Difference between revisions of "Blood rot"

From RimWorld Wiki
Jump to navigation Jump to search
 
(14 intermediate revisions by 9 users not shown)
Line 1: Line 1:
Blood rot is a long-lasting disease that can be fatal if untreated.
+
{{Royalty}}
 +
__NOTOC__
 +
'''Blood rot''' is a long-lasting [[disease]] that can be fatal if untreated.
  
It doesn't appear on its own, but rather as part of quests if you have the [[Royalty DLC]] installed.
+
Unlike other diseases, it doesn't appear on its own, but rather only appears as part of quests if you have the [[Royalty DLC]] installed.
  
 
== Stages ==
 
== Stages ==
 
 
These are the following stages in which blood rot will progress through, and the effects it has on the victim:
 
These are the following stages in which blood rot will progress through, and the effects it has on the victim:
  
'''Minor - Severity: 0 - 0.59'''
+
{| class="wikitable"
*-5% Blood pumping
+
|-
*-5% Blood filtration
+
! Stage !! Begins at !! Symptoms
 
+
|-
'''Major - Severity: 0.6 - 0.84'''
+
| '''Blood rot (minor)''' || 0 - 59% severity ||
 +
*-5% [[Blood pumping]]
 +
*-5% [[Blood filtration]]
 +
|-
 +
| '''Blood rot (major)''' || 60% - 84% severity ||
 
*-10% Blood pumping
 
*-10% Blood pumping
 
*-10% Blood filtration
 
*-10% Blood filtration
 
*Vomiting on average every 1.5 days
 
*Vomiting on average every 1.5 days
 
+
|-
'''Extreme (Initial) - Severity: 0.85 - 0.9'''
+
| '''Blood rot (Extreme)''' || 85% - 99% severity ||
*+5% Pain
+
*+5% [[Pain]]
*-10% Blood pumping
+
*-15% Blood pumping
*-10% Blood filtration
+
*-15% Blood filtration
 
*Vomiting on average every 0.75 days
 
*Vomiting on average every 0.75 days
 +
|-
 +
| '''Blood rot (Extreme)''' || 100% severity ||
 +
*Death
 +
|}
  
 
=== Progression ===
 
=== Progression ===
 
+
*Severity increases by 40% per day.
*Severity increases by 0.6 per day.
 
 
*Treatment slows progression by a maximum of 1 per day.
 
*Treatment slows progression by a maximum of 1 per day.
**This means the disease will regress by 0.4 per day at this rate.
+
**This means the disease will regress by 60% per day at 100% tend quality.
 +
**Progression will stop at 40% tend quality or higher.
 
**Note that good treatment will not cause the disease to go away on its own.
 
**Note that good treatment will not cause the disease to go away on its own.
  
Line 32: Line 41:
  
 
== Treatment ==
 
== Treatment ==
 +
Treatment can be done using medicine which suppresses the disease, preventing it from reaching fatal stages. Pawns do not need to rest, as no immunity is gained.
  
Treatment can be done using medicine which suppresses the disease, preventing it from reaching fatal stages.
+
A tend quality of 40% or higher is required to prevent the disease from progressing at all. With a good enough doctor, high quality [[hospital bed]], and a well-lit [[sterile tile|sterile room]], it is possible to reach average 40% tend quality even without medicine. [[Herbal medicine]] can be used if you don't have a good hospital setup yet, or if you need to reverse existing progression.
 
 
A complete cure is expensive, requiring 10 [[glitterworld medicine]] and a doctor with medical skill 5 or above.
 
  
== Notes ==
+
An immediate cure is expensive, requiring 10 [[glitterworld medicine]] and a doctor with medical skill 5 or above, or a [[healer mech serum]].
  
The disease exists in the basegame and is fully functional, but does not appear in regular, unmodded gameplay.
+
Avoiding the need to treat with [[Cryptosleep casket]] is not possible for quest pawns.
  
 +
== Version history ==
 +
* 1.1 - Added at some point in 1.1.
 +
* [[Version/1.1.2654|1.1.2654]] - Disease removed from the basegame and added to the Royalty DLC. Previously it was fully functional in Core, but did not appear in regular, unmodded gameplay unless Royalty was enabled. Reduce blood rot severity per day gain from 60% to 40%.
 
{{Nav/disease}}
 
{{Nav/disease}}
 +
[[Category:Disease]]

Latest revision as of 23:36, 26 August 2024

Blood rot is a long-lasting disease that can be fatal if untreated.

Unlike other diseases, it doesn't appear on its own, but rather only appears as part of quests if you have the Royalty DLC installed.

Stages[edit]

These are the following stages in which blood rot will progress through, and the effects it has on the victim:

Stage Begins at Symptoms
Blood rot (minor) 0 - 59% severity
Blood rot (major) 60% - 84% severity
  • -10% Blood pumping
  • -10% Blood filtration
  • Vomiting on average every 1.5 days
Blood rot (Extreme) 85% - 99% severity
  • +5% Pain
  • -15% Blood pumping
  • -15% Blood filtration
  • Vomiting on average every 0.75 days
Blood rot (Extreme) 100% severity
  • Death

Progression[edit]

  • Severity increases by 40% per day.
  • Treatment slows progression by a maximum of 1 per day.
    • This means the disease will regress by 60% per day at 100% tend quality.
    • Progression will stop at 40% tend quality or higher.
    • Note that good treatment will not cause the disease to go away on its own.

The disease resolves after 30-40 days, independent of the patient's immune functioning.

Treatment[edit]

Treatment can be done using medicine which suppresses the disease, preventing it from reaching fatal stages. Pawns do not need to rest, as no immunity is gained.

A tend quality of 40% or higher is required to prevent the disease from progressing at all. With a good enough doctor, high quality hospital bed, and a well-lit sterile room, it is possible to reach average 40% tend quality even without medicine. Herbal medicine can be used if you don't have a good hospital setup yet, or if you need to reverse existing progression.

An immediate cure is expensive, requiring 10 glitterworld medicine and a doctor with medical skill 5 or above, or a healer mech serum.

Avoiding the need to treat with Cryptosleep casket is not possible for quest pawns.

Version history[edit]

  • 1.1 - Added at some point in 1.1.
  • 1.1.2654 - Disease removed from the basegame and added to the Royalty DLC. Previously it was fully functional in Core, but did not appear in regular, unmodded gameplay unless Royalty was enabled. Reduce blood rot severity per day gain from 60% to 40%.