Difference between revisions of "Pollution pump"
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
− | * [[Version/1.4.3531|1.4.3531]] - Radius increased by 1 | + | * [[Version/1.4.3531|1.4.3531]] - Radius of the pollution pump increased by 1 so it can reach the edge of the map. |
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Revision as of 13:25, 8 February 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Pollution pump
A groundwater-filtering pump which slowly cleans polluted terrain. The extracted pollution is formed into toxic wastepacks which must be hauled away.
Base Stats
- Type
- Building
- HP
- 200
- Flammability
- 50%
Building
- Size
- 1 × 1
- Minifiable
- True
- Passability
- Impassable
- Power
- -200 W
Creation
- Required Research
- Electricity
- Skill Required
- Construction 3
- Work To Make
- 4,000 ticks (1.11 mins)
- thingCategories
- BuildingsMisc
? A groundwater-filtering pump which slowly cleans polluted terrain. The extracted pollution is formed into toxic wastepacks which must be hauled away.
Acquisition
Pollution pumps can be constructed once the Electricity research project has been completed. Each requires 75 Steel, 1 Component, 4,000 ticks (1.11 mins) of work, and a Construction skill of 3.
Summary
When powered, pollution pumps turn pollution on the ground into toxic wastepacks. It takes 200 W of power to function. It has a radius of 10.9 tiles.
- Cleans 1 tile of pollution every 15,000 ticks (4.17 mins), or 4 tiles per game-day.
- Every 6 tiles, it creates a wastepack item.
The wastepacks then have be managed, lest it leaks back into pollution.
Not artificial for meditation purposes, such as meditating at an anima tree.
Analysis
?
Version history
- Biotech DLC Release - Added.
- 1.4.3531 - Radius of the pollution pump increased by 1 so it can reach the edge of the map.