Difference between revisions of "Utility"
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JohnnyCatz (talk | contribs) (firefoam pop) |
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Unlike [[apparel]], no utility item in the game currently gets [[tainted]] and neither does a damaged item cause the "tattered clothing" [[mood]] debuff, however the provision for both exists in the game code. | Unlike [[apparel]], no utility item in the game currently gets [[tainted]] and neither does a damaged item cause the "tattered clothing" [[mood]] debuff, however the provision for both exists in the game code. | ||
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{{#vardefine:cellsize|width=116px height=20px}} | {{#vardefine:cellsize|width=116px height=20px}} | ||
{|class="wikitable" style="text-align:center;" | {|class="wikitable" style="text-align:center;" | ||
+ | | {{#var:cellsize}} | [[{{Q|Firefoam pop pack|Image}}|104px|link=Firefoam pop pack]] | ||
| {{#var:cellsize}} | [[{{Q|Orbital bombardment targeter|Image}}|104px|link=Orbital bombardment targeter]] | | {{#var:cellsize}} | [[{{Q|Orbital bombardment targeter|Image}}|104px|link=Orbital bombardment targeter]] | ||
| {{#var:cellsize}} | [[{{Q|Orbital power beam targeter|Image}}|104px|link=Orbital power beam targeter]] | | {{#var:cellsize}} | [[{{Q|Orbital power beam targeter|Image}}|104px|link=Orbital power beam targeter]] | ||
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| {{#var:cellsize}} | [[{{Q|Shield belt|Image}}|104px|link=Shield belt]] | | {{#var:cellsize}} | [[{{Q|Shield belt|Image}}|104px|link=Shield belt]] | ||
| {{#var:cellsize}} | [[{{Q|Smokepop pack|Image}}|104px|link=Smokepop pack]] | | {{#var:cellsize}} | [[{{Q|Smokepop pack|Image}}|104px|link=Smokepop pack]] | ||
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− | |||
− | |||
− | |||
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|- style="font-size: 95%;" | |- style="font-size: 95%;" | ||
+ | | [[Firefoam pop pack]] | ||
| [[Orbital bombardment targeter]] | | [[Orbital bombardment targeter]] | ||
| [[Orbital power beam targeter]] | | [[Orbital power beam targeter]] | ||
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| [[Shield belt]] | | [[Shield belt]] | ||
| [[Smokepop pack]] | | [[Smokepop pack]] | ||
+ | |- | ||
+ | | {{#var:cellsize}} | [[{{Q|Tornado generator|Image}}|104px|link=Tornado generator]] | ||
+ | | {{#var:cellsize}} | [[{{Q|Low-shield pack|Image}}|104px|link=Low-shield pack]] | ||
+ | | {{#var:cellsize}} | [[{{Q|Jump pack|Image}}|104px|link=Jump pack]] | ||
+ | | {{#var:cellsize}} | [[{{Q|Orbital mech cluster targeter|Image}}|104px|link=Orbital mech cluster targeter]] | ||
+ | | {{#var:cellsize}} | [[{{Q|Bandwidth pack|Image}}|104px|link=Bandwidth pack]] | ||
+ | | {{#var:cellsize}} | [[{{Q|Control pack|Image}}|104px|link=Control pack]] | ||
+ | | {{#var:cellsize}} | [[{{Q|Tox pack|Image}}|104px|link=Tox pack]] | ||
+ | |- style="font-size: 95%;" | ||
| [[Tornado generator]] | | [[Tornado generator]] | ||
| [[Low-shield pack]] {{RoyaltyIcon}} | | [[Low-shield pack]] {{RoyaltyIcon}} | ||
| [[Jump pack]] {{RoyaltyIcon}} | | [[Jump pack]] {{RoyaltyIcon}} | ||
| [[Orbital mech cluster targeter]] {{RoyaltyIcon}} | | [[Orbital mech cluster targeter]] {{RoyaltyIcon}} | ||
− | | [[ | + | | [[Bandwidth pack]] {{BiotechIcon}} |
+ | | [[Control pack]] {{BiotechIcon}} | ||
+ | | [[Tox pack]] {{BiotechIcon}} | ||
|} | |} | ||
Revision as of 01:30, 27 November 2022
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This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Utility items are items that are not not Armor, Clothing or Weapons, but are still equipped by pawns. They offer a variety of different capabilities. One person can wear one utility item. Utility items can be passive like a shield belt, but most give an ability the player can trigger. Most have a certain number of charges before they run out. Some can be reloaded, while others are consumed by use. Some of these are only available if the Royalty DLC is activated.
Unlike apparel, no utility item in the game currently gets tainted and neither does a damaged item cause the "tattered clothing" mood debuff, however the provision for both exists in the game code.