Difference between revisions of "Template:Psychic Sensitivity Factor Table"
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(Created page with " {| {{STDT| sortable c_07 text-align: center}} ! ! Name ! Type ! Sensitivity Bonus ! Neural Heat Limit {{ref label|Neural Heat|C}} ! Recovery Rate Bonus |- ! {{RimworldIcon}}...") |
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− | | +{{#expr: 5/100 * 30 * 2.6666 round 0}} - {{#expr: 15/100 * 30 * 2.6666 round 0}} {{ref label|Quality|Q}} | + | | data-sort-value="+{{#expr: 15/100 * 30 * 2.6666 round 0}}" | +{{#expr: 5/100 * 30 * 2.6666 round 0}} - {{#expr: 15/100 * 30 * 2.6666 round 0}} {{ref label|Quality|Q}} |
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− | | +{{#expr: 8/100 * 30 * 2.6666 round 0}} - {{#expr: 23/100 * 30 * 2.6666 round 0}} {{ref label|Quality|Q}} | + | | data-sort-value="+{{#expr: 23/100 * 30 * 2.6666 round 0}}" | +{{#expr: 8/100 * 30 * 2.6666 round 0}} - {{#expr: 23/100 * 30 * 2.6666 round 0}} {{ref label|Quality|Q}} |
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− | | +{{#expr: 10/100 * 30 * 2.6666 round 0}} - {{#expr: 30/100 * 30 * 2.6666 round 0}} {{ref label|Quality|Q}} | + | | data-sort-value="+{{#expr: 30/100 * 30 * 2.6666 round 0}}" | +{{#expr: 10/100 * 30 * 2.6666 round 0}} - {{#expr: 30/100 * 30 * 2.6666 round 0}} {{ref label|Quality|Q}} |
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− | | +{{#expr: 8/100 * 30 * 2.6666 round 0}} - {{#expr: 23/100 * 30 * 2.6666 round 0}} {{ref label|Quality|Q}} | + | | data-sort-value="+{{#expr: 23/100 * 30 * 2.6666 round 0}}" | +{{#expr: 8/100 * 30 * 2.6666 round 0}} - {{#expr: 23/100 * 30 * 2.6666 round 0}} {{ref label|Quality|Q}} |
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− | | +{{#expr: 20/100 * 30 * 2.6666 round 0}} - {{#expr: 60/100 * 30 * 2.6666 round 0}} {{ref label|Quality|Q}} | + | | data-sort-value="+{{#expr: 60/100 * 30 * 2.6666 round 0}}" | +{{#expr: 20/100 * 30 * 2.6666 round 0}} - {{#expr: 60/100 * 30 * 2.6666 round 0}} {{ref label|Quality|Q}} |
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| Weapon | | Weapon | ||
| data-sort-value="+75%" | +25 - 75% {{ref label|Quality|Q}} | | data-sort-value="+75%" | +25 - 75% {{ref label|Quality|Q}} | ||
− | | +{{#expr: 25/100 * 30 * 2.6666 round 0}} - {{#expr: 75/100 * 30 * 2.6666 round 0}} {{ref label|Quality|Q}} | + | | data-sort-value="+{{#expr: 75/100 * 30 * 2.6666 round 0}}" | +{{#expr: 25/100 * 30 * 2.6666 round 0}} - {{#expr: 75/100 * 30 * 2.6666 round 0}} {{ref label|Quality|Q}} |
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+ | ! {{BiotechIcon}} | ||
+ | ! style='text-align: left !important;'| [[Psychofluid pump]] | ||
+ | | Deathrest building | ||
+ | | data-sort-value="+80%" | +20 - 80% {{ref label|Building|DR}} | ||
+ | | data-sort-value="+{{#expr: 80/100 * 30 * 2.6666 round 0}}" | +{{#expr: 20/100 * 30 * 2.6666 round 0}} - {{#expr: 80/100 * 30 * 2.6666 round 0}} {{ref label|Building|DR}} | ||
+ | | data-sort-value="0.2" | 0.05 - 0.2 | ||
|} | |} | ||
:{{note|Persona|A}} Psychic sensitivity traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]] | :{{note|Persona|A}} Psychic sensitivity traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]] | ||
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:{{note|Bonding|E}} When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4. | :{{note|Bonding|E}} When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4. | ||
:{{note|Quality|Q}} Value scales with [[Quality]]. 0.5x -> 0.66x -> 0.83x -> 1.00x -> 1.16x -> 1.32x -> 1.5x. Note that Normal quality is not 1.00x | :{{note|Quality|Q}} Value scales with [[Quality]]. 0.5x -> 0.66x -> 0.83x -> 1.00x -> 1.16x -> 1.32x -> 1.5x. Note that Normal quality is not 1.00x | ||
+ | :{{note|Building|DR}} Each pump stacks additively, up to a maximum of 4 times. | ||
<noinclude>[[Category: Customized table templates]]</noinclude> | <noinclude>[[Category: Customized table templates]]</noinclude> |
Revision as of 08:54, 23 March 2023
Name | Type | Sensitivity Bonus | Neural Heat Limit [C] | Recovery Rate Bonus | |
---|---|---|---|---|---|
Sight | Capacity | +0 - 50%[B] | +0 - 40 | - | |
Psychically Hypersensitive | Trait | +80% | +64 | - | |
Psychically Sensitive | Trait | +40% | +32 | - | |
Psychically Dull | Trait | -50% | -40 | - | |
Psychically Deaf | Trait | -100% | -80 | - | |
Psychic foil helmet | Apparel | -90% | -72 | - | |
Prestige recon armor | Apparel | +5% | +4 | 0.033 | |
Prestige recon helmet | Apparel | +5% | +4 | 0.033 | |
Prestige marine armor | Apparel | +5% | +4 | 0.033 | |
Prestige marine helmet | Apparel | +5% | +4 | 0.033 | |
Prestige cataphract armor | Apparel | +5% | +4 | 0.033 | |
Prestige cataphract helmet | Apparel | +5% | +4 | 0.033 | |
Eltex shirt | Apparel | +5 - 15% [Q] | +4 - 12 [Q] | 0.033 | |
Eltex vest | Apparel | +8 - 23% [Q] | +6 - 18 [Q] | 0.05 | |
Eltex robe | Apparel | +10 - 30% [Q] | +8 - 24 [Q] | 0.083 | |
Eltex helmet | Apparel | +8 - 23% [Q] | +6 - 18 [Q] | 0.066 | |
Eltex skullcap | Apparel | +20 - 60% [Q] | +16 - 48 [Q] | 0.091 | |
Eltex staff | Weapon | +25 - 75% [Q] | +20 - 60 [Q] | 0.083 | |
Psychic Hypersensitizer persona weapon [A] | Weapon | +40% | +32 | - | |
Psychic Sensitivity persona weapon [A] | Weapon | +20% | +16 | - | |
Psychic Quiet persona weapon [A] | Weapon | -15% | -12 | - | |
Psychic Fog persona weapon [A] | Weapon | -30% | -24 | - | |
Neural Cooling persona weapon [A] | Weapon | - | - | 0.15 | |
Psychic sensitizer | Implant | +25% | +20 | - | |
Blinded with blind psysense | Condition | +30%[D] | +24[D] | - | |
Psychic bonding | Gene | +5 - 10%[E] | +4 - 8[E] | - | |
Psy-sensitive | Gene | +20% | +16 | 0.1 | |
Super psy-sensitive | Gene | +40% | +32 | 0.2 | |
Psychofluid pump | Deathrest building | +20 - 80% [DR] | +16 - 64 [DR] | 0.05 - 0.2 |
- ^A Psychic sensitivity traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
- ^B Sight capacity provides is a 1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity.
- ^C Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
- ^D Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit.
- ^E When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
- ^Q Value scales with Quality. 0.5x -> 0.66x -> 0.83x -> 1.00x -> 1.16x -> 1.32x -> 1.5x. Note that Normal quality is not 1.00x
- ^DR Each pump stacks additively, up to a maximum of 4 times.