Difference between revisions of "Ship landing beacon"
(glowradius: - -> 2; glowcolor: - -> (164, 255, 138); research: electricity -> Electricity; destroyyield: - -> nothing; lightradius: 2 -> -; leavesresourceswhendestroyed: false -> -;) |
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− | {{Royalty | + | {{Royalty}}{{infobox main|misc| |
− | |name = Ship landing beacon | + | | name = Ship landing beacon |
− | |image = Ship Landing Beacon.png | + | | image = Ship Landing Beacon.png |
− | |description = Marks the corner of a landing area. Four of these placed at the corners of a clear area (minimum 9x9) create a landing pad. Spacecraft usually land on pads if possible. | + | | description = Marks the corner of a landing area. Four of these placed at the corners of a clear area (minimum 9x9) create a landing pad. Spacecraft usually land on pads if possible. |
− | |type = Building | + | | type = Building |
− | |type2 = Misc | + | | type2 = Misc |
− | |placeable = true | + | | placeable = true |
− | |path cost = 14 | + | | path cost = 14 |
− | |cover = 0.15 | + | | cover = 0.15 |
− | |minifiable = true | + | | minifiable = true |
− | |size = 1 ˣ 1 | + | | size = 1 ˣ 1 |
− | |mass base = 5 | + | | mass base = 5 |
− | |flammability = 0.5 | + | | flammability = 0.5 |
− | |hp = 75 | + | | hp = 75 |
− | |sell price multiplier = 0.7 | + | | sell price multiplier = 0.7 |
− | |power = -50 | + | | power = -50 |
− | |glowradius = 2 | + | | glowradius = 2 |
− | |glowcolor = (164, 255, 138) | + | | glowcolor = (164, 255, 138) |
− | |terrain affordance = light | + | | terrain affordance = light |
− | |research = Electricity | + | | research = Electricity |
− | |thingCategories = BuildingsMisc | + | | thingCategories = BuildingsMisc |
− | |work to make = 800 | + | | work to make = 800 |
− | |resource 1 = Steel | + | | resource 1 = Steel |
− | |resource 1 amount = 40 | + | | resource 1 amount = 40 |
− | |resource 2 = Component | + | | resource 2 = Component |
− | |resource 2 amount = 1 | + | | resource 2 amount = 1 |
− | |destroyyield = nothing | + | | destroyyield = nothing |
}} | }} | ||
− | The ship landing beacon tells [[ | + | The '''ship landing beacon''' tells [[shuttle]]s where to land. Four of them must be placed on the corners of a clear area at least 9x9 to create a landing pad. Shuttles will use the cleared area if possible. |
− | + | ||
+ | == Acquisition == | ||
+ | {{Acquisition}} | ||
+ | |||
+ | Ship landing beacons will also spawn, in the correct orientation and on a [[floor]]ed landing pad, in [[Empire]] [[faction base]]s, often with a [[shuttle]] on it about to take off. | ||
+ | |||
+ | == Summary == | ||
+ | {{Stub|section=1|reason=Detail - e.g. which quests specifically}} | ||
+ | When 4 beacons are placed in a rectangle of minimum size 9x9 and provided with power the area becomes a landing pad. [[Shuttle|Shuttles]] will land there if possible for dropoff and pickup of characters for [[quests]]. It does not work for [[Quests#Shuttle Crash|crashed shuttle quests]]. | ||
+ | |||
+ | The landing pad must be clear of any objects you cannot build on top of such as trees, chunks and other buildings. Additionally, the interior area of the landing pad not including the rows and columns of tiles with the beacons themselves, i.e. a 7x7 area for the minimum size, must be [[roof|unroofed]] for the pad to function. The tiles in all 4 cardinal directions of each beacon, and the beacons themselves, can be roofed without issue. | ||
+ | |||
+ | == Analysis == | ||
+ | {{Stub|section=1|reason=Missing analysis}} | ||
+ | |||
+ | Cover the landing area in flooring, such as concrete, to prevent tree growth blocking the pad. | ||
+ | |||
+ | == Trivia == | ||
+ | [[Ancient nav beacon]]s{{IdeologyIcon}} that can be spawn as part of map generation bear a strong resemblence to ship landing beacons, though with visible damage. Similar to landing beacons, nav beacons will often spawn in the corners of partially incomplete, 11x11 areas of [[concrete]], with anywhere between 1 and 4 ancient nav beacons being present - presumably representing [[ship landing beacon|ship landing zones]]. | ||
+ | |||
+ | <gallery> | ||
+ | Ship Landing Beacon.png|Ship landing beacon from [[Royalty DLC]] | ||
+ | Ancient nav beacon.png|[[Ancient nav beacon]] from [[Ideology DLC]] | ||
+ | Ruined landing pad.png|An ancient landing pad | ||
+ | </gallery> | ||
{{nav|misc|wide}} | {{nav|misc|wide}} | ||
[[Category: Miscellaneous]] | [[Category: Miscellaneous]] |
Latest revision as of 14:27, 9 October 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Ship landing beacon
Marks the corner of a landing area. Four of these placed at the corners of a clear area (minimum 9x9) create a landing pad. Spacecraft usually land on pads if possible.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Cover Effectiveness
- 15%
- Terrain Affordance
- Light
- Power
- -50 W
- Light Radius
- 0.96
Creation
- Required Research
- Electricity
- Work To Make
- 800 ticks (13.33 secs)
- Destroy yield
- nothing
- thingCategories
- BuildingsMisc
The ship landing beacon tells shuttles where to land. Four of them must be placed on the corners of a clear area at least 9x9 to create a landing pad. Shuttles will use the cleared area if possible.
Acquisition[edit]
Ship landing beacons can be constructed once the electricity research project has been completed. Each requires 40 Steel, 1 Component and 800 ticks (13.33 secs) of work modified by the construction speed of the builder.
Ship landing beacons will also spawn, in the correct orientation and on a floored landing pad, in Empire faction bases, often with a shuttle on it about to take off.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Detail - e.g. which quests specifically. |
When 4 beacons are placed in a rectangle of minimum size 9x9 and provided with power the area becomes a landing pad. Shuttles will land there if possible for dropoff and pickup of characters for quests. It does not work for crashed shuttle quests.
The landing pad must be clear of any objects you cannot build on top of such as trees, chunks and other buildings. Additionally, the interior area of the landing pad not including the rows and columns of tiles with the beacons themselves, i.e. a 7x7 area for the minimum size, must be unroofed for the pad to function. The tiles in all 4 cardinal directions of each beacon, and the beacons themselves, can be roofed without issue.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing analysis. |
Cover the landing area in flooring, such as concrete, to prevent tree growth blocking the pad.
Trivia[edit]
Ancient nav beacons that can be spawn as part of map generation bear a strong resemblence to ship landing beacons, though with visible damage. Similar to landing beacons, nav beacons will often spawn in the corners of partially incomplete, 11x11 areas of concrete, with anywhere between 1 and 4 ancient nav beacons being present - presumably representing ship landing zones.
Ship landing beacon from Royalty DLC