Difference between revisions of "Template:Psychic Sensitivity Factor Table"

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! style='text-align: left !important;'| [[Traits#Psychic_Sensitivity|Psychically Hypersensitive]]
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! style='text-align: left !important;'| [[Psychically hypersensitive]]
 
| Trait
 
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| +80%
 
| +80%
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!  style='text-align: left !important;'| [[Traits#Psychic_Sensitivity|Psychically Sensitive]]
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!  style='text-align: left !important;'| [[Psychically sensitive]]
 
| Trait
 
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| +40%
 
| +40%
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! style='text-align: left !important;'| [[Traits#Psychic_Sensitivity|Psychically Dull]]
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! style='text-align: left !important;'| [[Psychically dull]]
 
| Trait
 
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| -50%
 
| -50%
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! style='text-align: left !important;'| [[Traits#Psychic_Sensitivity|Psychically Deaf]]
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! style='text-align: left !important;'| [[Psychically deaf]]
 
| Trait
 
| Trait
 
| -100%
 
| -100%

Revision as of 01:33, 8 May 2023

Name Type Sensitivity Bonus Neural Heat Limit [C] Recovery Rate Bonus
Content from Rimworld core game only Sight Capacity +0 - 50%[B] +0 - 40 -
Content from Rimworld core game only Psychically hypersensitive Trait +80% +64 -
Content from Rimworld core game only Psychically sensitive Trait +40% +32 -
Content from Rimworld core game only Psychically dull Trait -50% -40 -
Content from Rimworld core game only Psychically deaf Trait -100% -80 -
Content from Rimworld core game only Psychic foil helmet Apparel -90% -72 -
Content added by the Royalty DLC Prestige recon armor Apparel +5% +4 +0.033
Content added by the Royalty DLC Prestige recon helmet Apparel +5% +4 +0.033
Content added by the Royalty DLC Prestige marine armor Apparel +5% +4 +0.033
Content added by the Royalty DLC Prestige marine helmet Apparel +5% +4 +0.033
Content added by the Royalty DLC Prestige cataphract armor Apparel +5% +4 +0.033
Content added by the Royalty DLC Prestige cataphract helmet Apparel +5% +4 +0.033
Content added by the Royalty DLC Eltex shirt Apparel +5 - 15% [Q] +4 - 12 [Q] +0.033
Content added by the Royalty DLC Eltex vest Apparel +8 - 23% [Q] +6 - 18 [Q] +0.05
Content added by the Royalty DLC Eltex robe Apparel +10 - 30% [Q] +8 - 24 [Q] +0.083
Content added by the Royalty DLC Eltex helmet Apparel +8 - 23% [Q] +6 - 18 [Q] +0.066
Content added by the Royalty DLC Eltex skullcap Apparel +20 - 60% [Q] +16 - 48 [Q] +0.091
Content added by the Royalty DLC Eltex staff Weapon +25 - 75% [Q] +20 - 60 [Q] +0.083
Content added by the Royalty DLC Psychic Hypersensitizer persona weapon [A] Weapon +40% +32 -
Content added by the Royalty DLC Psychic Sensitivity persona weapon [A] Weapon +20% +16 -
Content added by the Royalty DLC Psychic Quiet persona weapon [A] Weapon -15% -12 -
Content added by the Royalty DLC Psychic Fog persona weapon [A] Weapon -30% -24 -
Content added by the Royalty DLC Neural Cooling persona weapon [A] Weapon - - +0.15
Content added by the Royalty DLC Psychic sensitizer Implant +25% +20 -
Content added by the Ideology DLC Blinded with blind psysense Condition +30%[D] +24[D] -
Content added by the Biotech DLC Psychic bonding Gene +5 - 10%[E] +4 - 8[E] -
Content added by the Biotech DLC Psy-sensitive Gene +20% +16 +0.1
Content added by the Biotech DLC Super psy-sensitive Gene +40% +32 +0.2
Content added by the Biotech DLC Psychofluid pump Deathrest building +25 - 100% [DR] +20 - 80 [DR] +0.05 - 0.2
Content added by the Biotech DLC Deathrest exhaustion Condition -100% -80 -
^A Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
^B Sight capacity provides is a 1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity.
^C Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
^D Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit.
^E When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
^Q Value scales with Quality. 0.5x -> 0.66x -> 0.83x -> 1.00x -> 1.16x -> 1.32x -> 1.5x. Note that Normal quality is not 1.00x
^DR Each pump stacks additively, up to a maximum of 4 times.