Difference between revisions of "Vitals monitor"
(type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; cover: 0.4 -> 0.2; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Vitals monitor -> vitals monitor; thingCategories: - -> BuildingsMisc;) |
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− | {{ | + | {{Infobox main|misc |
− | + | | name = Vitals monitor | |
− | |name = Vitals monitor | + | | image = Vitals monitor south.png |
− | |image = | + | | description = Increases medical tend quality, surgery success chance, and immunity gain speed when placed directly adjacent to a hospital bed. Only works for hospital beds - normal beds will not benefit. Attaching more than one vitals monitor to the same bed will have no effect. |
− | |description = Increases medical tend quality, surgery success chance, and immunity gain speed when placed directly adjacent to a hospital bed. Only works for hospital beds - normal beds will not benefit. Attaching more than one vitals monitor to the same bed will have no effect. | + | | type = Building |
− | |type = Building | + | | type2 = Misc |
− | |type2 = Misc | + | | placeable = true |
− | |placeable = true | + | | passability = pass through only |
− | |passability = pass through only | + | | cover = 0.2 |
− | |cover = 0.2 | + | | minifiable = true |
− | |minifiable = true | + | | size = 1 ˣ 1 |
− | |size = 1 ˣ 1 | + | | mass base = 20 |
− | |mass base = 20 | + | | flammability = 0.7 |
− | |flammability = 0.7 | + | | hp = 100 |
− | |hp = 100 | + | | sell price multiplier = 0.7 |
− | |sell price multiplier = 0.7 | + | | power = -80 |
− | |power = -80 | + | | terrain affordance = light |
− | |terrain affordance = light | + | | research = vitals monitor |
− | |research = vitals monitor | + | | thingCategories = BuildingsMisc |
− | |thingCategories = BuildingsMisc | + | | skill 1 = Construction |
− | |skill 1 = Construction | + | | skill 1 level = 8 |
− | |skill 1 level = 8 | + | | work to make = 6000 |
− | |work to make = 6000 | + | | resource 1 = Steel |
− | |resource 1 = Steel | + | | resource 1 amount = 50 |
− | |resource 1 amount = 50 | + | | resource 2 = Component |
− | |resource 2 = Component | + | | resource 2 amount = 3 |
− | |resource 2 amount = 3 | ||
}} | }} | ||
− | A '''vitals monitor''' can be attached to a [[hospital bed]]. It | + | A '''vitals monitor''' is a [[miscellaneous]] building that can be attached to a [[hospital bed]] to improve medical outcomes. It cannot be attached to any other type of bed. |
− | + | == Acquisition == | |
+ | {{Acquisition}} | ||
− | + | == Summary == | |
+ | {{Rewrite|section=1|reason=Proper explanation of difference between direct factors and offsets}} | ||
+ | [[File:8 hospital beds compact.png|175px|thumb|left|Example compact placement of 8 hospital beds around a vitals monitor]] | ||
+ | When placed adjacent to a [[hospital bed]] and provided with power, a vitals monitor improves the bed's | ||
+ | * Medical Tend Quality Offset by {{+|7%}} | ||
+ | * [[Surgery Success Chance Factor]] by {{+|5%}} | ||
+ | * [[Immunity Gain Speed]] Factor by {{+|2%}} | ||
+ | All 3 stats are applied additively to the bed. For example, a normal quality hospital bed, which has a 110% surgery success chance factor, would now have a 115% surgery success chance factor. The factors are then multiplied by other factors that apply such as doctor skill, cleanliness, and quality. A legendary bed would gain +7% surgery success chance from it using a vitals monitor due to the x1.3 quality modifier. The medical tend quality offset, however, does not scale with quality: all medical beds regardless of quality gain +7% medical tend quality. | ||
− | The vitals monitor can | + | Each hospital bed can benefit from at most one vitals monitor; placing additional monitors in range has no effect. '''Note:''' Do not confuse a "hospital bed" with any sleeping location designated as a "medical" bed. A vitals monitor ''only'' works for ''hospital'' beds - patients in any other type of bed or sleeping spot will not benefit. |
− | ==Gallery== | + | |
+ | The device covers all tiles immediately surrounding it (8 tiles). This makes it possible to link one vitals monitor to up to 8 beds, using a layout similar to the one shown. Unlike the [[end table]], the vitals monitor can connect to any part of a medical bed and can connect through diagonals. | ||
+ | |||
+ | == Analysis == | ||
+ | The vitals monitor is very cheap - less expensive than a single [[hospital bed]] - and improves many medical-related stats. So, for most colonies, the main cost of the vitals monitor is the research required. It requires a dedicated 2500 point research project, plus [[Research#Sterile tiles|Sterile Tiles]], [[Research#Hospital bed|Hospital Bed]], and [[Research#Microelectronics|Microelectronics]] as prerequistes, so it tends to be reserved for the mid- to late-game. | ||
+ | |||
+ | The increase in [[tend quality]] is always a good thing, boosting recovery speed from physical [[injury]] and disease alike. | ||
+ | |||
+ | It also increases the surgery success chance. However, success is capped at 98%, and the cap is relatively easy to reach. Modestly skilled surgeons in a clean hospital don't need an extra boost. Regardless, the vitals monitor can provide insurance against sub-optimal conditions, like a dirty hospital or injured doctor. | ||
+ | |||
+ | The increase of immunity gain speed helps pawns fight off against most potentially deadly diseases, like [[infection]] and [[plague]]. The bonus from a vitals monitor can save the life of pawns with lowered immunity speed. Even when you can comfortably handle a disease, a vitals monitor will reduce the time spent resting in bed. | ||
+ | |||
+ | == Gallery == | ||
<gallery> | <gallery> | ||
− | + | Vitals monitor south.png|Facing south | |
+ | Vitals monitor north.png|Facing north | ||
+ | Vitals monitor east.png|Facing west | ||
</gallery> | </gallery> | ||
Line 42: | Line 63: | ||
* [[Version/0.12.906|0.12.906]] - Added | * [[Version/0.12.906|0.12.906]] - Added | ||
− | {{ | + | <gallery> |
+ | Vitals monitor old.png|Old sprite | ||
+ | </gallery> | ||
+ | |||
+ | {{Nav|misc|wide}} | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Latest revision as of 12:45, 27 September 2024
Vitals monitor
Increases medical tend quality, surgery success chance, and immunity gain speed when placed directly adjacent to a hospital bed. Only works for hospital beds - normal beds will not benefit. Attaching more than one vitals monitor to the same bed will have no effect.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 20%
- Terrain Affordance
- Light
- Power
- -80 W
Creation
- Required Research
- Vitals monitor
- Skill Required
- Construction 8
- Work To Make
- 6,000 ticks (1.67 mins)
- thingCategories
- BuildingsMisc
A vitals monitor is a miscellaneous building that can be attached to a hospital bed to improve medical outcomes. It cannot be attached to any other type of bed.
Acquisition[edit]
Vitals monitors can be constructed once the vitals monitor research project has been completed. Each requires 50 Steel, 3 Components, 6,000 ticks (1.67 mins) of work modified by the construction speed of the builder, and a construction skill of 8.
Summary[edit]
This section is suggested to be rewritten. Reason: Proper explanation of difference between direct factors and offsets. You can help the RimWorld Wiki by improving it. |
When placed adjacent to a hospital bed and provided with power, a vitals monitor improves the bed's
- Medical Tend Quality Offset by +7%
- Surgery Success Chance Factor by +5%
- Immunity Gain Speed Factor by +2%
All 3 stats are applied additively to the bed. For example, a normal quality hospital bed, which has a 110% surgery success chance factor, would now have a 115% surgery success chance factor. The factors are then multiplied by other factors that apply such as doctor skill, cleanliness, and quality. A legendary bed would gain +7% surgery success chance from it using a vitals monitor due to the x1.3 quality modifier. The medical tend quality offset, however, does not scale with quality: all medical beds regardless of quality gain +7% medical tend quality.
Each hospital bed can benefit from at most one vitals monitor; placing additional monitors in range has no effect. Note: Do not confuse a "hospital bed" with any sleeping location designated as a "medical" bed. A vitals monitor only works for hospital beds - patients in any other type of bed or sleeping spot will not benefit.
The device covers all tiles immediately surrounding it (8 tiles). This makes it possible to link one vitals monitor to up to 8 beds, using a layout similar to the one shown. Unlike the end table, the vitals monitor can connect to any part of a medical bed and can connect through diagonals.
Analysis[edit]
The vitals monitor is very cheap - less expensive than a single hospital bed - and improves many medical-related stats. So, for most colonies, the main cost of the vitals monitor is the research required. It requires a dedicated 2500 point research project, plus Sterile Tiles, Hospital Bed, and Microelectronics as prerequistes, so it tends to be reserved for the mid- to late-game.
The increase in tend quality is always a good thing, boosting recovery speed from physical injury and disease alike.
It also increases the surgery success chance. However, success is capped at 98%, and the cap is relatively easy to reach. Modestly skilled surgeons in a clean hospital don't need an extra boost. Regardless, the vitals monitor can provide insurance against sub-optimal conditions, like a dirty hospital or injured doctor.
The increase of immunity gain speed helps pawns fight off against most potentially deadly diseases, like infection and plague. The bonus from a vitals monitor can save the life of pawns with lowered immunity speed. Even when you can comfortably handle a disease, a vitals monitor will reduce the time spent resting in bed.
Gallery[edit]
Version history[edit]
- 0.12.906 - Added