping stockpile zones; however, settings that a sarcophagus doesn't have (i.e. food) will be copied as disallowed. The copy function can take settings from one container and apply them to many containers, when shift-click is used to select multiple.
A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to hauling. A Unnatural corpse that was buried will automatically get out on its own when offscreen.
The sarcophagus will gain an art piece related to the dead pawn on it [Unnatural corpses?] once a pawn has been interred into the sarcophagus. A room with sarcophagi will be classified as a tomb.
As sarcophagi can be placed in freezers to preserve their inhabitants, they are a good method for protecting the corpses of colonists waiting for resurrector mech serum from hungry animals and overly efficient butchers.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing analysis, general stub but also include Why use the sarcophagus, freezer storage designs for res mech serums, meditation. |
Stats table
Feature | Toggle |
---|---|
Quality |
Sarcophagus | Beauty | Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|
Quality | Material | |||||
Awful | Bioferrite | 0 | ticks (1.67 mins) | 6,000500 | 75% | 33 |
Awful | Gold | -2 | ticks (36 secs) | 2,160150 | 40% | 3,005 |
Awful | Granite blocks | 0 | ticks (4.04 mins) | 14,540425 | 0% | 53 |
Awful | Limestone blocks | 0 | ticks (4.04 mins) | 14,540388 | 0% | 53 |
Awful | Marble blocks | 0 | ticks (3.71 mins) | 13,340300 | 0% | 51 |
Awful | Plasteel | 0 | ticks (1.47 mins) | 5,280700 | 0% | 280 |
Awful | Sandstone blocks | 0 | ticks (3.37 mins) | 12,140350 | 0% | 49 |
Awful | Silver | -1 | ticks (40 secs) | 2,400175 | 40% | 305 |
Awful | Slate blocks | 0 | ticks (4.04 mins) | 14,540325 | 0% | 53 |
Awful | Steel | 0 | ticks (40 secs) | 2,400250 | 40% | 61 |
Awful | Jade | -1 | ticks (3.33 mins) | 12,000125 | 0% | 172 |
Awful | Uranium | 0 | ticks (1.27 mins) | 4,560625 | 0% | 188 |
Awful | Wood | 0 | ticks (28 secs) | 1,680163 | 100% | 39 |
Poor | Bioferrite | 0 | ticks (1.67 mins) | 6,000500 | 75% | 50 |
Poor | Gold | 10 | ticks (36 secs) | 2,160150 | 40% | 4,505 |
Poor | Granite blocks | 0 | ticks (4.04 mins) | 14,540425 | 0% | 80 |
Poor | Limestone blocks | 0 | ticks (4.04 mins) | 14,540388 | 0% | 80 |
Poor | Marble blocks | 0 | ticks (3.71 mins) | 13,340300 | 0% | 77 |
Poor | Plasteel | 0 | ticks (1.47 mins) | 5,280700 | 0% | 420 |
Poor | Sandstone blocks | 0 | ticks (3.37 mins) | 12,140350 | 0% | 73 |
Poor | Silver | 3 | ticks (40 secs) | 2,400175 | 40% | 455 |
Poor | Slate blocks | 0 | ticks (4.04 mins) | 14,540325 | 0% | 80 |
Poor | Steel | 0 | ticks (40 secs) | 2,400250 | 40% | 92 |
Poor | Jade | 5 | ticks (3.33 mins) | 12,000125 | 0% | 255 |
Poor | Uranium | 0 | ticks (1.27 mins) | 4,560625 | 0% | 280 |
Poor | Wood | 0 | ticks (28 secs) | 1,680163 | 100% | 59 |
Normal | Bioferrite | 0 | ticks (1.67 mins) | 6,000500 | 75% | 67 |
Normal | Gold | 20 | ticks (36 secs) | 2,160150 | 40% | 6,010 |
Normal | Granite blocks | 0 | ticks (4.04 mins) | 14,540425 | 0% | 106 |
Normal | Limestone blocks | 0 | ticks (4.04 mins) | 14,540388 | 0% | 106 |
Normal | Marble blocks | 1 | ticks (3.71 mins) | 13,340300 | 0% | 102 |
Normal | Plasteel | 0 | ticks (1.47 mins) | 5,280700 | 0% | 560 |
Normal | Sandstone blocks | 0 | ticks (3.37 mins) | 12,140350 | 0% | 98 |
Normal | Silver | 6 | ticks (40 secs) | 2,400175 | 40% | 610 |
Normal | Slate blocks | 0 | ticks (4.04 mins) | 14,540325 | 0% | 106 |
Normal | Steel | 0 | ticks (40 secs) | 2,400250 | 40% | 123 |
Normal | Jade | 10 | ticks (3.33 mins) | 12,000125 | 0% | 345 |
Normal | Uranium | 0 | ticks (1.27 mins) | 4,560625 | 0% | 375 |
Normal | Wood | 0 | ticks (28 secs) | 1,680163 | 100% | 78 |
Good | Bioferrite | 0 | ticks (1.67 mins) | 6,000500 | 75% | 83 |
Good | Gold | 40 | ticks (36 secs) | 2,160150 | 40% | 6,510 |
Good | Granite blocks | 0 | ticks (4.04 mins) | 14,540425 | 0% | 133 |
Good | Limestone blocks | 0 | ticks (4.04 mins) | 14,540388 | 0% | 133 |
Good | Marble blocks | 2 | ticks (3.71 mins) | 13,340300 | 0% | 128 |
Good | Plasteel | 0 | ticks (1.47 mins) | 5,280700 | 0% | 700 |
Good | Sandstone blocks | 0 | ticks (3.37 mins) | 12,140350 | 0% | 122 |
Good | Silver | 12 | ticks (40 secs) | 2,400175 | 40% | 760 |
Good | Slate blocks | 0 | ticks (4.04 mins) | 14,540325 | 0% | 133 |
Good | Steel | 0 | ticks (40 secs) | 2,400250 | 40% | 153 |
Good | Jade | 20 | ticks (3.33 mins) | 12,000125 | 0% | 430 |
Good | Uranium | 0 | ticks (1.27 mins) | 4,560625 | 0% | 470 |
Good | Wood | 0 | ticks (28 secs) | 1,680163 | 100% | 98 |
Excellent | Bioferrite | 0 | ticks (1.67 mins) | 6,000500 | 75% | 100 |
Excellent | Gold | 60 | ticks (36 secs) | 2,160150 | 40% | 7,010 |
Excellent | Granite blocks | 0 | ticks (4.04 mins) | 14,540425 | 0% | 159 |
Excellent | Limestone blocks | 0 | ticks (4.04 mins) | 14,540388 | 0% | 159 |
Excellent | Marble blocks | 3 | ticks (3.71 mins) | 13,340300 | 0% | 153 |
Excellent | Plasteel | 0 | ticks (1.47 mins) | 5,280700 | 0% | 840 |
Excellent | Sandstone blocks | 0 | ticks (3.37 mins) | 12,140350 | 0% | 147 |
Excellent | Silver | 18 | ticks (40 secs) | 2,400175 | 40% | 915 |
Excellent | Slate blocks | 0 | ticks (4.04 mins) | 14,540325 | 0% | 159 |
Excellent | Steel | 0 | ticks (40 secs) | 2,400250 | 40% | 184 |
Excellent | Jade | 30 | ticks (3.33 mins) | 12,000125 | 0% | 515 |
Excellent | Uranium | 0 | ticks (1.27 mins) | 4,560625 | 0% | 565 |
Excellent | Wood | 0 | ticks (28 secs) | 1,680163 | 100% | 117 |
Masterwork | Bioferrite | 0 | ticks (1.67 mins) | 6,000500 | 75% | 167 |
Masterwork | Gold | 100 | ticks (36 secs) | 2,160150 | 40% | 8,010 |
Masterwork | Granite blocks | 0 | ticks (4.04 mins) | 14,540425 | 0% | 265 |
Masterwork | Limestone blocks | 0 | ticks (4.04 mins) | 14,540388 | 0% | 265 |
Masterwork | Marble blocks | 5 | ticks (3.71 mins) | 13,340300 | 0% | 255 |
Masterwork | Plasteel | 0 | ticks (1.47 mins) | 5,280700 | 0% | 1,395 |
Masterwork | Sandstone blocks | 0 | ticks (3.37 mins) | 12,140350 | 0% | 245 |
Masterwork | Silver | 30 | ticks (40 secs) | 2,400175 | 40% | 1,520 |
Masterwork | Slate blocks | 0 | ticks (4.04 mins) | 14,540325 | 0% | 265 |
Masterwork | Steel | 0 | ticks (40 secs) | 2,400250 | 40% | 305 |
Masterwork | Jade | 50 | ticks (3.33 mins) | 12,000125 | 0% | 860 |
Masterwork | Uranium | 0 | ticks (1.27 mins) | 4,560625 | 0% | 940 |
Masterwork | Wood | 0 | ticks (28 secs) | 1,680163 | 100% | 195 |
Legendary | Bioferrite | 0 | ticks (1.67 mins) | 6,000500 | 75% | 335 |
Legendary | Gold | 160 | ticks (36 secs) | 2,160150 | 40% | 9,010 |
Legendary | Granite blocks | 0 | ticks (4.04 mins) | 14,540425 | 0% | 530 |
Legendary | Limestone blocks | 0 | ticks (4.04 mins) | 14,540388 | 0% | 530 |
Legendary | Marble blocks | 8 | ticks (3.71 mins) | 13,340300 | 0% | 510 |
Legendary | Plasteel | 0 | ticks (1.47 mins) | 5,280700 | 0% | 2,795 |
Legendary | Sandstone blocks | 0 | ticks (3.37 mins) | 12,140350 | 0% | 490 |
Legendary | Silver | 48 | ticks (40 secs) | 2,400175 | 40% | 3,045 |
Legendary | Slate blocks | 0 | ticks (4.04 mins) | 14,540325 | 0% | 530 |
Legendary | Steel | 0 | ticks (40 secs) | 2,400250 | 40% | 615 |
Legendary | Jade | 80 | ticks (3.33 mins) | 12,000125 | 0% | 1,715 |
Legendary | Uranium | 0 | ticks (1.27 mins) | 4,560625 | 0% | 1,880 |
Legendary | Wood | 0 | ticks (28 secs) | 1,680163 | 100% | 390 |
Notes[edit]
Despite the mood bonus for burying a colonist in a sarcophagus being removed, it still exists in the game code. This is unlike other obsolete content which is usually removed. It is currently unclear if it is simply a bug that it doesn't occur, if its lack of removal is an oversight, or if there are simply unknown requirements to trigger it in-game.
Gallery[edit]
Version history[edit]
- 0.12.906 - Added.
- Beta 19? - Mood buff for burying someone in a sarcophagus removed.
- 1.1.2654 - Increase psyfocus gain range of sarcophagus from 8~24 to 10~30.
- 1.3.3066 - Fix: If an animal hauls a corpse to a sarcophagus, it becomes the author of the inscribed artwork.