Difference between revisions of "Raw food"

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__NOTOC__
 
__NOTOC__
'''Raw food''' is primarily used as an ingredient for [[meals]] or to be processed by a [[nutrient paste dispenser]].  All raw foods may cause [[food poisoning]], and most of them incur a [[mood]] penalty.
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'''Raw food''' are [[food]]s primarily used as an ingredient for [[meals]] or for processing by a [[nutrient paste dispenser]].  Most raw foods have a 2% to cause [[food poisoning]], and most of them incur a [[mood]] penalty. [[Toxipotatoes]] {{BiotechIcon}} instead have a 4% chance to cause food poisoning.
  
 
Most foods (raw and prepared) spoil after a certain amount of time, depending on the food.  Freshly cooked [[meals]] always have the same shelf life, no matter how close to spoiling the raw ingredients were; it is thus possible to extend the shelf life of raw ingredients that are about to go bad by cooking them into meals.
 
Most foods (raw and prepared) spoil after a certain amount of time, depending on the food.  Freshly cooked [[meals]] always have the same shelf life, no matter how close to spoiling the raw ingredients were; it is thus possible to extend the shelf life of raw ingredients that are about to go bad by cooking them into meals.
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Storing food at low temperatures (close to freezing) extends the shelf life.  Frozen food ''never'' spoils.
 
Storing food at low temperatures (close to freezing) extends the shelf life.  Frozen food ''never'' spoils.
  
==Raw (bad tasting)==
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== Raw (bad tasting) ==
 
The following food items will cause colonists to get the [[Thoughts list#Eating|Ate raw food]] thought. Animals eat these items with no such effect.
 
The following food items will cause colonists to get the [[Thoughts list#Eating|Ate raw food]] thought. Animals eat these items with no such effect.
  
Eating raw ''human'' meat gives an especially bad mood effect for most colonists (see [[Human Resources]]).
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Eating raw ''human'' meat gives an especially bad mood effect for most colonists (see [[Human resources]]).
  
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
! !! Name !! Nutrition !! Deterioration rate !! Shelf life (days)
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! class="unsortable | !! Name !! Nutrition !! Deterioration rate !! Shelf life (days)
 
|-
 
|-
| {{Icon Medium|Agave fruit}} || [[Agave fruit]] || {{Q|Agave fruit|Nutrition}} || {{Q|Agave fruit|Deterioration Rate Base}} || {{Q|Agave fruit|Days To Start Rot Base}}
+
| {{Icon Small|Agave fruit|32}} || [[Agave fruit]] || {{Q|Agave fruit|Nutrition}} || {{Q|Agave fruit|Deterioration Rate Base}} || {{Q|Agave fruit|Days To Start Rot Base}}
 
|-
 
|-
| {{Icon Medium|Corn}}        || [[Corn]]        || {{Q|Corn|Nutrition}}        || {{Q|Corn|Deterioration Rate Base}}        || {{Q|Corn|Days To Start Rot Base}}
+
| {{Icon Small|Corn|32}}        || [[Corn]]        || {{Q|Corn|Nutrition}}        || {{Q|Corn|Deterioration Rate Base}}        || {{Q|Corn|Days To Start Rot Base}}
 
|-
 
|-
| {{Icon Medium|Potatoes}}    || [[Potatoes]]    || {{Q|Potatoes|Nutrition}}    || {{Q|Potatoes|Deterioration Rate Base}}    || {{Q|Potatoes|Days To Start Rot Base}}
+
| {{Icon Small|Potatoes|32}}    || [[Potatoes]]    || {{Q|Potatoes|Nutrition}}    || {{Q|Potatoes|Deterioration Rate Base}}    || {{Q|Potatoes|Days To Start Rot Base}}
 
|-
 
|-
| {{Icon Medium|Rice}}       || [[Rice]]       || {{Q|Rice|Nutrition}}       || {{Q|Rice|Deterioration Rate Base}}       || {{Q|Rice|Days To Start Rot Base}}
+
| {{Icon Small|Toxipotatoes|32}}|| [[Toxipotatoes]] {{BiotechIcon}} || {{Q|Toxipotatoes|Nutrition}} || {{Q|Toxipotatoes|Deterioration Rate Base}} || {{Q|Toxipotatoes|Days To Start Rot Base}}
 
|-
 
|-
| {{Icon Medium|Eggs}}       || [[Eggs]]       || {{Q|Eggs|Nutrition}}       || {{Q|Eggs|Deterioration Rate Base}}       || {{Q|Eggs|Days To Start Rot Base}}
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| {{Icon Small|Raw fungus|32}} || [[Raw fungus]] || {{Q|Raw fungus|Nutrition}} || {{Q|Raw fungus|Deterioration Rate Base}} || {{Q|Raw fungus|Days To Start Rot Base}}
 
|-
 
|-
| {{Icon Medium|Meat}}        || [[Meat]]        || {{Q|Meat|Nutrition}}        || {{Q|Meat|Deterioration Rate Base}}        || 2
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| {{Icon Small|Rice|32}}        || [[Rice]]        || {{Q|Rice|Nutrition}}        || {{Q|Rice|Deterioration Rate Base}}        || {{Q|Rice|Days To Start Rot Base}}
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|-
 +
| {{Icon Small|Eggs|32}}        || [[Eggs]]        || ''Varies''                  || {{Q|Eggs|Deterioration Rate Base}}        || {{Q|Eggs|Days To Start Rot Base}}
 +
|-
 +
| {{Icon Small|Meat|32}}        || [[Meat]]        || {{Q|Meat|Nutrition}}        || {{Q|Meat|Deterioration Rate Base}}        || 2
 
|}
 
|}
  
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-->
 
-->
  
==Raw (tasty)==
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== Raw (tasty) ==
The following food items are tasty, even when eaten raw, and this incurs no mood penalty.  However, all raw food is considered ''unsafe'' and comes with an increased risk of [[food poisoning]].
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The following food items are tasty, even when eaten raw, and this incurs no mood penalty.  However, all raw food is considered ''unsafe'' and still comes with same risk of [[food poisoning]] as other raw foods.
  
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
! !! Name !! Nutrition !! Deterioration rate !! Shelf life (days)
+
! class="unsortable | !! Name !! Nutrition !! Deterioration rate !! Shelf life (days)
 
|-
 
|-
| {{Icon Medium|Berries}}      || [[Berries]]      || {{Q|Berries|Nutrition}}      || {{Q|Berries|Deterioration Rate Base}}      || {{Q|Berries|Days To Start Rot Base}}
+
| {{Icon Small|Berries|32}}      || [[Berries]]      || {{Q|Berries|Nutrition}}      || {{Q|Berries|Deterioration Rate Base}}      || {{Q|Berries|Days To Start Rot Base}}
 
|-
 
|-
| {{Icon Medium|Milk}}        || [[Milk]]        || {{Q|Milk|Nutrition}}        || {{Q|Milk|Deterioration Rate Base}}        || {{Q|Milk|Days To Start Rot Base}}
+
| {{Icon Small|Milk|32}}        || [[Milk]]        || {{Q|Milk|Nutrition}}        || {{Q|Milk|Deterioration Rate Base}}        || {{Q|Milk|Days To Start Rot Base}}
 
|-
 
|-
| {{Icon Medium|Insect jelly}} || [[Insect jelly]] || {{Q|Insect jelly|Nutrition}} || {{Q|Insect jelly|Deterioration Rate Base}} || never spoils
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| {{Icon Small|Insect jelly|32}} || [[Insect jelly]] || {{Q|Insect jelly|Nutrition}} || {{Q|Insect jelly|Deterioration Rate Base}} || never spoils
 
|}
 
|}
  
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-->
 
-->
  
==Animal Feed==
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== Animal feed ==
 
Hay is edible only by herbivorous animals.  It can be combined with any meat into [[Kibble]], which is edible by all animals (and humans, incurring a mood penalty).
 
Hay is edible only by herbivorous animals.  It can be combined with any meat into [[Kibble]], which is edible by all animals (and humans, incurring a mood penalty).
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
! !! Name !! Nutrition !! Deterioration rate !! Shelf life (days)
+
! class="unsortable | !! Name !! Nutrition !! Deterioration rate !! Shelf life (days)
 
|-
 
|-
| {{Icon Medium|Hay}} || [[Hay]] || {{Q|Hay|Nutrition}} || {{Q|Hay|Deterioration Rate Base}} || {{Q|Hay|Days To Start Rot Base}}
+
| {{Icon Small|Hay|32}} || [[Hay]] || {{Q|Hay|Nutrition}} || {{Q|Hay|Deterioration Rate Base}} || {{Q|Hay|Days To Start Rot Base}}
 
|}
 
|}
  
  
[[Category:Food]]
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[[Category:Food|#Raw food]]

Latest revision as of 12:12, 31 July 2023

Raw food are foods primarily used as an ingredient for meals or for processing by a nutrient paste dispenser. Most raw foods have a 2% to cause food poisoning, and most of them incur a mood penalty. Toxipotatoes Content added by the Biotech DLC instead have a 4% chance to cause food poisoning.

Most foods (raw and prepared) spoil after a certain amount of time, depending on the food. Freshly cooked meals always have the same shelf life, no matter how close to spoiling the raw ingredients were; it is thus possible to extend the shelf life of raw ingredients that are about to go bad by cooking them into meals.

Storing food at low temperatures (close to freezing) extends the shelf life. Frozen food never spoils.

Raw (bad tasting)[edit]

The following food items will cause colonists to get the Ate raw food thought. Animals eat these items with no such effect.

Eating raw human meat gives an especially bad mood effect for most colonists (see Human resources).

Name Nutrition Deterioration rate Shelf life (days)
Agave fruit Agave fruit 0.05 6 25
Corn Corn 0.05 6 60
Potatoes Potatoes 0.05 6 30
Toxipotatoes Toxipotatoes Content added by the Biotech DLC 0.05 6 60
Raw fungus Raw fungus 0.05 40
Rice Rice 0.05 6 40
Eggs Eggs Varies
Meat Meat 0.05 6 2


Raw (tasty)[edit]

The following food items are tasty, even when eaten raw, and this incurs no mood penalty. However, all raw food is considered unsafe and still comes with same risk of food poisoning as other raw foods.

Name Nutrition Deterioration rate Shelf life (days)
Berries Berries 0.05 6 14
Milk Milk 0.05 10 14
Insect jelly Insect jelly 0.05 6 never spoils


Animal feed[edit]

Hay is edible only by herbivorous animals. It can be combined with any meat into Kibble, which is edible by all animals (and humans, incurring a mood penalty).

Name Nutrition Deterioration rate Shelf life (days)
Hay Hay 0.05 6 60