Difference between revisions of "Sarcophagus"
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− | + | {{Rewrite|reason=Format standard}} | |
− | {{ | + | {{Infobox main|misc |
− | |name = Sarcophagus | + | | name = Sarcophagus |
− | |image = Sarcophagus.png | + | | image = Sarcophagus full north.png |
− | |description = An ornamented burial receptacle for the honored dead. | + | | description = An ornamented burial receptacle for the honored dead. |
− | |type = | + | | type = Building |
− | |type2 = | + | | type2 = Misc |
− | |placeable = | + | | placeable = true |
− | |size = 1 ˣ 2 | + | | path cost = 42 |
− | |hp = 250 | + | | passability = pass through only |
− | | | + | | blockswind = true |
− | |work to make = 2400 | + | | cover = 0.5 |
− | | | + | | minifiable = false |
− | | | + | | size = 1 ˣ 2 |
− | | | + | | flammability = 1 |
− | | | + | | hp = 250 |
− | }} | + | | beauty = 0 |
+ | | terrain affordance = light | ||
+ | | research = complex furniture | ||
+ | | skill 1 = Construction | ||
+ | | skill 1 level = 5 | ||
+ | | work to make = 2400 | ||
+ | | stuff tags = Woody, Metallic, Stony | ||
+ | | resource 1 = Stuff | ||
+ | | resource 1 amount = 60 | ||
+ | | has quality = true | ||
+ | }} | ||
The sarcophagus is an alternative burial method to the [[grave]]. The sarcophagus will gain an art piece related to the dead pawn on it once a pawn has been interred into the sarcophagus. A room with sarcophagi will be classified as a [[Room roles|tomb]]. | The sarcophagus is an alternative burial method to the [[grave]]. The sarcophagus will gain an art piece related to the dead pawn on it once a pawn has been interred into the sarcophagus. A room with sarcophagi will be classified as a [[Room roles|tomb]]. | ||
+ | == Acquisition == | ||
+ | Sarcophagi require the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project to be completed in order to be constructed. Each requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | ||
− | == | + | Sarcophagi made of [[steel]], [[granite blocks|granite]], [[limestone blocks|limestone]], [[marble blocks|marble]], [[sandstone blocks|sandstone]] and [[slate blocks|slate]], can also spawn at map generation alongside other [[ruins]]. |
+ | |||
+ | == Analysis == | ||
The storage tab above the inspect pane can be configured to set what types of pawns can be buried in the selected sarcophagus. The default setting is colonists only. | The storage tab above the inspect pane can be configured to set what types of pawns can be buried in the selected sarcophagus. The default setting is colonists only. | ||
Line 25: | Line 39: | ||
A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to [[hauling]]. | A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to [[hauling]]. | ||
+ | |||
+ | As sarcophagi can be placed in freezers to preserve their inhabitants, they are a good method for protecting the corpses of colonists waiting for [[resurrector mech serum]] from hungry [[animals]] and overly efficient [[human resources|butchers]]. | ||
+ | {{Building Stats Table}} | ||
== Notes == | == Notes == | ||
+ | Despite the mood bonus for burying a colonist in a sarcophagus being removed, it still exists in the game code. This is unlike other obsolete content which is usually removed. It is currently unclear if it is simply a bug that it doesn't occur, if its lack of removal is an oversight, or if there are simply unknown requirements to trigger it in-game. | ||
+ | |||
Sarcophagi cannot be minimized or moved. Unlike [[grave]]s, they will block [[wind turbine]]s. | Sarcophagi cannot be minimized or moved. Unlike [[grave]]s, they will block [[wind turbine]]s. | ||
Line 34: | Line 53: | ||
</gallery> | </gallery> | ||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | Sarcophagus north.png|Empty sarcophagus facing north/south | ||
+ | Sarcophagus east.png|Empty sarcophagus facing east/west | ||
+ | </gallery> | ||
+ | <gallery> | ||
+ | Sarcophagus full north.png|Full sarcophagus facing north/south | ||
+ | Sarcophagus full east.png|Full sarcophagus facing east/west | ||
+ | </gallery> | ||
+ | |||
+ | == Version history == | ||
+ | * [[Version/0.12.906|0.12.906]] - Added. | ||
+ | * Beta 19? - Mood buff for burying someone in a sarcophagus removed. | ||
+ | * [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain range of sarcophagus from 8~24 to 10~30. | ||
+ | * [[Version/1.3.3066|1.3.3066]] - Fix: If an animal hauls a corpse to a sarcophagus, it becomes the author of the inscribed artwork. | ||
− | {{ | + | {{Nav|misc|wide}} |
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Latest revision as of 10:02, 21 January 2024
This article is suggested to be rewritten. Reason: Format standard. You can help the RimWorld Wiki by improving it. |
Sarcophagus
An ornamented burial receptacle for the honored dead.
Base Stats
Building
- Size
- 1 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Blocks Wind
- True
- Terrain Affordance
- Light
Creation
- Required Research
- Complex furniture
- Skill Required
- Construction 5
- Work To Make
- 2,400 ticks (40 secs)
- Stuff Tags
- Woody, Metallic, Stony
- Has Quality
- True
The sarcophagus is an alternative burial method to the grave. The sarcophagus will gain an art piece related to the dead pawn on it once a pawn has been interred into the sarcophagus. A room with sarcophagi will be classified as a tomb.
Acquisition[edit]
Sarcophagi require the Complex furniture research project to be completed in order to be constructed. Each requires 60 Stuff (Woody/Metallic/Stony, 600 for SMVs), 2,400 ticks (40 secs) of work, and a Construction skill of 5.
Sarcophagi made of steel, granite, limestone, marble, sandstone and slate, can also spawn at map generation alongside other ruins.
Analysis[edit]
The storage tab above the inspect pane can be configured to set what types of pawns can be buried in the selected sarcophagus. The default setting is colonists only.
The command icons (Copy settings, Paste settings) can be used to copy storage settings between sarcophagi and graves. Settings can also be copied to other containers like stockpile zones and dumping stockpile zones; however, settings that a sarcophagus doesn't have (i.e. food) will be copied as disallowed. The copy function can take settings from one container and apply them to many containers, when shift-click is used to select multiple.
A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to hauling.
As sarcophagi can be placed in freezers to preserve their inhabitants, they are a good method for protecting the corpses of colonists waiting for resurrector mech serum from hungry animals and overly efficient butchers.
Stats table
Feature | Toggle |
---|---|
Quality | ![]() ![]() |
![]() |
Beauty | Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|
Quality | Material | |||||
Awful | ![]() ![]() |
0 | ticks (1.67 mins) | 6,000500 | 75% | 33 ![]() |
Awful | ![]() |
-2 | ticks (36 secs) | 2,160150 | 40% | 3,005 ![]() |
Awful | ![]() |
0 | ticks (4.04 mins) | 14,540425 | 0% | 53 ![]() |
Awful | ![]() |
0 | ticks (4.04 mins) | 14,540388 | 0% | 53 ![]() |
Awful | ![]() |
0 | ticks (3.71 mins) | 13,340300 | 0% | 51 ![]() |
Awful | ![]() |
0 | ticks (1.47 mins) | 5,280700 | 0% | 280 ![]() |
Awful | ![]() |
0 | ticks (3.37 mins) | 12,140350 | 0% | 49 ![]() |
Awful | ![]() |
-1 | ticks (40 secs) | 2,400175 | 40% | 305 ![]() |
Awful | ![]() |
0 | ticks (4.04 mins) | 14,540325 | 0% | 53 ![]() |
Awful | ![]() |
0 | ticks (40 secs) | 2,400250 | 40% | 61 ![]() |
Awful | ![]() |
-1 | ticks (3.33 mins) | 12,000125 | 0% | 172 ![]() |
Awful | ![]() |
0 | ticks (1.27 mins) | 4,560625 | 0% | 188 ![]() |
Awful | ![]() |
0 | ticks (28 secs) | 1,680163 | 100% | 39 ![]() |
Poor | ![]() ![]() |
0 | ticks (1.67 mins) | 6,000500 | 75% | 50 ![]() |
Poor | ![]() |
10 | ticks (36 secs) | 2,160150 | 40% | 4,505 ![]() |
Poor | ![]() |
0 | ticks (4.04 mins) | 14,540425 | 0% | 80 ![]() |
Poor | ![]() |
0 | ticks (4.04 mins) | 14,540388 | 0% | 80 ![]() |
Poor | ![]() |
0 | ticks (3.71 mins) | 13,340300 | 0% | 77 ![]() |
Poor | ![]() |
0 | ticks (1.47 mins) | 5,280700 | 0% | 420 ![]() |
Poor | ![]() |
0 | ticks (3.37 mins) | 12,140350 | 0% | 73 ![]() |
Poor | ![]() |
3 | ticks (40 secs) | 2,400175 | 40% | 455 ![]() |
Poor | ![]() |
0 | ticks (4.04 mins) | 14,540325 | 0% | 80 ![]() |
Poor | ![]() |
0 | ticks (40 secs) | 2,400250 | 40% | 92 ![]() |
Poor | ![]() |
5 | ticks (3.33 mins) | 12,000125 | 0% | 255 ![]() |
Poor | ![]() |
0 | ticks (1.27 mins) | 4,560625 | 0% | 280 ![]() |
Poor | ![]() |
0 | ticks (28 secs) | 1,680163 | 100% | 59 ![]() |
Normal | ![]() ![]() |
0 | ticks (1.67 mins) | 6,000500 | 75% | 67 ![]() |
Normal | ![]() |
20 | ticks (36 secs) | 2,160150 | 40% | 6,010 ![]() |
Normal | ![]() |
0 | ticks (4.04 mins) | 14,540425 | 0% | 106 ![]() |
Normal | ![]() |
0 | ticks (4.04 mins) | 14,540388 | 0% | 106 ![]() |
Normal | ![]() |
1 | ticks (3.71 mins) | 13,340300 | 0% | 102 ![]() |
Normal | ![]() |
0 | ticks (1.47 mins) | 5,280700 | 0% | 560 ![]() |
Normal | ![]() |
0 | ticks (3.37 mins) | 12,140350 | 0% | 98 ![]() |
Normal | ![]() |
6 | ticks (40 secs) | 2,400175 | 40% | 610 ![]() |
Normal | ![]() |
0 | ticks (4.04 mins) | 14,540325 | 0% | 106 ![]() |
Normal | ![]() |
0 | ticks (40 secs) | 2,400250 | 40% | 123 ![]() |
Normal | ![]() |
10 | ticks (3.33 mins) | 12,000125 | 0% | 345 ![]() |
Normal | ![]() |
0 | ticks (1.27 mins) | 4,560625 | 0% | 375 ![]() |
Normal | ![]() |
0 | ticks (28 secs) | 1,680163 | 100% | 78 ![]() |
Good | ![]() ![]() |
0 | ticks (1.67 mins) | 6,000500 | 75% | 83 ![]() |
Good | ![]() |
40 | ticks (36 secs) | 2,160150 | 40% | 6,510 ![]() |
Good | ![]() |
0 | ticks (4.04 mins) | 14,540425 | 0% | 133 ![]() |
Good | ![]() |
0 | ticks (4.04 mins) | 14,540388 | 0% | 133 ![]() |
Good | ![]() |
2 | ticks (3.71 mins) | 13,340300 | 0% | 128 ![]() |
Good | ![]() |
0 | ticks (1.47 mins) | 5,280700 | 0% | 700 ![]() |
Good | ![]() |
0 | ticks (3.37 mins) | 12,140350 | 0% | 122 ![]() |
Good | ![]() |
12 | ticks (40 secs) | 2,400175 | 40% | 760 ![]() |
Good | ![]() |
0 | ticks (4.04 mins) | 14,540325 | 0% | 133 ![]() |
Good | ![]() |
0 | ticks (40 secs) | 2,400250 | 40% | 153 ![]() |
Good | ![]() |
20 | ticks (3.33 mins) | 12,000125 | 0% | 430 ![]() |
Good | ![]() |
0 | ticks (1.27 mins) | 4,560625 | 0% | 470 ![]() |
Good | ![]() |
0 | ticks (28 secs) | 1,680163 | 100% | 98 ![]() |
Excellent | ![]() ![]() |
0 | ticks (1.67 mins) | 6,000500 | 75% | 100 ![]() |
Excellent | ![]() |
60 | ticks (36 secs) | 2,160150 | 40% | 7,010 ![]() |
Excellent | ![]() |
0 | ticks (4.04 mins) | 14,540425 | 0% | 159 ![]() |
Excellent | ![]() |
0 | ticks (4.04 mins) | 14,540388 | 0% | 159 ![]() |
Excellent | ![]() |
3 | ticks (3.71 mins) | 13,340300 | 0% | 153 ![]() |
Excellent | ![]() |
0 | ticks (1.47 mins) | 5,280700 | 0% | 840 ![]() |
Excellent | ![]() |
0 | ticks (3.37 mins) | 12,140350 | 0% | 147 ![]() |
Excellent | ![]() |
18 | ticks (40 secs) | 2,400175 | 40% | 915 ![]() |
Excellent | ![]() |
0 | ticks (4.04 mins) | 14,540325 | 0% | 159 ![]() |
Excellent | ![]() |
0 | ticks (40 secs) | 2,400250 | 40% | 184 ![]() |
Excellent | ![]() |
30 | ticks (3.33 mins) | 12,000125 | 0% | 515 ![]() |
Excellent | ![]() |
0 | ticks (1.27 mins) | 4,560625 | 0% | 565 ![]() |
Excellent | ![]() |
0 | ticks (28 secs) | 1,680163 | 100% | 117 ![]() |
Masterwork | ![]() ![]() |
0 | ticks (1.67 mins) | 6,000500 | 75% | 167 ![]() |
Masterwork | ![]() |
100 | ticks (36 secs) | 2,160150 | 40% | 8,010 ![]() |
Masterwork | ![]() |
0 | ticks (4.04 mins) | 14,540425 | 0% | 265 ![]() |
Masterwork | ![]() |
0 | ticks (4.04 mins) | 14,540388 | 0% | 265 ![]() |
Masterwork | ![]() |
5 | ticks (3.71 mins) | 13,340300 | 0% | 255 ![]() |
Masterwork | ![]() |
0 | ticks (1.47 mins) | 5,280700 | 0% | 1,395 ![]() |
Masterwork | ![]() |
0 | ticks (3.37 mins) | 12,140350 | 0% | 245 ![]() |
Masterwork | ![]() |
30 | ticks (40 secs) | 2,400175 | 40% | 1,520 ![]() |
Masterwork | ![]() |
0 | ticks (4.04 mins) | 14,540325 | 0% | 265 ![]() |
Masterwork | ![]() |
0 | ticks (40 secs) | 2,400250 | 40% | 305 ![]() |
Masterwork | ![]() |
50 | ticks (3.33 mins) | 12,000125 | 0% | 860 ![]() |
Masterwork | ![]() |
0 | ticks (1.27 mins) | 4,560625 | 0% | 940 ![]() |
Masterwork | ![]() |
0 | ticks (28 secs) | 1,680163 | 100% | 195 ![]() |
Legendary | ![]() ![]() |
0 | ticks (1.67 mins) | 6,000500 | 75% | 335 ![]() |
Legendary | ![]() |
160 | ticks (36 secs) | 2,160150 | 40% | 9,010 ![]() |
Legendary | ![]() |
0 | ticks (4.04 mins) | 14,540425 | 0% | 530 ![]() |
Legendary | ![]() |
0 | ticks (4.04 mins) | 14,540388 | 0% | 530 ![]() |
Legendary | ![]() |
8 | ticks (3.71 mins) | 13,340300 | 0% | 510 ![]() |
Legendary | ![]() |
0 | ticks (1.47 mins) | 5,280700 | 0% | 2,795 ![]() |
Legendary | ![]() |
0 | ticks (3.37 mins) | 12,140350 | 0% | 490 ![]() |
Legendary | ![]() |
48 | ticks (40 secs) | 2,400175 | 40% | 3,045 ![]() |
Legendary | ![]() |
0 | ticks (4.04 mins) | 14,540325 | 0% | 530 ![]() |
Legendary | ![]() |
0 | ticks (40 secs) | 2,400250 | 40% | 615 ![]() |
Legendary | ![]() |
80 | ticks (3.33 mins) | 12,000125 | 0% | 1,715 ![]() |
Legendary | ![]() |
0 | ticks (1.27 mins) | 4,560625 | 0% | 1,880 ![]() |
Legendary | ![]() |
0 | ticks (28 secs) | 1,680163 | 100% | 390 ![]() |
Notes[edit]
Despite the mood bonus for burying a colonist in a sarcophagus being removed, it still exists in the game code. This is unlike other obsolete content which is usually removed. It is currently unclear if it is simply a bug that it doesn't occur, if its lack of removal is an oversight, or if there are simply unknown requirements to trigger it in-game.
Sarcophagi cannot be minimized or moved. Unlike graves, they will block wind turbines.
Gallery[edit]
Version history[edit]
- 0.12.906 - Added.
- Beta 19? - Mood buff for burying someone in a sarcophagus removed.
- 1.1.2654 - Increase psyfocus gain range of sarcophagus from 8~24 to 10~30.
- 1.3.3066 - Fix: If an animal hauls a corpse to a sarcophagus, it becomes the author of the inscribed artwork.