Difference between revisions of "Fingerspike"

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{{Anomaly}}
 
{{Anomaly}}
{{Spoiler}}
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{{Stub|reason=General but also specifically mechanical summary }}
{{Stub|reason=General but also specifically infobox, mechanical summary }}
 
 
{{infobox main|entity
 
{{infobox main|entity
 
| name = Fingerspike
 
| name = Fingerspike
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<!-- Base Stats -->
 
<!-- Base Stats -->
 
| type = Entity
 
| type = Entity
| mass base = 60
 
 
| flammability = 1.25
 
| flammability = 1.25
 +
<!-- Containment -->
 +
| minimum containment strength = 20
 +
| anomaly knowledge = 1
 +
| knowledge category = Basic
 +
| study interval = 120000
 +
| bioferrite density = 2
 +
| gets cold containment bonus = true
 +
| min monolith level for study = 1
 +
| requires holding platform = true
 +
| base escape interval MTB days = 60
 
<!-- Pawn Stats -->
 
<!-- Pawn Stats -->
 
| combatPower = 25
 
| combatPower = 25
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| lifespan = 10
 
| lifespan = 10
 
| trainable = None
 
| trainable = None
 +
| toxic resistance = 0.5
 
| min comfortable temperature = -40
 
| min comfortable temperature = -40
 
| max comfortable temperature = 60
 
| max comfortable temperature = 60
| toxic resistance = 0.5
 
<!-- Entity -->
 
| bioferrite density = 2
 
<!-- Studiable -->
 
| knowledge category = Basic
 
| anomaly knowledge = 1
 
| study interval = 120000
 
| min monolith level for study = 1
 
<!-- Containment -->
 
| minimum containment strength = 20
 
| requires holding platform = true
 
| gets cold containment bonus = true
 
| base escape interval MTB days = 60
 
 
<!-- Production -->
 
<!-- Production -->
 
| meatname = Twisted meat
 
| meatname = Twisted meat
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| attack1type = Stab
 
| attack1type = Stab
 
| attack1part = MiddleSpike
 
| attack1part = MiddleSpike
| attack1cool = 180
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| attack1cool = 2
<!--
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| attack1label = spike
| label = spike
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| attack1labelNoLocation = spike
| labelNoLocation = spike
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| attack1alwaysTreatAsWeapon = true
| alwaysTreatAsWeapon = true
+
| attack1chanceFactor = 0.5
| chanceFactor = 0.5
 
-->
 
 
| attack2dmg = 3
 
| attack2dmg = 3
 
| attack2type = Blunt
 
| attack2type = Blunt
 
| attack2part = HeadAttackTool
 
| attack2part = HeadAttackTool
| attack2cool = 180
+
| attack2cool = 2
<!--
+
| attack2label = head
| label = head
+
| attack2ensureLinkedBodyPartsGroupAlwaysUsable = true
| ensureLinkedBodyPartsGroupAlwaysUsable = true
+
| attack2chanceFactor = 0.2
| chanceFactor = 0.2
 
-->
 
 
<!-- Technical -->
 
<!-- Technical -->
 
| defName = Fingerspike
 
| defName = Fingerspike

Revision as of 02:51, 1 September 2024

Fingerspike

Fingerspike

A fleshy dog-sized creature with a single spiked limb. Despite their short legs, fingerspikes can move remarkably fast.

Base Stats

Type
Entity
Flammability
125%

Pawn Stats

Combat Power
25
Move Speed
5.1 c/s
Health Scale
50% HP
Body Size
0.6
Mass
36 kg
Filth Rate
1
Diet
none
Life Expectancy
10 years
Trainable Intelligence
None
Toxic Resistance
50%
Comfortable Temp Range
-40 °C – 60 °C (-40 °F – 140 °F)

Production

Meat Yield
70 Twisted meat Twisted meat

Melee Combat

Attack 1
Spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown
Attack 2
Head
3 dmg (Blunt)
4 % AP
2 second cooldown
Average DPS
1.55

Containment

Min Containment Strength
20
Knowledge Gain
1 Basic
Study Interval
120,000 ticks (2 in-game days)
Bioferrite Generation
Bioferrite 1.2 / Day
Gets Cold Bonus
true
Min Monolith Level
1
Held on Platform
true
Escape Interval
MTB 60 days
Technical
defName
Fingerspike


Fingerspikes are entities, and type of fleshbeast, added by the Anomaly DLC.

Occurrence

Fingerspikes show up at any and every flesh beast attack/event and can also be found in ancient dangers.

Summary

They are incredibly weak and most colonists can even kill them in melee by ranged fighters or unarmed.

Analysis

The biggest danger comes from the fact that they spawn in the explosion of trispikes and fly behind the melee lines of your colonists potentially stoping the ranged colonists from shooting at dangerous targets. While harmless, it is also barely worth holding them due to extremely low yields.

Version history