Difference between revisions of "Reliquary"

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(Added minor info about another way to order relic installation; added info about the bonus to Convert power)
(→‎Analysis: Did some math based on displayed values for the Convert power, determined the bonus to Convert is multiplicative.)
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==Analysis==
 
==Analysis==
Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% bonus strength to the Moral Guide's [[Ideoligion#Moral_Guides|Convert]] power for that ideoligion (when the power is used on the same map as the reliquary).
+
Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% multiplicative bonus strength to the Moral Guide's [[Ideoligion#Moral_Guides|Convert]] power for that ideoligion (when the power is used on the same map as the reliquary).
 
{{Building Material Table}}
 
{{Building Material Table}}
  

Revision as of 21:22, 1 August 2022

Reliquary

Reliquary

A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.

Base Stats

Type
BuildingMisc
HP
350
Flammability
100%
Path Cost
30 (30%)

Building

Size
3 × 2
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Work To Make
40,000 ticks (11.11 mins)
Stuff Tags
Metallic, Stony
Resources to make
Stuff 300 + Gold 75
Deconstruct yield
Stuff 150 + Gold 37 - 38
Destroy yield
Stuff 75 + Gold 18 - 19

A Reliquary is a building added by the Ideology DLC. It is used to house a relic.

Acquisition

The reliquary is constructed using Stuff 300 Stuff (Metallic/Stony, 3000 for SMVs), Gold 75 Gold.

Summary

If your colony has an available relic it can be installed by selecting a pawn that can reach both the relic and the reliquary, then right clicking on the reliquary or on the relic itself.

Analysis

Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% multiplicative bonus strength to the Moral Guide's Convert power for that ideoligion (when the power is used on the same map as the reliquary).

Stats table

  • Reliquary Reliquary Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 100,000 ticks (27.78 mins) 700 75% 1,335 Silver
    Gold Gold 20 036,000 ticks (10 mins) 210 40% 30,880 Silver
    Granite blocks Granite blocks 0 240,140 ticks (66.71 mins) 595 0% 1,885 Silver
    Limestone blocks Limestone blocks 0 240,140 ticks (66.71 mins) 543 0% 1,885 Silver
    Marble blocks Marble blocks 1 220,140 ticks (61.15 mins) 420 0% 1,810 Silver
    Plasteel Plasteel 0 088,000 ticks (24.44 mins) 980 0% 3,765 Silver
    Sandstone blocks Sandstone blocks 0 200,140 ticks (55.59 mins) 490 0% 1,740 Silver
    Silver Silver 6 040,000 ticks (11.11 mins) 245 40% 3,895 Silver
    Slate blocks Slate blocks 0 240,140 ticks (66.71 mins) 455 0% 1,885 Silver
    Steel Steel 0 040,000 ticks (11.11 mins) 350 40% 1,465 Silver
    Jade Jade 10 200,000 ticks (55.56 mins) 175 0% 2,970 Silver
    Uranium Uranium 0 076,000 ticks (21.11 mins) 875 0% 2,825 Silver
  • Version history

    • Ideology DLC Release - Added.
    • 1.3.3387 - Decription updated from 'A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by believers of a specific ideoligion." -> "A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions."