Difference between revisions of "Deep drill"

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== Summary ==
 
== Summary ==
Deposits are discovered by a colonist scan at a [[ground-penetrating scanner]]. The various types of rock chunks are extracted from every tile on the map not otherwise occupied by a deposit and not ice.{{Check Tag|Detail/Verify|Exactly what terrains prevent drilling for stone? Ice sheet does, wb water etc?}} Selecting the ground-penetrating scanner reveals all currently detected deposits (cells highlighted green) on the map, and hovering your mouse over the deposit (cells highlighted green) reveals the resource contained within. Constructing or selecting any deep drill also displays all detected deposits, if a scanner is in place and powered. It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after the research [[Research#Deep drilling|Deep Drilling]] has been completed. The deep drill can bring much needed resources for constructing the ship or for base expansion later in the game, when most ores have been mined out. The scanning time depends on the Intellectual skill of the colonist operating the scanner.
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A deep drill takes 200 W of [[power]] and occupies a 1x2 cell space, 1 for the drill and 1 for the interaction spot. Deep drills can be uninstalled freely.  
  
=== Placement ===
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They are operated by the Mining tab and skill (though [[Tunneler (mechanoid)|Tunneler mechanoids]] {{BiotechIcon}} can't use them). Each extraction cycle takes a base of {{ticks|14000}} of work to finish, modified according to the colonist's [[Deep Drilling Speed]] stat. Every mineable object takes the same time; it is the quantity that changes.
A deep drill occupies a 1x2 cell space - one cell for the drill and one cell for the interaction spot. The deep drill can extract resources from cells within a 5x5 cell square around the drill, excluding the four corner cells of the 5x5 square (total extraction area = 21 cells). Selecting a Deep Drill or placing a Deep Drill blueprint will show an outline of the possible extraction area. The extraction zone does not restrict drill placement in any way, so that drills may extract resources through walls, mountains, water, buildings, and even some of the map border's exclusion zone (but not the second tile away). Most deposits are in open space, but in tight spots, the drill can be <span style=" white-space: nowrap;">rotated (keys: Q\E)</span> to position the interaction spot. Once the drill has been built, it may be safely uninstalled requiring {{Ticks|1800}} of work.
 
  
As the colonist will spend long times drilling in a place far away from the base, their [[Mood]] will suffer because of the lack of [[beauty]] and [[comfort]]. A room can be constructed around the drill to mitigate the debuffs, using [[Chair]]s{{Check Tag|Verify|Deep drillers previously did not benefit from chairs. Verify that this has changed.}} and [[sculpture]]s to increase Room Quality.
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The deep drill defaults to mining out [[stone chunk]]s from the map's default stone types. Drills placed under ice predominantly found in the ''ice sheet'' and ''sea ice'' biome will not produce stone chunks, though you can mine ores under it. There is no limit to mining chunks.
 
 
A drill only extracts resources within its extraction zone, so the extraction zone should cover as many cells of the deposit as possible. Resources are extracted randomly from possible cells, making Drilling a passive task. Drills can be safely Uninstalled and Reinstalled, allowing the drill to be reused on multiple deposits. If building a drill is blocked by terrain like mud or shallow water, the drill can be installed on a [[bridge]]. Resources detected in deep water or deep ocean water beyond the overlap zone cannot be extracted.
 
 
 
<gallery widths="400px" heights="400px" class="center" mode="nolines">
 
File:Unreachable deposit.png|'''Only 2 tiles of this deposit are reachable'''  
 
File:Minerals found in deep waters.png|'''Minerals detected past the coastline cannot be extracted'''
 
</gallery>
 
 
 
=== Operation ===
 
A drill is operated by [[Work#Mine|miners]].  Unlike crafting stations, the colonist cannot make use of a chair while operating the drill. The drill's inspection pane shows what resource is below ({{lc:{{#ask: [[Category:Metal]]}},  or [[jade]]}}). Cells will turn from green to yellow and then blank as they are depleted.  Each cell contains a total of 300 resources, but the actual number obtained depends on the miner's mining yield, so the values may be slightly lower. Drill operation can be suspended by marking the drill as forbidden or turning off its power.
 
 
 
Drills will produce stone chunks if there are no other materials below them. To prevent pawns from continuing to drill stone undesirably, a drill that has exhausted all obtainable resources will automatically be marked "forbidden," sending a notification to the player.
 
 
 
Each extraction cycle takes a base of {{ticks|14000}} of work to finish, modified according to the colonist's [[Deep Drilling Speed]] stat. Although this time is the same for all materials, the amount per cycle varies. For example, plasteel yields 7 units per cycle, making it effectively 5 times slower to mine than steel, which yields 35. This means using deep drills is from over 700 (silver) to almost 3000 (gold/jade) times less efficient than normal mining. The drilling speed can also be increased using [[drill arm]]s{{RoyaltyIcon}}.
 
 
 
Note that resource fields may be adjacent to each other, sometimes with different types of resources.  If a drill is placed such that it overlaps both zones, it will mine all of the resources from one type before switching to the other field.  In which case, the infobox will display which resource the drill is currently extracting.
 
 
 
Placing down an [[stockpile]], with all items disallowed, around the deep drill with cause [[Menus#Haul|haulers]] to prioritize hauling the extracted resources to their proper place.
 
 
 
==== Power ====
 
A deep drill requires [[power]] to operate. Besides connecting to the main power grid, relocating charged batteries can provide power for a while. This can eliminate running power lines to remote areas, however a roof is needed to protect the batteries from rain. Alternatively, a [[vanometric power cell]] works to power up to 3 nearby drills constantly. Although risky, an [[unstable power cell]] can also be used to power the drills, but beware of an explosion.
 
 
 
Once a drill has completely mined all resources in its zone, it will continue to draw power until it is turned off, disconnected from the grid or deconstructed.
 
  
=== Resources ===
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=== Ores ===
The resources contained in a deposit correlates with the size of the deposit. Below is an estimate of the different deposit sizes:
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A [[ground-penetrating scanner]] can be used to find ore deposits. Deep drills will mine found ores in a 5-tile radius. While drills can't be placed in water, walls, or other invalid terrain, a nearby drill can still mine ores within those tiles.
  
 
{| {{STDT| sortable c_25 text-center}}
 
{| {{STDT| sortable c_25 text-center}}
! Resource !! Deposit Size !! Deposit Mean !! {{H:title|link=no|How common a particular resource vein is.|Commonality}} !! {{H:title|link=no|Amount obtained by the drill every cycle. Does not affect amount of resources in cell.|Portion Size}}
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! Resource !! Deposit Size !! Deposit Mean !! {{H:title|link=no|How common a particular resource vein is.|Commonality}} !! {{H:title|link=no|Amount obtained by the drill every cycle. Does not affect amount of resources in cell.|Resource per cycle}}
 
|-
 
|-
 
| style="text-align:left;" |{{Icon Small|steel}} Steel||20 - 40||~ 30||4||35
 
| style="text-align:left;" |{{Icon Small|steel}} Steel||20 - 40||~ 30||4||35
Line 82: Line 58:
 
|}
 
|}
  
<!--variables for table-->
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The drill's inspection pane shows what resource is below ({{lc:{{#ask: [[Category:Metal]]}},  or [[jade]]}}). Cells will turn from green to yellow and then blank as they are depleted. Each cell contains a total of 300 resources, but the actual number obtained depends on the miner's mining yield, so the values may be slightly lower. When the drill runs out of ores, the building is automatically forbidden, though you can unforbid it to mine stone chunks as usual.
{{#vardefine:celltrueA|style="background:PaleGreen;" {{!}}{{Check}}}}
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{{#vardefine:celltrueB|style="background:DarkSeaGreen;" {{!}}{{Check}}}}
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<gallery widths="400px" heights="400px" class="center" mode="nolines">
<!--end of variable declaration-->
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File:Unreachable deposit.png|'''Only 2 tiles of this deposit are reachable'''
Alternative table:
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File:Minerals found in deep waters.png|'''Minerals detected past the coastline cannot be extracted'''
{| {{STDT| c_25 text-center}}
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</gallery>
! style="text-align:left; width: 6em;" | Resource
 
! style="width: 4em;" | 1-5
 
! style="width: 4em;" | 6-10
 
! style="width: 4em;" | 11-15
 
! style="width: 4em;" | 16-20
 
! style="width: 4em;" | 21-30
 
! style="width: 4em;" | 31-40
 
|-
 
| style="text-align:left;" |{{Icon Small|steel}} Steel ||-||-||-||-||{{#var:celltrueA}}||{{#var:celltrueA}}
 
|-
 
| style="text-align:left;" |{{Icon Small|silver}} Silver ||-||{{#var:celltrueB}}||{{#var:celltrueB}}||{{#var:celltrueB}}||-||-
 
|-
 
| style="text-align:left;" |{{Icon Small|jade}} Jade ||{{#var:celltrueA}}||-||-||-||-||-
 
|-
 
| style="text-align:left;" |{{Icon Small|gold}} Gold ||{{#var:celltrueB}}||-||-||-||-||-
 
|-
 
| style="text-align:left;" |{{Icon Small|uranium}} Uranium ||{{#var:celltrueA}}||{{#var:celltrueA}}||-||-||-||-
 
|-
 
| style="text-align:left;" |{{Icon Small|plasteel}} Plasteel ||{{#var:celltrueA}}||{{#var:celltrueA}}||-||-||-||-
 
|}
 
  
 
=== Infestations ===
 
=== Infestations ===
 
Manned drills are capable of drilling into underground [[Insectoids|insect]] hives, activating the Too Deep: Infestation [[event]] and bringing several to the surface.  There will be a short delay between the alert and their appearance, giving your miner time to get away.
 
Manned drills are capable of drilling into underground [[Insectoids|insect]] hives, activating the Too Deep: Infestation [[event]] and bringing several to the surface.  There will be a short delay between the alert and their appearance, giving your miner time to get away.
  
== Analysis ==
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==Analysis==
{{Stub|section=1}}
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As the colonist will spend long times drilling in a place far away from the base, their [[Mood]] will suffer because of the lack of [[beauty]] and [[comfort]]. A room can be constructed around the drill to mitigate the debuffs, using [[Chair]]s{{Check Tag|Verify|Deep drillers previously did not benefit from chairs. Verify that this has changed.}} and [[sculpture]]s to increase Room Quality.
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=== Power ===
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A deep drill requires [[power]] to operate, but ore deposits may be far from your main power grid. A [[vanometric power cell]] can power up to 5 drills, and although it is quite explosive, an [[unstable power cell]]{{RoyaltyIcon}} can power 2 drills. A fully charged [[battery]] can be re-installed, providing a little less than 3 days worth of power.
  
 
== Version history ==
 
== Version history ==

Revision as of 03:31, 2 November 2022

Deep drill

Deep drill

A deep-crust drilling rig for extracting minerals from deep under the surface. Use a ground-penetrating scanner to detect the resources. This drill will yield stone chunks if no resources are present. Can be repositioned freely.

Base Stats

Type
BuildingProduction
Market Value
290 Silver [Note]
Mass
35 kg
Beauty
-25
HP
300
Flammability
50%
Path Cost
50 (21%)

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Light
Power
-200 W

Creation

Required Research
Deep drilling
Skill Required
Construction 4
Work To Make
10,000 ticks (2.78 mins)
Resources to make
Steel 100 + Component 2
Deconstruct yield
Steel 50 + Component 1
Destroy yield
Steel 25 + Component 0 - 1

A deep drill extracts resources, such as metals or rock chunks, from underground deposits.

Acquisition

Deep drills can be constructed once the Deep drilling research project has been completed. They require Steel 100 Steel, Component 2 Components and 10,000 ticks (2.78 mins) of work.

Summary

A deep drill takes 200 W of power and occupies a 1x2 cell space, 1 for the drill and 1 for the interaction spot. Deep drills can be uninstalled freely.

They are operated by the Mining tab and skill (though Tunneler mechanoids Content added by the Biotech DLC can't use them). Each extraction cycle takes a base of 14,000 ticks (3.89 mins) of work to finish, modified according to the colonist's Deep Drilling Speed stat. Every mineable object takes the same time; it is the quantity that changes.

The deep drill defaults to mining out stone chunks from the map's default stone types. Drills placed under ice predominantly found in the ice sheet and sea ice biome will not produce stone chunks, though you can mine ores under it. There is no limit to mining chunks.

Ores

A ground-penetrating scanner can be used to find ore deposits. Deep drills will mine found ores in a 5-tile radius. While drills can't be placed in water, walls, or other invalid terrain, a nearby drill can still mine ores within those tiles.

Resource Deposit Size Deposit Mean Commonality Resource per cycle
Steel Steel 20 - 40 ~ 30 4 35
Silver Silver 7 - 20 ~ 14 0.5 40
Plasteel Plasteel 2 - 10 ~ 7 1 7
Jade Jade
Gold.png Gold
1 - 5 ~ 3 0.5 10
Uranium Uranium 4 - 10 ~ 7 1 10

The drill's inspection pane shows what resource is below (bioferrite, gold, plasteel, silver, steel, uranium, or jade). Cells will turn from green to yellow and then blank as they are depleted. Each cell contains a total of 300 resources, but the actual number obtained depends on the miner's mining yield, so the values may be slightly lower. When the drill runs out of ores, the building is automatically forbidden, though you can unforbid it to mine stone chunks as usual.

Infestations

Manned drills are capable of drilling into underground insect hives, activating the Too Deep: Infestation event and bringing several to the surface. There will be a short delay between the alert and their appearance, giving your miner time to get away.

Analysis

As the colonist will spend long times drilling in a place far away from the base, their Mood will suffer because of the lack of beauty and comfort. A room can be constructed around the drill to mitigate the debuffs, using Chairs[Verify] and sculptures to increase Room Quality.

Power

A deep drill requires power to operate, but ore deposits may be far from your main power grid. A vanometric power cell can power up to 5 drills, and although it is quite explosive, an unstable power cellContent added by the Royalty DLC can power 2 drills. A fully charged battery can be re-installed, providing a little less than 3 days worth of power.

Version history

  • Beta 19 - Chemfuel can no longer be acquired by drilling.
  • Beta 19/ 1.0 - Now costs more and mines slower.
  • 1.0 - it is now possible to drill into insectoid hives.
  • 1.1.2624 - the area of deep drills has been expanded to become 21 tiles large (5x5 square minus the corners), as opposed to 9 tiles (3x3 square). Its power consumption has also been reduced (300 -> 200W).