Difference between revisions of "Bioferrite harvester"
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== Summary == | == Summary == | ||
− | {{stub|section=1|reason=General but also range, max number of connected platforms (by cap or max packing density), UI elements (e.g eject at player command), who auto unloads by workbtype but also [[lifter]]s and [[carrier]]s? etc}} | + | {{stub|section=1|reason=General but also range, max number of connected platforms (by cap or max packing density), UI elements (e.g eject at player command), who auto unloads by workbtype but also [[lifter]]s and [[carrier]]s? Is there a harvester full warning notification? etc}} |
A bioferrite harvester takes 100W to power, and reduces containment strength of connected [[Holding spot|holding spots]] or [[Holding platform|platforms]] by 15 points. However, it generates a steady supply of [[Bioferrite|bioferrite]] when an entity is contained on the connected platform. The rate depends on the type of entity contained there, and depends both on the entity's innate 'bioferrite density' stat, as well as body size. In general, larger and more advanced entities will produce more bioferrite. | A bioferrite harvester takes 100W to power, and reduces containment strength of connected [[Holding spot|holding spots]] or [[Holding platform|platforms]] by 15 points. However, it generates a steady supply of [[Bioferrite|bioferrite]] when an entity is contained on the connected platform. The rate depends on the type of entity contained there, and depends both on the entity's innate 'bioferrite density' stat, as well as body size. In general, larger and more advanced entities will produce more bioferrite. | ||
Revision as of 21:29, 1 May 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
Bioferrite harvester
When placed near to a holding platform, this device draws biomass from the held entity and converts it to bioferrite.
Larger entities generally produce more bioferrite. However, for most creatures, the process causes extreme discomfort, making the entity harder to contain.
Each holding platform can only support one harvester, however each harvester can link to up to four platforms.
Base Stats
- Type
- Building – Anomaly (Buildings)
- Beauty
- -10
- HP
- 200
- Flammability
- 75%
- Path Cost
- 50 (21%)
Building
- Size
- 1 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 75%
- Blocks Wind
- False
- Power
- -100 W
Creation
- Required Research
- Bioferrite harvesting
- Work To Make
- 4,000 ticks (1.11 mins)
The bioferrite harvester is a building added by the Anomaly DLC that harvests bioferrite from nearby contained entities.
Acquisition
Bioferrite harvesters can be constructed once the bioferrite harvesting research project has been completed. Note that this research requires dark study to unlock. Each requires 50 Steel, 1 Component and 4,000 ticks (1.11 mins) of work modified by the construction speed of the builder.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General but also range, max number of connected platforms (by cap or max packing density), UI elements (e.g eject at player command), who auto unloads by workbtype but also lifters and carriers? Is there a harvester full warning notification? etc. |
A bioferrite harvester takes 100W to power, and reduces containment strength of connected holding spots or platforms by 15 points. However, it generates a steady supply of bioferrite when an entity is contained on the connected platform. The rate depends on the type of entity contained there, and depends both on the entity's innate 'bioferrite density' stat, as well as body size. In general, larger and more advanced entities will produce more bioferrite.
The harvester will generate continuously, while colonists will periodically unload the collected bioferrite. It has an internal buffer capacity of 60 bioferrite, once this capacity has been reached, it will stop generating until the bioferrite has been unloaded.
Analysis
This article is suggested to be rewritten. Reason: Production is most likely based on body size. Camel Shambler yields more than humanoid. As such, further testing required. For instance, whether or not lost limbs are accounted. You can help the RimWorld Wiki by improving it. |
Entity Name | Bioferrite Generated per Day |
---|---|
Ghoul | 1.00 |
Shambler | 1.00 |
Fingerspike | 1.20 |
Sightstealer | 1.60 |
Toughspike | 2.00 |
Fleshmass nucleus | 3.00 |
Gorehulk | 3.00 |
Shambler gorehulk | 3.00 |
Noctol | 3.00 |
Metalhorror | 3.20 |
Devourer | 4.00 |
Revenant | 4.00 |
Bulbfreak | 7.00 |
Nociosphere | 7.20 |
Version history
- Anomaly DLC Release - Added