Difference between revisions of "Hediffs/Core"
(First part of a plan to move every hediff onto a subpage, so that properties can be assigned to each and so that they can be transcluded onto relevant pages) |
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+ | {| align=center | ||
+ | | {{Hediffs Nav/Core}} | ||
+ | |} | ||
+ | ---- | ||
+ | |||
+ | |||
+ | <div class="mw-collapsible"> | ||
=== Debug === | === Debug === | ||
− | {{ | + | <div class="mw-collapsible-content"> |
− | + | {| {{STDT| c_24 sortable}} | |
+ | ! Name !! Description !! Details !! Stages | ||
{{:Hediffs/Core/Debug}} | {{:Hediffs/Core/Debug}} | ||
− | + | |} | |
+ | </div> | ||
+ | </div> | ||
+ | <div class="mw-collapsible"> | ||
=== Drugs === | === Drugs === | ||
− | {{ | + | <div class="mw-collapsible-content"> |
− | + | {| {{STDT| c_24 sortable}} | |
+ | ! Name !! Description !! Details !! Stages | ||
{{:Hediffs/Core/Drugs}} | {{:Hediffs/Core/Drugs}} | ||
− | + | |} | |
+ | </div> | ||
+ | </div> | ||
+ | <div class="mw-collapsible"> | ||
=== Global === | === Global === | ||
− | {{ | + | <div class="mw-collapsible-content"> |
− | + | {| {{STDT| c_24 sortable}} | |
+ | ! Name !! Description !! Details !! Stages | ||
{{:Hediffs/Core/Global}} | {{:Hediffs/Core/Global}} | ||
− | + | |} | |
+ | </div> | ||
+ | </div> | ||
+ | <div class="mw-collapsible"> | ||
=== Local === | === Local === | ||
− | {{ | + | <div class="mw-collapsible-content"> |
− | + | {| {{STDT| c_24 sortable}} | |
+ | ! Name !! Description !! Details !! Stages | ||
{{:Hediffs/Core/Local}} | {{:Hediffs/Core/Local}} | ||
− | + | |} | |
+ | </div> | ||
+ | </div> | ||
+ | <div class="mw-collapsible"> | ||
=== Body Parts === | === Body Parts === | ||
− | {{ | + | <div class="mw-collapsible-content"> |
− | + | {| {{STDT| c_24 sortable}} | |
+ | ! Name !! Description !! Details !! Stages | ||
{{:Hediffs/Core/Body Parts}} | {{:Hediffs/Core/Body Parts}} | ||
− | + | |} | |
+ | </div> | ||
+ | </div> | ||
+ | <div class="mw-collapsible"> | ||
=== Psycasts === | === Psycasts === | ||
− | {{ | + | <div class="mw-collapsible-content"> |
− | + | {| {{STDT| c_24 sortable}} | |
+ | ! Name !! Description !! Details !! Stages | ||
{{:Hediffs/Core/Psycasts}} | {{:Hediffs/Core/Psycasts}} | ||
− | + | |} | |
+ | </div> | ||
+ | </div> | ||
+ | <div class="mw-collapsible"> | ||
=== Hediff Giver Sets === | === Hediff Giver Sets === | ||
− | {{ | + | <div class="mw-collapsible-content"> |
− | + | {| {{STDT| c_24 sortable}} | |
+ | ! Name !! Description !! Details !! Stages | ||
{{:Hediffs/Core/Hediff Giver Sets}} | {{:Hediffs/Core/Hediff Giver Sets}} | ||
+ | |} | ||
+ | </div> | ||
+ | </div> |
Revision as of 00:27, 9 October 2024
|
Debug
Name | Description | Details | Stages
| ||||
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Unburnable
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Cannot catch fire. | - |
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Drugs
Name | Description | Details | Stages | ||||||||||||||||||||||||
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AddictionBase | - |
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-
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DrugToleranceBase | - |
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Alcohol
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Alcohol in the bloodstream. It makes people happy, but reduces capacities. |
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Hangover
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An unpleasant delayed after-effect of alcohol intoxication. |
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Alcohol tolerance
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A built-up tolerance to alcohol. The more severe this tolerance is, the more alcohol it takes to get the same effect. |
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Alcohol addiction
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A chemical addiction to alcohol. Long-term presence of alcohol has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.
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Ambrosia warmth
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Ambrosia chemicals in the bloodstream. It lifts the mood. |
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Ambrosia tolerance
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A built-up tolerance to ambrosia. The more severe this tolerance is, the more ambrosia it takes to get the same effect. |
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Ambrosia addiction
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A chemical addiction to ambrosia. Long-term presence of ambrosia has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.
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High on go-juice
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Go-juice in the bloodstream. It supercharges combat-related abilities, and instantly increases psyfocus when first injected. |
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Go-juice tolerance
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A built-up tolerance to go-juice. The more severe this tolerance is, the more go-juice it takes to get the same effect. |
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Go-juice addiction
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A chemical addiction to go-juice. Long-term presence of go-juice has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.
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Luciferium
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Active luciferium mechanites in the body. They improve the body's functioning in all respects. However, if they are not regularly replenished with more doses of luciferium, they lose cohesion and drive the user insane. |
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Luciferium need
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Luciferium mechanites in the body. Luciferium mechanites decohere over time; only regular doses of fresh luciferium can prevent this process. Without luciferium, the mechanite decoherence will reach a critical state, causing the victim to go insane and die. |
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Penoxycyline
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Penoxycyline-induced immunity to certain illnesses. This only blocks new infections; it does nothing for those who are already infected, even if their infection is dormant. |
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High on psychite tea
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Active psychite tea in the bloodstream. Generates a mild euphoric effect. |
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Psychite tolerance
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A built-up tolerance to psychite. The more severe this tolerance is, the more psychite-based drugs like yayo or flake it takes to get the same effect. |
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Psychite addiction
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A chemical addiction to psychite. Long-term presence of psychite has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.
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High on flake
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Active flake in the bloodstream. Generates a euphoric, debilitating high. |
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Psychite tolerance
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A built-up tolerance to psychite. The more severe this tolerance is, the more psychite-based drugs like yayo or flake it takes to get the same effect. |
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Psychite addiction
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A chemical addiction to psychite. Long-term presence of psychite has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.
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High on yayo
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Active yayo in the bloodstream. Generates an intense euphoric high. |
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Psychite tolerance
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A built-up tolerance to psychite. The more severe this tolerance is, the more psychite-based drugs like yayo or flake it takes to get the same effect. |
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Psychite addiction
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A chemical addiction to psychite. Long-term presence of psychite has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.
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Stoned on smokeleaf
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Smokeleaf's active chemical in the bloodstream. Generates a soft feeling of fuzzy well-being. |
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Smokeleaf tolerance
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A built-up tolerance to smokeleaf. The more severe this tolerance is, the more smokeleaf it takes to get the same effect. |
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Smokeleaf dependence
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A chemical addiction to smokeleaf. Long-term use of smokeleaf has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.
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High on wake-up
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Wake-up in the bloodstream. It fills the need for rest by stimulating the brain, and increases focus, allowing faster work. It also increases the psyfocus gains from meditation. |
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Wake-up tolerance
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A built-up tolerance to wake-up. The more severe this tolerance is, the more wake-up it takes to get the same effect. |
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Wake-up addiction
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A chemical addiction to wake-up. Long-term presence of wake-up has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.
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Global
Name | Description | Details | Stages
| ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DiseaseBase
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- |
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-
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Blood loss
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A reduction in the normal blood volume. Minor blood loss has relatively mild effects, but when blood loss becomes severe, oxygen transport becomes badly impaired and the victim loses the ability to move. Extreme blood loss leads to death.
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Anesthetic
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Sleep drugs in the bloodstream. Anesthetic renders creatures unconscious. |
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Food poisoning
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Gastrointestinal illness caused by consuming decayed or unclean food. It can be caused by eating rotten food, by incompetent cooks accidentally poisoning meals, or by eating from unsafe wild sources. The patient will vomit and feel sick for some time. |
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Toxic buildup
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Poison in the bloodstream. This can come from various sources, including environmental toxins, venomous bites, or poisoned weapons. At high doses, toxic buildup is lethal. Even at low doses, it can generate cancers. If a creature dies with toxic buildup, there's a chance that they cannot be eaten. The higher the toxic buildup, the higher the chance. |
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Pregnant (animal)
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This creature is gestating offspring. It will give birth if the pregnancy comes to term. If starved or injured, there may be a miscarriage. |
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Heart attack
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A disruption in the heart's normal beating rhythm. Heart attacks can be debilitatingly painful. They can worsen and lead to death, or recover. |
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Drug overdose
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Generalized toxic effects due to over-concentration of drugs in the bloodstream. |
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Covered in firefoam
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Covered in a fire-retardant foam. |
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Catatonic breakdown
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A state of mental shock which leads to a total inability to function. The victim collapses, effectively unconscious. |
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Cryptosleep sickness
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After-effects of using a cryptosleep pod. Cryptosleep suspends and replaces many bodily functions in order to prevent aging and death. Upon exiting cryptosleep, the body takes time to restart and rebalance its natural metabolic processes. While this is ongoing, the patient suffers from nausea, dizziness, and a sense of fuzziness in the mind.
After-effects of using a cryptosleep pod including dizziness, nausea, and vomiting. |
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Resurrection sickness
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After-effects of resurrection. Artificially-restarted body processes take time to rebalance themselves. |
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Brain shock
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After-effects of an electrical shock to the brain. This is generally cause by feedback from brain implants hit by EMP pulses. |
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Psychic shock
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A state of psychic chaos in the brain and mind. Caused by psychic attacks or critical level of neural heat, this effect is debilitating until it wears off. |
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Psychic coma
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A form of benign coma during which the brain recovers from a psychic overload. |
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Pychic hangover
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An after-effect of neural heat. Psychic hangover is bothersome, but not dangerous. |
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Psychic invisibility
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Psychically-induced invisibility. This actually affects others nearby, making their brains unable to perceive the sight of this individual, even if the eyes are unaffected.
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-
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Malnutrition
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Abnormally low body fat and weight, typically caused by lack of food. Malnutrition is always very unpleasant, but its initial effects are mild. Without food, though, a malnourished creature will waste away, losing muscle mass and capacities. Malnutrition ends with death. Upon re-feeding malnutrition naturally recovers over time. Malnourished creatures have larger appetites than normal.
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Heatstroke
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A generalized disruption to body functioning caused by excessive exposure to heat and sun. The victim becomes dizzy, weak, and confused. Recovery is quick once in a cool area, but if heat exposure continues, heat stroke gets worse until death. |
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Hypothermia
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Dangerously low core body temperature. Unless re-warmed, hypothermia gets worse and ends in death. Recovery is quick once the victim is re-warmed. Avoid hypothermia by wearing warm clothes in cold environments. |
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Hypothermic slowdown
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A special biological state used by some creatures to survive extreme cold. Instead of trying to stay warm, the creature's body chemistry adapts to prevent internal freezing despite very low temperature. Bodily functions are slowed and capacities are reduced, but the cold does no permanent damage. Some biologists call it a wakeful form of hibernation. | Default Label Color: |
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Local
Name | Description | Details | Stages
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ChronicDiseaseBase
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- |
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-
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Bad back
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Degradation in the spinal column and surrounding musculature. This makes it hard to move and bend smoothly. |
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Frail
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Generalized loss of muscle and bone density. |
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Cataract
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Milky-looking opacity in the eye. Cataracts impair vision. |
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Blindness
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Total inability to see. |
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Hearing loss
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Inability to hear quiet sounds due to degradation of hair cells in the cochlea. |
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Dementia
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Neural degradation which causes deficits in the ability to think and remember. Dementia has various causes including aging, specific illnesses, and toxins. |
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Alzheimer's
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A brain disease usually associated with aging. Alzheimer's disease causes progressive degradation in the ability to think and remember. Patients are known to forget close relatives and sometimes wander around in confusion. |
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Asthma
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A long-term inflammatory disease of the airways in the lungs. It requires regular tending to prevent symptoms. |
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Artery blockage
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A blockage in one of the critical arteries in the heart. Heart artery blockages randomly induce heart attacks. |
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Carcinoma
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A lump of cancerous tissue. Without treatment, the carcinoma will grow over time, causing worsening symptoms and eventually killing the patient. A skilled doctor can excise the carcinoma. An unskilled doctor may be able to simply amputate the body part which contains the carcinoma. |
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Organ decay
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An untreatable degenerative disease affecting a single organ. The cause may be bacterial or viral. The illness seems to strike randomly from an unknown natural reservoir; it is not directly contagious between people. This organ will slowly lose function before dying completely. Replace it with a bionic or natural organ. |
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InfectionBase
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- |
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-
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Gut worms
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Parasitic worms in the gut. They cause vomiting. They also consume the victim's food, which increases hunger. |
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Muscle parasites
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Parasitic creatures in the muscles. These cause weakness and a lack of coordination. |
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MechanitesBase
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- |
InfectionBase:
MechanitesBase:
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-
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Fibrous mechanites
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Semi-coherent mechanites which develop fibrous links in muscle tissue. They enhance the victim's strength, but also cause intense pain. These are probably a mutated strain of strength-enhancing mechanites. |
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Sensory mechanites
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Semi-coherent mechanites which reside in the nervous system. They enhance the victim's senses, but also cause intense pain. These are probably a mutated strain of sense-enhancing mechanites. |
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Infection
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Bacterial infection in a wound. Without treatment, the bacteria will multiply, killing local tissue, and eventually causing blood poisoning and death. Through aeons of human warfare, infections have often taken more lives than the wounds themselves. |
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Flu
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An infectious disease caused by the influenza virus. |
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Flu (animal)
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An infectious disease caused by the influenza virus. This strain is adapted for infecting non-human species. |
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Plague
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An infectious disease caused by bacteria. |
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Plague (animal)
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An infectious disease caused by bacteria. This strain is adapted to infecting non-human species. |
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Malaria
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An infectious disease caused by a mosquito-borne parasite. |
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Sleeping sickness
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An infectious disease caused by an insect-borne parasite. Sleeping sickness is not as deadly as some other diseases, but progresses slowly. The body takes a long time to clear the infection. |
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Rot stink exposure
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Long-term exposure to rot stink gas. Rot stink exposure has no direct health effects. However, serious rot stink exposure has a chance to result in a painful bacterial infection known as lung rot. When not exposed to rot stink gas, rot stink exposure will slowly decrease. |
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Lung rot
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A bacterial disease that targets an individual's lungs. Minor cases are little more than an irritation, but if left unchecked the bacterial growth results in an increasing amount of fluid buildup in the victim's lungs, eventually resulting in death. If treated properly, the body's immune system will eventually clear lung rot. A painful bacterial disease caused by exposure to rot stink gas. Upon reaching full saturation, it will kill the affected individual. |
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Missing body part
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A body part is entirely missing. |
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-
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InjuryBase
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- |
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-
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Wound
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Miscellaneous injuries. |
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-
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BurnBase
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- |
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-
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Burn
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A burn. |
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-
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Electrical burn
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An electical burn. |
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-
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Chemical burn
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A chemical burn. |
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-
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Crush
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A crushing wound. |
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-
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Crack
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A crack. |
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-
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Cut
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A cut. |
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-
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Surgical cut
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A cut made during surgery. |
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-
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Cut (execution)
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A cut made during execution. |
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-
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Scratch
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A scratch or tear. |
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-
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Bite
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A bite wound. |
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-
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Stab
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A stab wound. |
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-
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Gunshot
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A gunshot wound. |
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-
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Shredded
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A part of the body has been shredded and torn. |
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-
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Bruise
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A bruise. |
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-
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Frostbite
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Frozen tissue caused by exposure to cold without adequate protection. Frostbite is very painful, and frostbitten body parts are often lost. |
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-
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Acid burn
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An acid burn. |
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-
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Decayed organ
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This organ has completely decayed. |
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-
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Trauma savant
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An exceptional condition caused by trauma to the brain. The brain, in the face of injury, has developed extreme abilities in some areas, while losing the ability to speak. |
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Chemical damage (moderate)
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Chemical damage at the cellular level. |
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Chemical damage (severe)
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Chemical damage at the cellular level. |
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Cirrhosis
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A degenerative liver disease caused by excessive alcohol consumption. |
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Resurrection psychosis
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Chaotic thought patterns caused by the decoherence of resurrection mechanites. Resurrection psychosis progresses and eventually causes total psychosis and death. Resurrected people require mechanites to rebuild their bodily functions at the cellular level. Mechanites always have a chance to lose coherence, and if they do, they wreak havoc in the central nervous system. The older the corpse, the more mechanite action is required to resurrect it, and the greater the chance of eventual decoherence. Chaotic thought patterns caused by after-effects of resurrection. Resurrection psychosis is progressive and eventually causes psychosis and death. |
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Scaria
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A disease which causes affected creatures to enter berserk rages. A creature with scaria can be cured through a special medical operation, but it must be downed first. If not treated, scaria kills its host about five days after infection. The disease poisons the flesh and rots the skin, so creatures killed with scaria have a chance of rotting upon death so they cannot be butchered for meat or leather. A disease which causes affected creatures to enter berserk rages. If not treated, scaria kills its host about five days after infection. |
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-
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Sterilized
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This creature's reproductive system has been permanently shut down. |
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Sand
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Sand in the eyes. It impairs vision, but can be cleared within a few moments. |
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Dirt
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Dirt in the eyes. It impairs vision, but can be cleared in a few moments. |
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Mud
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Mud in the eyes. It impairs vision, but can be cleared in a few moments. |
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Gravel
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Gravel in the eyes. It impairs vision, but can be cleared in a few moments. |
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Water
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Water in the eyes. It impairs vision, but can be cleared in a few moments. |
Hediff Class: HediffWithComps
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|
Body Parts
Name | Description | Details | Stages | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ImplantHediffBase | - |
|
-
| ||||||||||||||
AddedBodyPartBase | - |
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-
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Peg leg
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An installed peg leg. Allows the user to walk again, albeit not very well. |
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-
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Wooden hand
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An installed wooden hand. Better than a stump, but not by much. |
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-
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Wooden foot
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An installed wooden foot. Restores some stability to the user, but without finer motor skills. |
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-
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Denture
|
An installed denture. Allows for some basic functionality like eating and talking. |
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-
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Prosthetic leg
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An installed prosthetic leg. While it lacks a neural interface, its complex arrangement of internal joints allows it to mimic natural movement quite convincingly. Still, it is inferior to a real leg.
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|
-
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Prosthetic arm
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An installed prosthetic arm. While it lacks a neural interface, its complex arrangement of internal joints allows it to mimic natural movement quite convincingly. Still, it is inferior to a real arm.
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|
-
| ||||||||||||||
Prosthetic heart
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An installed prosthetic heart. It contains an electric motor that pumps blood smoothly around the body. Users often report feeling tired, but it's better than the alternative.
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-
| ||||||||||||||
Cochlear implant
|
An installed cochlear implant. An external microphone transmits a sound signal to electrodes wrapped around the inner ear's auditory sensing nerves. The electrodes stimulate the nerves according to the sound, creating a sensation of hearing. It's not as good as a natural ear, but it's a lot better than being deaf.
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-
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Power claw
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An installed power claw consisting of a mechanical hand with a hooked claw on each finger. It cuts deep, and it is strong enough to crush a skull like a hand crushes an egg. The claws can be retracted, making it as useful as a natural hand for non-combat tasks, however its overall ungainliness slows down movement slightly.
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Joywire
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An installed joywire implant. While it dramatically improves a user's mood, the blanket of happiness makes it hard to concentrate on anything real. Joywires are illegal on many worlds, and are known for destroying whole cultures.
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Painstopper
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An installed painstopper implant. While it does allow the user to accomplish more, it turns out pain has a purpose. When you don't feel it, you can get hurt really bad really easily.
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Bionic eye
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An installed bionic eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.
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Bionic arm
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An installed bionic arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.
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Bionic leg
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An installed bionic leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.
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Bionic spine
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An installed bionic spine. A biogel nerve bundle runs down an articulated plasteel core, surrounded by a lattice-dust healing system. It matches the performance of a biological spine.
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Bionic heart
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An installed bionic heart. It has synthetic muscle fibers for a realistic heartbeat, plus a high-flow pump for rapid circulation during high stress. It is better than a biological heart in almost every way.
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Bionic stomach
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An installed bionic stomach. A person with this has a much lower chance of getting food poisoning, and is immune to some stomach diseases. An integrated lattice-dust healing system automatically repairs any damage to the artificial organ. It is better than a biological stomach in almost every way.
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Bionic ear
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An installed bionic ear. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.
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Bionic tongue
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An installed bionic tongue. Made of synthetic smooth-fibers and connected through a neurogel interface, it can match the performance of a natural tongue in speaking, eating, and tasting.
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Bionic jaw
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An installed bionic jaw. Made out of biosynthetic bone, with plasteel tooth replacements and a set of micro servomotors for the full range of motion.
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Death acidifier
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An installed death acidifier. Upon the user's death, it releases powerful chemicals that dissolve gear in contact with the user's body. It doesn't damage others.
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Archotech eye
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An installed archotech eye. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its internal workings are a mystery to human minds.
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Archotech arm
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An installed archotech arm. It's strong enough to crush a thick hardwood branch in its hand, and precise enough to write a sonnet on a grain of rice. It looks and feels like natural flesh, but it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.
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Archotech leg
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An installed archotech leg. It looks and feels like natural flesh, but a pair of these can move the user as fast as a decent car, and it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.
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Psycasts
Name | Description | Details | Stages
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Psylink
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An organic connection to a larger psychic field. This allows a person to psychically induce a distant archotech superintelligence to influence reality in ways that seem impossible.
Higher levels of psylink permit the use of more powers. Regardless of psylink level, a person can only use specific powers that they have learned. Psylink comes from a variety of sources. Single-use psylink neuroformer devices can create a psylink. Tribal peoples also know how to develop it through ritual linking with the legendary anima tree. As a physical phenomenon in the brain, psylink is poorly-understood by scientists, not least because it seems to actively conceal itself if studied too closely. One thing most agree on is that it somehow connects people to archotechs and harnesses their power, possibly through some sort of negotiation or sympathy mechanism. Allows a person to psychically-induce an archotech to influence reality in ways that seem impossible. Higher levels of psylink permit the use of more powers. |
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Hediff Giver Sets
Name | Description | Details | Stages
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OrganicStandard | Bleeding | Blood loss | - | ||||||||||||
OrganicStandard | Hypothermia |
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OrganicStandard | Heat | Heatstroke | - | ||||||||||||
OrganicStandard | RandomAgeCurved | Heart attack | Parts To Affect: Heart
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OrganicStandard | Birthday | Carcinoma |
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OrganicStandard | Birthday | Bad back |
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OrganicStandard | Birthday | Frail |
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OrganicStandard | Birthday | Cataract |
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OrganicStandard | Birthday | Hearing loss |
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OrganicStandard | Birthday | Dementia |
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OrganicStandard | Birthday | Alzheimer's |
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OrganicStandard | Birthday | Asthma |
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OrganicStandard | Birthday | Artery blockage |
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Human | BrainInjury | Trauma savant |
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