Difference between revisions of "Blunt weapons"
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== Comparison table == | == Comparison table == | ||
{{Recode|section=1|reason=Misleading without materials - e.g. a MW uranium mace is between a Normal and Good PZH, not below an Awful one}} | {{Recode|section=1|reason=Misleading without materials - e.g. a MW uranium mace is between a Normal and Good PZH, not below an Awful one}} | ||
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+ | {| class="wikitable" | ||
+ | ! Feature !! Toggle | ||
+ | {{Control Panel|MeleeWeaponsTable|label = [[Material]]}} | ||
+ | |} | ||
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{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
! colspan="2" rowspan="2" style="vertical-align: middle;" | Name | ! colspan="2" rowspan="2" style="vertical-align: middle;" | Name | ||
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| ?Name = ?Name | | ?Name = ?Name | ||
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| limit = 500 | | limit = 500 | ||
| sort = Name | | sort = Name |
Revision as of 18:47, 12 November 2023
Blunt weapons are melee weapons that inflict mainly blunt and poke damage.
Comparison table
This section has been suggested for recoding. Reason: Misleading without materials - e.g. a MW uranium mace is between a Normal and Good PZH, not below an Awful one. You can help RimWorld Wiki by improving it. |
Feature | Toggle |
---|---|
Material |
Name | Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary | Average cooldown |
Damage type [A] |
Value in | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS | AP | DPS | AP | DPS | AP | DPS | AP | DPS | AP | DPS | AP | DPS | AP | ||||||
Unarmed human | – | – | – | – | – | 4.1 | 12% | – | – | – | – | – | – | – | – | 2 s | Blunt | – | |
[[{{{weaponMWT}}}]] (Error: Page does not exist) | [[{{{weaponMWT}}}|{{{weaponMWT}}}]] | – | – | – | – | – | 4.1 | 12% | – | – | – | – | – | – | – | – | 2 s | Blunt | Expression error: Unexpected < operator. |
[[{{{weaponMWT}}}]] (Error: Page does not exist) | [[{{{weaponMWT}}}|{{{weaponMWT}}}]] | – | – | – | – | – | 4.1 | 12% | – | – | – | – | – | – | – | – | 2 s | Blunt | Expression error: Unexpected < operator. |
[[{{{weaponMWT}}}]] (Error: Page does not exist) | [[{{{weaponMWT}}}|{{{weaponMWT}}}]] | – | – | – | – | – | 4.1 | 12% | – | – | – | – | – | – | – | – | 2 s | Blunt | Expression error: Unexpected < operator. |
[[{{{weaponMWT}}}]] (Error: Page does not exist) | [[{{{weaponMWT}}}|{{{weaponMWT}}}]] | – | – | – | – | – | 4.1 | 12% | – | – | – | – | – | – | – | – | 2 s | Blunt | Expression error: Unexpected < operator. |
[[{{{weaponMWT}}}]] (Error: Page does not exist) | [[{{{weaponMWT}}}|{{{weaponMWT}}}]] | – | – | – | – | – | 4.1 | 12% | – | – | – | – | – | – | – | – | 2 s | Blunt | Expression error: Unexpected < operator. |
[[{{{weaponMWT}}}]] (Error: Page does not exist) | [[{{{weaponMWT}}}|{{{weaponMWT}}}]] | – | – | – | – | – | 4.1 | 12% | – | – | – | – | – | – | – | – | 2 s | Blunt | Expression error: Unexpected < operator. |
[[{{{weaponMWT}}}]] (Error: Page does not exist) | [[{{{weaponMWT}}}|{{{weaponMWT}}}]] | – | – | – | – | – | 4.1 | 12% | – | – | – | – | – | – | – | – | 2 s | Blunt | Expression error: Unexpected < operator. |
[[{{{weaponMWT}}}]] (Error: Page does not exist) | [[{{{weaponMWT}}}|{{{weaponMWT}}}]] | – | – | – | – | – | 4.1 | 12% | – | – | – | – | – | – | – | – | 2 s | Blunt | Expression error: Unexpected < operator. |
[[{{{weaponMWT}}}]] (Error: Page does not exist) | [[{{{weaponMWT}}}|{{{weaponMWT}}}]] | – | – | – | – | – | 4.1 | 12% | – | – | – | – | – | – | – | – | 2 s | Blunt | Expression error: Unexpected < operator. |
- B Material cannot be changed for these. They also do not come in varying quality levels. The average DPS is always the final value and no formulas are needed for them.
- C These do not come in varying quality levels.
- E These weapons cannot be created by the player, they are able to be obtained through quests and purchasing them from Merchants. All but the Eltex staff come in "persona" variants that cannot be wielded by anyone other than the bonded pawn unless it has the "freewielder" trait, so make sure you choose a good pawn to use them.
Descriptions
The first beverage besides water ever consumed by mankind. Beer can taste good, but its main effect is intoxication. Excessive consumption can lead to alcohol blackouts and, over time, addiction.
A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head.
A shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it's part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club.
An ultratech staff threaded with psychic focusing materials. While it is a solid melee weapon, its main purpose is to enhance the wielder's psychic sensitivity and neural heat dissipation, allowing more use of psychic powers.
A refined club, engineered for efficient swinging and deadly impacts.
A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage.
This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.
A long polearm topped with a brutal hammer. The powerful blunt impacts can pulverize an enemy's insides, even through armor.
Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.
Wood is a construction and crafting material vital in the early game.
A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage.