Difference between revisions of "Toxifier generator"
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==Summary== | ==Summary== | ||
− | Each generator produces {{P|Power}}W and [[Pollution|pollutes]] 6 tiles every 3 days, for an average of 2 tiles a day. | + | Each generator produces {{P|Power Consumption #}}W and [[Pollution|pollutes]] 6 tiles every 3 days, for an average of 2 tiles a day. |
==Analysis== | ==Analysis== | ||
=== Clean energy === | === Clean energy === | ||
+ | {{rewrite|reason=Verify numbers once the relevant pages are up}} | ||
The toxifier generator's key drawback is its pollution, however, with sufficient infrastructure it can provide net positive power without polluting the map. | The toxifier generator's key drawback is its pollution, however, with sufficient infrastructure it can provide net positive power without polluting the map. | ||
− | Each generator produces, on average, 2 tiles of pollution per day, while a [[pollution | + | Each generator produces, on average, 2 tiles of pollution per day, while a [[pollution pump]] consuming {{Q|Pollution pump|Power Consumption #}}W clears 1 tile of pollution every 6 hours, or 4 tiles per day. Therefore, each pump, can support two generators. Wastepacks are produced approximately at a rate of approximately 1 per 6 tiles cleaned, or 1 every 1.5 days if a pump is in full operation. |
− | + | One [[wastepack atomizer]] destroys 1 waste every 12 hours, or 2 per day, consuming {{Q|Wastepack atomizer|Power Consumption #}}W. | |
− | + | Therefore, to fully utilize each part of the system, three wastepack atomizers can support {{#expr: 3*2/1.5 round 2}} pollution pumps, in turn supporting {{#expr: 3*(2/1.5) * 2 round 2}} generators. This produces a net power of {{#expr:{{P|Power Consumption #}}*(3*(2/1.5) * 2)+{{Q|Pollution pump|Power Consumption #}}*(3*2/1.5) + {{Q|wastepack atomizer|Power Consumption #}}*(3)}}. Alternatively, a smaller fraction of this can be used with some minor inefficiencies. | |
− | |||
== Version history == | == Version history == |
Revision as of 08:43, 25 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Toxifier generator
Base Stats
Building
- Power
- 1400 W
The toxifier generator is a power generator added by the Biotech DLC.
Acquisition
Toxifier generators can be constructed once the Toxifier generator research project has been completed. They require 125 Steel, 3 Components, 8,000 ticks (2.22 mins) of work, and a Construction skill of 4.
Once constructed, a toxifier generator cannot be moved, it can only be deconstructed.
Summary
Each generator produces 1400W and pollutes 6 tiles every 3 days, for an average of 2 tiles a day.
Analysis
Clean energy
This article is suggested to be rewritten. Reason: Verify numbers once the relevant pages are up. You can help the RimWorld Wiki by improving it. |
The toxifier generator's key drawback is its pollution, however, with sufficient infrastructure it can provide net positive power without polluting the map.
Each generator produces, on average, 2 tiles of pollution per day, while a pollution pump consuming -200W clears 1 tile of pollution every 6 hours, or 4 tiles per day. Therefore, each pump, can support two generators. Wastepacks are produced approximately at a rate of approximately 1 per 6 tiles cleaned, or 1 every 1.5 days if a pump is in full operation.
One wastepack atomizer destroys 1 waste every 12 hours, or 2 per day, consuming -400W. Therefore, to fully utilize each part of the system, three wastepack atomizers can support 4 pollution pumps, in turn supporting 8 generators. This produces a net power of 9200. Alternatively, a smaller fraction of this can be used with some minor inefficiencies.
Version history
- Biotech DLC Release - Added.