Difference between revisions of "Fabricor"
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A '''fabricor''' is a mechanoid added by the [[Biotech DLC]]. | A '''fabricor''' is a mechanoid added by the [[Biotech DLC]]. | ||
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* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
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[[Category:Mechanoids]] | [[Category:Mechanoids]] |
Revision as of 06:21, 24 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Fabricor
A small work mechanoid designed to craft all manner of manufactured objects. It is equipped with a small slug gun for light defense.
Base Stats
- Type
- Mechanoid
A fabricor is a mechanoid added by the Biotech DLC.
Summary
Fabricors are light mechanoids. They are created from a standard mech gestator with 1 basic subcore and 50 steel, taking up 1 bandwidth from a mechanitor. They recharge in a mech recharger (50% power/day), creating 5 wastepacks whenever the recharger's waste is filled up.
As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Fabricors are equipped with a slugthrower for defense.
Fabricors will do most tasks associated with Crafting, Tailoring, and Smithing. They have an effective Crafting and Intellectual skill of 10, but a Global Work Speed modifier of 50%, producing items 50% slower. If forced to haul, Fabricors are slower than humans, moving at 3.4 cells/s.
Analysis
Fabricors are best at all sorts of menial crafting tasks, such as fabricating components and advanced components, creating drugs, or carving up stone blocks. Colonies may have dedicated crafters with 10+ skill by the time Fabricors are created - they can be reserved for creating weapons, apparel, and other items where quality matters.
Health
Specify body type when known.
Version history
- Biotech DLC Release - Added.