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Am '''apocriton''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]]. | Am '''apocriton''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]]. |
Revision as of 12:02, 27 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Apocriton
A mechanoid commander designed to coordinate and motivate other mechs during long extermination campaigns. Its most obvious power is its ability to resurrect recently-killed mechs by supercharging their self-repair processes. Less obviously, it is intelligent and psychically present, radiating hatred into the minds of anyone in a wide radius.\n\nWhile all mechanoids have a dim psychically-present intelligence, only the apocriton and a few others truly feel hatred for their victims and understand the suffering they inflict.
Base Stats
- Type
- Mechanoid
- Flammability
- 0%
Armor
- Armor - Sharp
- 40%
- Armor - Blunt
- 20%
- Armor - Heat
- 200%
Pawn Stats
- Move Speed
- 3.2 c/s
- Health Scale
- 330% HP
- Body Size
- 1
- Mass
- 60 kg
- Pack Capacity
- 35 kg
- Carrying Capacity
- 75 kg
- Filth Rate
- 1
- Comfortable Temp Range
- -100 °C – 250 °C (-148 °F – 482 °F)
- weaponTags
- MechanoidGunToxicNeedle
Am apocriton is a mechanoid added by the Biotech DLC.
Summary
Apocritons are mechanoids. They do not eat and are immune to toxic fallout and temperature extremes, despite having a Comfortable Temperature range. Like all mechanoids, they are vulnerable to EMP attacks. It has 40% EMP resistance, so EMP attacks stun it for 40% less time.
As an enemy
You can summon a hostile Apocriton with a mechanitor and a mechband dish, destroying the dish in the process. Therefore, summoning one requires the High Mechtech research. However, they are not exclusive to summoning, as strong enough mechanoid raids may feature one.
The apocriton is a psychically-present mechanoid commander who can resurrect recently-killed mechs and jump long distances. It carries a long-range toxic needle gun and is accompanied by other mechanoids. It can resurrect up to 30 fallen mechs and induces negative thoughts on nearby colonists. Apocritons will spawn with a heavy shield unit, which has a strength of 400%.
Defeating a hostile apocriton will drop a nano structuring chip. This can be used to research Ultra Mechtech.
Summoning:
- 1x Apocriton with heavy shield unit, 6x militor, 5x scyther
- 1x Apocriton with heavy shield unit, 6x militor, 4x scyther, 4x tesseron
- 1x Apocriton with heavy shield unit, 10x militor, 6x scyther, 1x diabolus
- 1x Apocriton with heavy shield unit, 10x militor, 2x tunneler, 2x diabolus
- 1x Apocriton with heavy shield unit, 10x militor, 1x tunneler, 2x centipede, 2x diabolus, 1x centurion
- 1x Apocriton with heavy shield unit, 10x militor, 5x scyther, 2x centipede, 3x diabolus, 1x centurion
- 1x Apocriton with heavy shield unit, 12x militor, 10x lancer, 5x tunneler, 4x centipede, 1x war queen
- 1x Apocriton with heavy shield unit, 15x militor, 10x scyther, 8x centipede blaster, 2x diabolus, 1x war queen
Unlike other mechanoids, you can't gestate friendly apocritions. Along with the termite, they are the only mechanoids that can't be friendly to your colony.
Analysis
? The mysterious apocriton is an intelligent commander mechanoid and psychic warrior that harbors endless hatred for humanity. Not much is known about it, except that its psychic powers poison the human mind with rage. Its weapon is hatred.
Much smaller and less durable than the other mechanoid boss units.
Health
Specify body type when known.
Version history
- Biotech DLC Release - Added.