Difference between revisions of "Auto inferno turret"
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|name = Auto inferno turret | |name = Auto inferno turret | ||
|image = Auto inferno turret.png | |image = Auto inferno turret.png | ||
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− | An '''auto inferno turret''' is a large turret that appears in [[mech cluster]]s. It is equipped with the | + | An '''auto inferno turret''' is a large turret that appears in [[mech cluster]]s. It is equipped with the It has a [[shooting accuracy]] of 96%, equivalent to a [[Skills#Shooting|shooting skill]] of 8, though this is usually irrelevant due to its weapons forced miss radius. On death they explode, dealing 100 damage in a small area. |
− | == | + | == Acquisition == |
− | Like all mech cluster buildings, | + | {{Stub|section=1|reason=Spawning mechanics, combat power, terrain affordance etc. Also consider alternate heading name}} |
+ | |||
+ | == Summary == | ||
+ | {{See also|Inferno cannon (Turret)}} | ||
+ | Auto inferno turrets are equipped with the [[Inferno cannon (Turret)|turret version of the inferno cannon]]. This weapon is used in the same manner as a pawn would use a ranged weapon. For this purpose, the turret has as a [[Shooting Accuracy]] of 96%, equivalent to a [[Skills#Shooting|Shooting skill]] of 8, though this is usually irrelevant due to its weapons forced miss radius. | ||
+ | |||
+ | When damaged beyond ?%{{Check Tag|Detail needed}} of its health, the auto inferno turret has a 50% chance to explode. An exploding turret will spark and emit a hissing sound before exploding {{ticks|240}} later, dealing 50 [[Damage Type#Bomb|Bomb]] damage in a 5.9 tile radius around itself. See the [[Damage Type#Bomb|Damage Types]] page for a list of multipliers applied to this damage when applied to different targets. | ||
+ | |||
+ | Like all mech cluster buildings, auto inferno turrets not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types#Flame|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | ||
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+ | Auto charge turrets must be destroyed for the mech cluster to be defeated. | ||
+ | |||
+ | == Analysis == | ||
+ | {{Stub|section=1}} | ||
{{nav|mechanoid}} | {{nav|mechanoid}} |
Revision as of 03:48, 1 May 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Auto inferno turret
A self-powered turret mounted with an inferno cannon. It cannot sense targets at very short ranges.
Base Stats
- Type
- Building – Mechanoid cluster
- Mass
- 100 kg
- Beauty
- -20
- HP
- 180
- Flammability
- 0%
- Path Cost
- 50 (21%)
Building
An auto inferno turret is a large turret that appears in mech clusters. It is equipped with the It has a shooting accuracy of 96%, equivalent to a shooting skill of 8, though this is usually irrelevant due to its weapons forced miss radius. On death they explode, dealing 100 damage in a small area.
Acquisition
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Spawning mechanics, combat power, terrain affordance etc. Also consider alternate heading name. |
Summary
Auto inferno turrets are equipped with the turret version of the inferno cannon. This weapon is used in the same manner as a pawn would use a ranged weapon. For this purpose, the turret has as a Shooting Accuracy of 96%, equivalent to a Shooting skill of 8, though this is usually irrelevant due to its weapons forced miss radius.
When damaged beyond ?%[Detail needed] of its health, the auto inferno turret has a 50% chance to explode. An exploding turret will spark and emit a hissing sound before exploding 240 ticks (4 secs) later, dealing 50 Bomb damage in a 5.9 tile radius around itself. See the Damage Types page for a list of multipliers applied to this damage when applied to different targets.
Like all mech cluster buildings, auto inferno turrets not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.
Auto charge turrets must be destroyed for the mech cluster to be defeated.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |