Difference between revisions of "Room roles"
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Certain room types grant a [[mood]] effect based on how Impressive it is. To gain it, the room must be used by a character for its associated purpose (ex. eating at a table in a dining room). They are typically applied when a character ''begins'' said activity in the room, and last for 24 hours. Not all rooms have moods related to Impressiveness. | Certain room types grant a [[mood]] effect based on how Impressive it is. To gain it, the room must be used by a character for its associated purpose (ex. eating at a table in a dining room). They are typically applied when a character ''begins'' said activity in the room, and last for 24 hours. Not all rooms have moods related to Impressiveness. | ||
− | In addition, a room and its associated building may | + | In addition, a room - and its associated building - may rely on a specific stat. For example, hospitals, laboratories, and kitchens all use Cleanliness. In other words, a medical [[bed]], [[simple research bench]], and [[electric stove]] all function off the Cleanliness stat. Players may put several of these buildings in the same room, to take advantage of Cleanliness for all of them. |
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+ | Note that increasing [[beauty]] in 1 area will increase a pawn's [[beauty#Beauty need level|beauty ''need'']], as well as the room stat. | ||
==List of roles== | ==List of roles== |
Revision as of 02:22, 27 November 2022
Room roles are assigned to a room based on what is inside them, such as a bedroom or barracks.
Summary
Rooms have stats. This includes Impressiveness and its 4 composite stats (Beauty, Cleanliness, Wealth, Space). These values are defined from the items inside. Stats can be inspected using the room inspection tool found in the bottom right of the screen. Rooms can fufill multiple roles at once, despite the game displaying only 1 label at a time.
Certain room types grant a mood effect based on how Impressive it is. To gain it, the room must be used by a character for its associated purpose (ex. eating at a table in a dining room). They are typically applied when a character begins said activity in the room, and last for 24 hours. Not all rooms have moods related to Impressiveness.
In addition, a room - and its associated building - may rely on a specific stat. For example, hospitals, laboratories, and kitchens all use Cleanliness. In other words, a medical bed, simple research bench, and electric stove all function off the Cleanliness stat. Players may put several of these buildings in the same room, to take advantage of Cleanliness for all of them.
Note that increasing beauty in 1 area will increase a pawn's beauty need, as well as the room stat.
List of roles
* = This room changes to the ideoligion's set temple name if its altar/ideogram was placed.
Other pieces of furniture not mentioned, such as chairs should not affect the role of the room. For rooms with the bedroom role, when the bed is given an owner the role of the room will change to "Owner's Bedroom".
Version history
- 0.12.906 - Added
- 1.4.3523 - Added a “storeroom” role for rooms with lots of shelves.
- Biotech DLC Release - Nursery, Playroom, Classroom, and Deathrest Chamber roles added.