Difference between revisions of "Styling station"

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{{Ideology}}
 
{{Ideology}}
{{infobox main|misc|
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{{Infobox main|misc
 
| name = Styling station
 
| name = Styling station
 
| image = Styling station.png
 
| image = Styling station.png
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== Acquisition ==
 
== Acquisition ==
Constructing a styling station requires {{Required Resources}} and {{ticks|{{P|Work To Make}}}} of work.
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Constructing a styling station requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
  
 
== Summary ==
 
== Summary ==
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Outside of its obvious aesthetic benefits, use of styling station is of questionable mechanical utility, providing at most {{+|2}} mood with a minor but not negligible investment of time and resources. However, it can be helpful to make specific pawns identifiable by the player without having to make suboptimal apparel or material choices.  
 
Outside of its obvious aesthetic benefits, use of styling station is of questionable mechanical utility, providing at most {{+|2}} mood with a minor but not negligible investment of time and resources. However, it can be helpful to make specific pawns identifiable by the player without having to make suboptimal apparel or material choices.  
  
The styling station gains a bit more use if the player regularly converts prisoners. If the pawn's hairstyle does not match one approved by their [[Ideoligion#Hair_and_tattoos|ideology]], they will gain a {{--|2}} mood penalty until they can change their hairstyle. Pawns will automatically attempt to change to a valid hairstyle when possible, or the player can manually order them to do so.
+
The styling station gains a bit more use if the player regularly converts prisoners. If the pawn's hairstyle does not match one approved by their [[Ideoligion#Hair and tattoos|ideology]], they will gain a {{--|2}} mood penalty until they can change their hairstyle. Pawns will automatically attempt to change to a valid hairstyle when possible, or the player can manually order them to do so.
  
{{Building Material Table}}
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{{Building Stats Table}}
  
 
== Version history ==
 
== Version history ==
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* [[Version/1.3.3074|1.3.3074]] - Allow black color to be selected for apparel coloring.
 
* [[Version/1.3.3074|1.3.3074]] - Allow black color to be selected for apparel coloring.
  
{{nav|misc|wide}}
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{{Nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

Revision as of 12:51, 12 November 2023

Styling station

Styling station

A table with a mirror and styling tools. People can use this to change their look.

Base Stats

Type
BuildingMisc
Mass
15 kg
HP
120
Flammability
80%
Path Cost
50 (21%)

Building

Size
3 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium

Creation

Work To Make
2,000 ticks (33.33 secs)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 80 + Steel 30
Deconstruct yield
Stuff 40 + Steel 15
Destroy yield
Stuff 20 + Steel 7 - 8
Technical
thingCategories
BuildingsFurniture


A styling station is a station used to aesthetically edit your pawns added by the Ideology DLC. It allows the styling of hair and beards, as well as the dyeing of apparel, hair and beards.

To use the styling station, select the pawn then right click on the styling station, selecting the "Change style" option.

Acquisition

Constructing a styling station requires Stuff 80 Stuff (Metallic/Woody, 800 for SMVs), Steel 30 Steel and 2,000 ticks (33.33 secs) of work.

Summary

You will need to grow Tinctoria to get Dye to change the color of your pawn's apparel and hair. Some pawns have a favorite color, and ideoligions have an associated color - dying more than 60% of a pawn's equipped clothing items in either of these colors will give them a mood boost of +1. Which specific items are dyed is not important, only the total number of items equipped and how many of them are dyed.

If a pawn has the same favorite color as their ideoligion color, they will get both buffs for a total of +2.

Apparel made from materials that have a similar color to their desired color(s) will not satisfy them. For example, elephant leather clothes will not give a buff for pawns desiring dark grey. This is because colors have to be nearly identical in shade to be considered indistinguishable by the game, and no material in the base game is indistinguishable from the available desired colors. [Confirmation needed]

Analysis

Outside of its obvious aesthetic benefits, use of styling station is of questionable mechanical utility, providing at most +2 mood with a minor but not negligible investment of time and resources. However, it can be helpful to make specific pawns identifiable by the player without having to make suboptimal apparel or material choices.

The styling station gains a bit more use if the player regularly converts prisoners. If the pawn's hairstyle does not match one approved by their ideology, they will gain a −2 mood penalty until they can change their hairstyle. Pawns will automatically attempt to change to a valid hairstyle when possible, or the player can manually order them to do so.

Stats table

  • Styling station Styling station Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 005,000 ticks (1.39 mins) 240 60% 135 Silver
    Gold Gold 20 001,800 ticks (30 secs) 72 32% 8,065 Silver
    Plasteel Plasteel 0 004,400 ticks (1.22 mins) 336 0% 795 Silver
    Silver Silver 6 002,000 ticks (33.33 secs) 84 32% 865 Silver
    Steel Steel 0 002,000 ticks (33.33 secs) 120 32% 215 Silver
    Uranium Uranium 0 003,800 ticks (1.06 mins) 300 0% 550 Silver
    Wood Wood 0 001,400 ticks (23.33 secs) 78 80% 158 Silver
  • Version history

    • Ideology DLC Release - Added.
    • 1.3.3067 - Dying hair now requires dye
    • 1.3.3072 - You can no longer change the color of lodgers' apparel if they refuse to change their apparel at all. Added darker black hair color option.
    • 1.3.3074 - Allow black color to be selected for apparel coloring.