Difference between revisions of "Template:Psychic Sensitivity Factor Table"

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(Added Anomaly DLC content)
Line 5: Line 5:
 
! Type
 
! Type
 
! data-sort-type=number | Sensitivity Bonus
 
! data-sort-type=number | Sensitivity Bonus
 +
! data-sort-type=number | Sensitivity Multiplier
 
! data-sort-type=number | Neural Heat Limit {{ref label|Neural Heat|C}}
 
! data-sort-type=number | Neural Heat Limit {{ref label|Neural Heat|C}}
 
! data-sort-type=number | Recovery Rate Bonus
 
! data-sort-type=number | Recovery Rate Bonus
Line 12: Line 13:
 
| Capacity
 
| Capacity
 
| data-sort-value="+50%" | {{+|0 – 50%}}{{ref label|Sight|B}}
 
| data-sort-value="+50%" | {{+|0 – 50%}}{{ref label|Sight|B}}
 +
| -
 
| data-sort-value="+{{#expr: 50/100 * 30 * 2.6666 round 0}}" | {{+|0 - {{#expr: 50/100 * 30 * 2.6666 round 0}}}}
 
| data-sort-value="+{{#expr: 50/100 * 30 * 2.6666 round 0}}" | {{+|0 - {{#expr: 50/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
Line 19: Line 21:
 
| Trait
 
| Trait
 
| {{+|80%}}
 
| {{+|80%}}
 +
| -
 
| {{+|{{#expr: 80/100 * 30 * 2.6666 round 0}}}}
 
| {{+|{{#expr: 80/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
Line 26: Line 29:
 
| Trait
 
| Trait
 
| {{+|40%}}
 
| {{+|40%}}
 +
| -
 
| {{+|{{#expr: 40/100 * 30 * 2.6666 round 0}}}}
 
| {{+|{{#expr: 40/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
Line 33: Line 37:
 
| Trait
 
| Trait
 
| {{--|50%}}
 
| {{--|50%}}
 +
| -
 
| {{--|{{#expr: 50/100 * 30 * 2.6666 round 0}}}}
 
| {{--|{{#expr: 50/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
Line 40: Line 45:
 
| Trait
 
| Trait
 
| {{--|100%}}
 
| {{--|100%}}
 +
| -
 
| {{--|{{#expr: 100/100 * 30 * 2.6666 round 0}}}}
 
| {{--|{{#expr: 100/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
Line 47: Line 53:
 
| Apparel
 
| Apparel
 
| {{--|90%}}
 
| {{--|90%}}
 +
| -
 
| {{--|{{#expr: 90/100 * 30 * 2.6666 round 0}}}}
 
| {{--|{{#expr: 90/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
Line 54: Line 61:
 
| Apparel
 
| Apparel
 
| {{+|5%}}
 
| {{+|5%}}
 +
| -
 
| {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}}}}
 
| {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}}}}
 
| {{+|0.033}}
 
| {{+|0.033}}
Line 61: Line 69:
 
| Apparel
 
| Apparel
 
| {{+|5%}}
 
| {{+|5%}}
 +
| -
 
| {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}}}}
 
| {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}}}}
 
| {{+|0.033}}
 
| {{+|0.033}}
Line 68: Line 77:
 
| Apparel
 
| Apparel
 
| {{+|5%}}
 
| {{+|5%}}
 +
| -
 
| {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}}}}
 
| {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}}}}
 
| {{+|0.033}}
 
| {{+|0.033}}
Line 75: Line 85:
 
| Apparel
 
| Apparel
 
| {{+|5%}}
 
| {{+|5%}}
 +
| -
 
| {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}}}}
 
| {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}}}}
 
| {{+|0.033}}
 
| {{+|0.033}}
Line 82: Line 93:
 
| Apparel
 
| Apparel
 
| {{+|5%}}
 
| {{+|5%}}
 +
| -
 
| {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}}}}
 
| {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}}}}
 
| {{+|0.033}}
 
| {{+|0.033}}
Line 89: Line 101:
 
| Apparel
 
| Apparel
 
| {{+|5%}}
 
| {{+|5%}}
 +
| -
 
| {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}}}}
 
| {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}}}}
 
| {{+|0.033}}
 
| {{+|0.033}}
Line 96: Line 109:
 
| Apparel
 
| Apparel
 
| data-sort-value="+15%" | {{+|5 – 15%}} {{ref label|Quality|Q}}
 
| data-sort-value="+15%" | {{+|5 – 15%}} {{ref label|Quality|Q}}
 +
| -
 
| data-sort-value="+{{#expr: 15/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}} – {{#expr: 15/100 * 30 * 2.6666 round 0}}}} {{ref label|Quality|Q}}
 
| data-sort-value="+{{#expr: 15/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}} – {{#expr: 15/100 * 30 * 2.6666 round 0}}}} {{ref label|Quality|Q}}
 
| {{+|0.033}}
 
| {{+|0.033}}
Line 103: Line 117:
 
| Apparel
 
| Apparel
 
| data-sort-value="+23%" | {{+|8 – 23%}} {{ref label|Quality|Q}}
 
| data-sort-value="+23%" | {{+|8 – 23%}} {{ref label|Quality|Q}}
 +
| -
 
| data-sort-value="+{{#expr: 23/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 8/100 * 30 * 2.6666 round 0}} – {{#expr: 23/100 * 30 * 2.6666 round 0}}}} {{ref label|Quality|Q}}
 
| data-sort-value="+{{#expr: 23/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 8/100 * 30 * 2.6666 round 0}} – {{#expr: 23/100 * 30 * 2.6666 round 0}}}} {{ref label|Quality|Q}}
 
| {{+|0.05}}
 
| {{+|0.05}}
Line 110: Line 125:
 
| Apparel
 
| Apparel
 
| data-sort-value="+30%" | {{+|10 – 30%}} {{ref label|Quality|Q}}
 
| data-sort-value="+30%" | {{+|10 – 30%}} {{ref label|Quality|Q}}
 +
| -
 
| data-sort-value="+{{#expr: 30/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 10/100 * 30 * 2.6666 round 0}} – {{#expr: 30/100 * 30 * 2.6666 round 0}}}} {{ref label|Quality|Q}}
 
| data-sort-value="+{{#expr: 30/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 10/100 * 30 * 2.6666 round 0}} – {{#expr: 30/100 * 30 * 2.6666 round 0}}}} {{ref label|Quality|Q}}
 
| {{+|0.083}}
 
| {{+|0.083}}
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| Apparel
 
| Apparel
 
| data-sort-value="+23%" | {{+|8 – 23%}} {{ref label|Quality|Q}}
 
| data-sort-value="+23%" | {{+|8 – 23%}} {{ref label|Quality|Q}}
 +
| -
 
| data-sort-value="+{{#expr: 23/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 8/100 * 30 * 2.6666 round 0}} – {{#expr: 23/100 * 30 * 2.6666 round 0}}}} {{ref label|Quality|Q}}
 
| data-sort-value="+{{#expr: 23/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 8/100 * 30 * 2.6666 round 0}} – {{#expr: 23/100 * 30 * 2.6666 round 0}}}} {{ref label|Quality|Q}}
 
| {{+|0.066}}
 
| {{+|0.066}}
Line 124: Line 141:
 
| Apparel
 
| Apparel
 
| data-sort-value="+60%" | {{+|20 – 60%}} {{ref label|Quality|Q}}
 
| data-sort-value="+60%" | {{+|20 – 60%}} {{ref label|Quality|Q}}
 +
| -
 
| data-sort-value="+{{#expr: 60/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 20/100 * 30 * 2.6666 round 0}} – {{#expr: 60/100 * 30 * 2.6666 round 0}}}} {{ref label|Quality|Q}}
 
| data-sort-value="+{{#expr: 60/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 20/100 * 30 * 2.6666 round 0}} – {{#expr: 60/100 * 30 * 2.6666 round 0}}}} {{ref label|Quality|Q}}
 
| {{+|0.091}}
 
| {{+|0.091}}
Line 131: Line 149:
 
| Weapon
 
| Weapon
 
| data-sort-value="+75%" | {{+|25 – 75%}} {{ref label|Quality|Q}}
 
| data-sort-value="+75%" | {{+|25 – 75%}} {{ref label|Quality|Q}}
 +
| -
 
| data-sort-value="+{{#expr: 75/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 25/100 * 30 * 2.6666 round 0}} – {{#expr: 75/100 * 30 * 2.6666 round 0}}}} {{ref label|Quality|Q}}
 
| data-sort-value="+{{#expr: 75/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 25/100 * 30 * 2.6666 round 0}} – {{#expr: 75/100 * 30 * 2.6666 round 0}}}} {{ref label|Quality|Q}}
 
| {{+|0.083}}
 
| {{+|0.083}}
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| Weapon
 
| Weapon
 
| {{+|40%}}
 
| {{+|40%}}
 +
| -
 
| {{+|{{#expr: 40/100 * 30 * 2.6666 round 0}}}}
 
| {{+|{{#expr: 40/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
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| Weapon
 
| Weapon
 
| {{+|20%}}
 
| {{+|20%}}
 +
| -
 
| {{+|{{#expr: 20/100 * 30 * 2.6666 round 0}}}}
 
| {{+|{{#expr: 20/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
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| Weapon
 
| Weapon
 
| {{--|15%}}
 
| {{--|15%}}
 +
| -
 
| {{--|{{#expr: 15/100 * 30 * 2.6666 round 0}}}}
 
| {{--|{{#expr: 15/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
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| Weapon
 
| Weapon
 
| {{--|30%}}
 
| {{--|30%}}
 +
| -
 
| {{--|{{#expr: 30/100 * 30 * 2.6666 round 0}}}}
 
| {{--|{{#expr: 30/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
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| Weapon
 
| Weapon
 
| data-sort-value="+0%" |-
 
| data-sort-value="+0%" |-
 +
| -
 
| data-sort-value="+0%" |-
 
| data-sort-value="+0%" |-
 
| {{+|0.15}}
 
| {{+|0.15}}
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| Implant
 
| Implant
 
| {{+|25%}}
 
| {{+|25%}}
 +
| -
 
| {{+|{{#expr: 25/100 * 30 * 2.6666 round 0}}}}
 
| {{+|{{#expr: 25/100 * 30 * 2.6666 round 0}}}}
 
| -
 
| -
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| Condition
 
| Condition
 
| {{+|30%}}{{ref label|Stacking|D}}
 
| {{+|30%}}{{ref label|Stacking|D}}
 +
| -
 
| {{+|{{#expr: 30/100 * 30 * 2.6666 round 0}}}}{{ref label|Stacking|D}}
 
| {{+|{{#expr: 30/100 * 30 * 2.6666 round 0}}}}{{ref label|Stacking|D}}
 
| -
 
| -
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| Gene
 
| Gene
 
| data-sort-value="+10%" | {{+|5 – 10%}}{{ref label|Bonding|E}}
 
| data-sort-value="+10%" | {{+|5 – 10%}}{{ref label|Bonding|E}}
 +
| -
 
| data-sort-value="+{{#expr: 10/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}} – {{#expr: 10/100 * 30 * 2.6666 round 0}}}}{{ref label|Bonding|E}}
 
| data-sort-value="+{{#expr: 10/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 5/100 * 30 * 2.6666 round 0}} – {{#expr: 10/100 * 30 * 2.6666 round 0}}}}{{ref label|Bonding|E}}
 
| -
 
| -
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| Gene
 
| Gene
 
| {{+|20%}}
 
| {{+|20%}}
 +
| -
 
| {{+|{{#expr: 20/100 * 30 * 2.6666 round 0}}}}
 
| {{+|{{#expr: 20/100 * 30 * 2.6666 round 0}}}}
 
| {{+|0.1}}
 
| {{+|0.1}}
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| Gene
 
| Gene
 
| {{+|40%}}
 
| {{+|40%}}
 +
| -
 
| {{+|{{#expr: 40/100 * 30 * 2.6666 round 0}}}}
 
| {{+|{{#expr: 40/100 * 30 * 2.6666 round 0}}}}
 
| {{+|0.2}}
 
| {{+|0.2}}
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| Deathrest building
 
| Deathrest building
 
| data-sort-value="+100%" | {{+|25 – 100%}} {{ref label|Building|DR}}
 
| data-sort-value="+100%" | {{+|25 – 100%}} {{ref label|Building|DR}}
 +
| -
 
| data-sort-value="+{{#expr: 80/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 25/100 * 30 * 2.6666 round 0}} – {{#expr: 100/100 * 30 * 2.6666 round 0}}}} {{ref label|Building|DR}}
 
| data-sort-value="+{{#expr: 80/100 * 30 * 2.6666 round 0}}" | {{+|{{#expr: 25/100 * 30 * 2.6666 round 0}} – {{#expr: 100/100 * 30 * 2.6666 round 0}}}} {{ref label|Building|DR}}
 
| data-sort-value="+0.2" |  {{+|0.05 - 0.2}}
 
| data-sort-value="+0.2" |  {{+|0.05 - 0.2}}
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| Condition
 
| Condition
 
| {{--|100%}}
 
| {{--|100%}}
 +
| -
 
| {{--|{{#expr: 100/100 * 30 * 2.6666 round 0}}}}
 
| {{--|{{#expr: 100/100 * 30 * 2.6666 round 0}}}}
 +
| -
 +
|-
 +
! {{AnomalyIcon}}
 +
! style='text-align: left !important;'| [[Psychic rituals|Psychophage]]
 +
| Condition
 +
| {{+|50%}} {{ref label|Ritual|P}}
 +
| -
 +
| {{+|{{#expr: 50/100 * 30 * 2.6666 round 0}}}} {{ref label|Ritual|P}}
 +
| -
 +
|-
 +
! {{AnomalyIcon}}
 +
! style='text-align: left !important;'| [[Psychic rituals|Psychically dead]]
 +
| Condition
 +
| -
 +
| 0%
 +
| -
 +
| -
 +
|-
 +
! {{AnomalyIcon}}
 +
! style='text-align: left !important;'| [[Void monolith|Void touched]]
 +
| Condition
 +
| -
 +
| 200%
 +
| -
 
| -
 
| -
 
|}
 
|}
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:{{note|Bonding|E}} When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
 
:{{note|Bonding|E}} When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
 
:{{note|Quality|Q}} Value scales with [[Quality]]. 0.5x -> 0.66x -> 0.83x -> 1.00x -> 1.16x -> 1.32x -> 1.5x. Note that Normal quality is not 1.00x
 
:{{note|Quality|Q}} Value scales with [[Quality]]. 0.5x -> 0.66x -> 0.83x -> 1.00x -> 1.16x -> 1.32x -> 1.5x. Note that Normal quality is not 1.00x
:{{note|Building|DR}} Each pump stacks additively, up to a maximum of 4 times.  
+
:{{note|Building|DR}} Each pump stacks additively, up to a maximum of 4 times.
 +
:{{note|Ritual|P}} Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat 50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff.
 
<noinclude>[[Category: Customized table templates]]</noinclude>
 
<noinclude>[[Category: Customized table templates]]</noinclude>

Revision as of 04:30, 3 May 2024

Name Type Sensitivity Bonus Sensitivity Multiplier Neural Heat Limit [C] Recovery Rate Bonus
Content from Rimworld core game only Sight Capacity +0 – 50%[B] - +0 - 40 -
Content from Rimworld core game only Psychically hypersensitive Trait +80% - +64 -
Content from Rimworld core game only Psychically sensitive Trait +40% - +32 -
Content from Rimworld core game only Psychically dull Trait −50% - −40 -
Content from Rimworld core game only Psychically deaf Trait −100% - −80 -
Content from Rimworld core game only Psychic foil helmet Apparel −90% - −72 -
Content added by the Royalty DLC Prestige recon armor Apparel +5% - +4 +0.033
Content added by the Royalty DLC Prestige recon helmet Apparel +5% - +4 +0.033
Content added by the Royalty DLC Prestige marine armor Apparel +5% - +4 +0.033
Content added by the Royalty DLC Prestige marine helmet Apparel +5% - +4 +0.033
Content added by the Royalty DLC Prestige cataphract armor Apparel +5% - +4 +0.033
Content added by the Royalty DLC Prestige cataphract helmet Apparel +5% - +4 +0.033
Content added by the Royalty DLC Eltex shirt Apparel +5 – 15% [Q] - +4 – 12 [Q] +0.033
Content added by the Royalty DLC Eltex vest Apparel +8 – 23% [Q] - +6 – 18 [Q] +0.05
Content added by the Royalty DLC Eltex robe Apparel +10 – 30% [Q] - +8 – 24 [Q] +0.083
Content added by the Royalty DLC Eltex helmet Apparel +8 – 23% [Q] - +6 – 18 [Q] +0.066
Content added by the Royalty DLC Eltex skullcap Apparel +20 – 60% [Q] - +16 – 48 [Q] +0.091
Content added by the Royalty DLC Eltex staff Weapon +25 – 75% [Q] - +20 – 60 [Q] +0.083
Content added by the Royalty DLC Psychic Hypersensitizer persona weapon [A] Weapon +40% - +32 -
Content added by the Royalty DLC Psychic Sensitivity persona weapon [A] Weapon +20% - +16 -
Content added by the Royalty DLC Psychic Quiet persona weapon [A] Weapon −15% - −12 -
Content added by the Royalty DLC Psychic Fog persona weapon [A] Weapon −30% - −24 -
Content added by the Royalty DLC Neural Cooling persona weapon [A] Weapon - - - +0.15
Content added by the Royalty DLC Psychic sensitizer Implant +25% - +20 -
Content added by the Ideology DLC Blinded with blind psysense Condition +30%[D] - +24[D] -
Content added by the Biotech DLC Psychic bonding Gene +5 – 10%[E] - +4 – 8[E] -
Content added by the Biotech DLC Psy-sensitive Gene +20% - +16 +0.1
Content added by the Biotech DLC Super psy-sensitive Gene +40% - +32 +0.2
Content added by the Biotech DLC Psychofluid pump Deathrest building +25 – 100% [DR] - +20 – 80 [DR] +0.05 - 0.2
Content added by the Biotech DLC Deathrest exhaustion Condition −100% - −80 -
Content added by the Anomaly DLC Psychophage Condition +50% [P] - +40 [P] -
Content added by the Anomaly DLC Psychically dead Condition - 0% - -
Content added by the Anomaly DLC Void touched Condition - 200% - -
^A Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
^B Sight capacity provides is a 1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity.
^C Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
^D Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit.
^E When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
^Q Value scales with Quality. 0.5x -> 0.66x -> 0.83x -> 1.00x -> 1.16x -> 1.32x -> 1.5x. Note that Normal quality is not 1.00x
^DR Each pump stacks additively, up to a maximum of 4 times.
^P Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat 50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff.