Difference between revisions of "Incendiary shell"
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== Analysis == | == Analysis == | ||
− | Incendiary shells are most useful against [[siege]]s - stationary targets with explosive [[mortar shell]]s to light on fire. | + | Incendiary shells are most useful against [[siege]]s - stationary targets with explosive [[mortar shell]]s to light on fire. Incendiary has a larger blast radius than [[high-explosive shell|high-explosive]], but watch out for enemy [[firefoam pop pack]]s. Otherwise, incendiary shells are of limited use. The other "main" target of mortars, [[mechanoid]]s, are completely immune to fire, while fire itself spreads too slowly for it to be to useful in combat. Note that the game will automatically cause [[rain]] if fires get too far out of control. |
Sieges can and will use incendiary shells against you, which will ravage through rooms floored with [[carpet]], [[hay]], or with otherwise flammable items. [[Firefoam popper]]s are very strong at protecting against fire. | Sieges can and will use incendiary shells against you, which will ravage through rooms floored with [[carpet]], [[hay]], or with otherwise flammable items. [[Firefoam popper]]s are very strong at protecting against fire. |
Revision as of 05:35, 30 December 2022
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Incendiary shell
A shell filled with flammable gel and a small explosive charge. Starts fires when detonated. Can be fired from mortars or installed as a trap. Explodes when damaged.
Base Stats
- Type
- Crafted Resources – Mortar shell
- Tech Level
- Industrial
- Stack Limit
- 25
- Mass
- 1.25 kg
- HP
- 60
- Deterioration Rate
- 1.5
- Flammability
- 100%
- Path Cost
- 15
Ranged Combat
- Damage
- 10 dmg (Flame)
- Velocity
- 41 (m/s)
- Blast Radius
- 2.9
Creation
- defName
- Shell_Incendiary
- thingCategories
- MortarShells"MortarShells" is not in the list (Armor, Art, Artifact, BasicClothing, Clothing, ExoticMisc, ImplantEmpireCommon, ImplantEmpireRoyal, MortarShell, PsychicApparel, ...) of allowed values for the "TradeTags" property.
- tradeTags
- MortarShells
The incendiary shell is a type of mortar shell that explodes into a conflagration, dealing flame damage and setting the area alight.
Acquisition
Incendiary shells are made using 10 steel and 20 chemfuel at a machining table and requires Mortars to be researched. Requires a Crafting skill of at least 4. The steel cost is increased to 20 if the Classic Mortars difficulty option is enabled.
They can also be purchased from traders.
Summary
When fired from a mortar, incendiary shells deal 10 Flame damage in a 2.9 tile radius. They also set the area on fire and creating chemfuel puddles which themselves burn.
When damaged beyond 70% of its health, it will explode after between 30 ticks (0.5 secs) and 60 ticks (1 sec), dealing 10 Flame damage in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 2.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of 6 tiles at a full stack of 25.
They are also used in the construction of IED incendiary traps.
Analysis
Incendiary shells are most useful against sieges - stationary targets with explosive mortar shells to light on fire. Incendiary has a larger blast radius than high-explosive, but watch out for enemy firefoam pop packs. Otherwise, incendiary shells are of limited use. The other "main" target of mortars, mechanoids, are completely immune to fire, while fire itself spreads too slowly for it to be to useful in combat. Note that the game will automatically cause rain if fires get too far out of control.
Sieges can and will use incendiary shells against you, which will ravage through rooms floored with carpet, hay, or with otherwise flammable items. Firefoam poppers are very strong at protecting against fire.
Storage
As with all explosive items, these should be stored in separate storage containers. For maximum protection, put each stack of shells in a separate 1x1 stone box to prevent chain reactions. Pawns currently in a tantrum should be stopped at all costs, whether it be by arresting, creating another stockpile zone with a higher priority than the shell zone and prioritizing hauling the shells, or simply by shooting the pawn.
Gallery
Version history
- 0.18.1722 - Added to replace mortar type system.
- 1.1 - crafting cost was increased (15 --> 20 steel and chemfuel cost).
- 1.3.3066 - Steel requirement decreased from 20 -> 10 unless Classic Mortar difficulty option selected.