Difference between revisions of "Template:Psychic Sensitivity Factor Table"
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− | ! style='text-align: left !important;'| [[ | + | ! style='text-align: left !important;'| [[Psychically hypersensitive]] |
| Trait | | Trait | ||
| +80% | | +80% | ||
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| Trait | | Trait | ||
| +40% | | +40% | ||
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− | ! style='text-align: left !important;'| [[ | + | ! style='text-align: left !important;'| [[Psychically dull]] |
| Trait | | Trait | ||
| -50% | | -50% | ||
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− | ! style='text-align: left !important;'| [[ | + | ! style='text-align: left !important;'| [[Psychically deaf]] |
| Trait | | Trait | ||
| -100% | | -100% |
Revision as of 01:33, 8 May 2023
Name | Type | Sensitivity Bonus | Neural Heat Limit [C] | Recovery Rate Bonus | |
---|---|---|---|---|---|
Sight | Capacity | +0 - 50%[B] | +0 - 40 | - | |
Psychically hypersensitive | Trait | +80% | +64 | - | |
Psychically sensitive | Trait | +40% | +32 | - | |
Psychically dull | Trait | -50% | -40 | - | |
Psychically deaf | Trait | -100% | -80 | - | |
Psychic foil helmet | Apparel | -90% | -72 | - | |
Prestige recon armor | Apparel | +5% | +4 | +0.033 | |
Prestige recon helmet | Apparel | +5% | +4 | +0.033 | |
Prestige marine armor | Apparel | +5% | +4 | +0.033 | |
Prestige marine helmet | Apparel | +5% | +4 | +0.033 | |
Prestige cataphract armor | Apparel | +5% | +4 | +0.033 | |
Prestige cataphract helmet | Apparel | +5% | +4 | +0.033 | |
Eltex shirt | Apparel | +5 - 15% [Q] | +4 - 12 [Q] | +0.033 | |
Eltex vest | Apparel | +8 - 23% [Q] | +6 - 18 [Q] | +0.05 | |
Eltex robe | Apparel | +10 - 30% [Q] | +8 - 24 [Q] | +0.083 | |
Eltex helmet | Apparel | +8 - 23% [Q] | +6 - 18 [Q] | +0.066 | |
Eltex skullcap | Apparel | +20 - 60% [Q] | +16 - 48 [Q] | +0.091 | |
Eltex staff | Weapon | +25 - 75% [Q] | +20 - 60 [Q] | +0.083 | |
Psychic Hypersensitizer persona weapon [A] | Weapon | +40% | +32 | - | |
Psychic Sensitivity persona weapon [A] | Weapon | +20% | +16 | - | |
Psychic Quiet persona weapon [A] | Weapon | -15% | -12 | - | |
Psychic Fog persona weapon [A] | Weapon | -30% | -24 | - | |
Neural Cooling persona weapon [A] | Weapon | - | - | +0.15 | |
Psychic sensitizer | Implant | +25% | +20 | - | |
Blinded with blind psysense | Condition | +30%[D] | +24[D] | - | |
Psychic bonding | Gene | +5 - 10%[E] | +4 - 8[E] | - | |
Psy-sensitive | Gene | +20% | +16 | +0.1 | |
Super psy-sensitive | Gene | +40% | +32 | +0.2 | |
Psychofluid pump | Deathrest building | +25 - 100% [DR] | +20 - 80 [DR] | +0.05 - 0.2 | |
Deathrest exhaustion | Condition | -100% | -80 | - |
- ^A Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
- ^B Sight capacity provides is a 1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity.
- ^C Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
- ^D Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit.
- ^E When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
- ^Q Value scales with Quality. 0.5x -> 0.66x -> 0.83x -> 1.00x -> 1.16x -> 1.32x -> 1.5x. Note that Normal quality is not 1.00x
- ^DR Each pump stacks additively, up to a maximum of 4 times.