Difference between revisions of "Paramedic"

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(→‎Analysis: Added some thoughts on the Paramedic Mechanoid)
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== Analysis ==
 
== Analysis ==
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Paramedics have a base work speed of 50%, which doubles how long it takes them to treat injuries, which often makes them a poor choice for tending a pawn who is going to imminently bleed out. Given the limitations of Drafting a mechanoid outside of the range of their linked Mechninator, it is unwise to have Paramedics controlled by pawns who are likely to be far away from risk, as that will restrict your capability to use their jump jets to pluck pawns out of dangerous situations, or to triage attention where it is needed.
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Paramedics excel at firefighting with their immunity to fire/heat and their built-in firefoam popper. Assuming their controlling Mechinator is close enough, Paramedics are possibly the best choice for extricating a pawn from a fire when you do not want to extinguish the fire itself- such as when attempting to burn out an insect nest.
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It should be noted that Paramedics are capable of feeding prisoners as part of their work routines, which can help free up time for one's Wardens.
  
 
== Health ==
 
== Health ==

Revision as of 14:18, 28 October 2022

Paramedic

Paramedic

A small mechanoid designed for non-violent emergency situation management and medical care. The paramedic can rescue the wounded, fight fires, treat the sick, and even perform surgery when a more-qualified human is not available. Its built-in jump launcher allows it to jump into, and out of, emergency situations, and its built-in firefoam popper can quickly extinguish fires.

Base Stats

Type
Mechanoid
Market Value
800 Silver
Flammability
0%

Armor

Armor - Sharp
20%
Armor - Blunt
10%
Armor - Heat
200%

Pawn Stats

Move Speed
3.8 c/s
Body Size
0.7
Mass
42 kg
Pack Capacity
24.5 kg
Carrying Capacity
53 kg
Filth Rate
1
Comfortable Temp Range
-100 °C – 250 °C (-148 °F – 482 °F)

Creation

Crafted At
Mech gestator
Required Research
High mechtech
Resources to make
Steel 100 + High subcore 1

A paramedic is a mechanoid added by the Biotech DLC.

Summary

? Paramedic mechs are designed to aid in emergency situations. They can rescue the wounded, fight fires and even perform surgery. The paramedic has a built-in jump launcher for quickly getting into and out of emergency situations, making it excellent for extracting downed colonists from battle. It also has a built-in firefoam popper which it can use to extinguish fires. It also has basic medical skills - it can tend the wounded and sick, and even perform surgery when a skilled human isn’t available.

Analysis

Paramedics have a base work speed of 50%, which doubles how long it takes them to treat injuries, which often makes them a poor choice for tending a pawn who is going to imminently bleed out. Given the limitations of Drafting a mechanoid outside of the range of their linked Mechninator, it is unwise to have Paramedics controlled by pawns who are likely to be far away from risk, as that will restrict your capability to use their jump jets to pluck pawns out of dangerous situations, or to triage attention where it is needed.

Paramedics excel at firefighting with their immunity to fire/heat and their built-in firefoam popper. Assuming their controlling Mechinator is close enough, Paramedics are possibly the best choice for extricating a pawn from a fire when you do not want to extinguish the fire itself- such as when attempting to burn out an insect nest.

It should be noted that Paramedics are capable of feeding prisoners as part of their work routines, which can help free up time for one's Wardens.

Health

Specify body type when known.


Body part Health
Head 25
Skull 25
Brain 10
Nose 10
Neck 25
Jaw 20
Eye [1]
(left, right)
10
Ear
(left, right)
10
Body 40
Kidney[2]
(left, right)
15
Lung[2]
(left, right)
15
Liver[2] 20
Heart[2] 15
Spine[2] 25
Stomach[2] 20
Limbs
(left, right, fore, hind)
30
Appendage
(left, right, fore, hind)
20
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history