Difference between revisions of "Electric tailor bench"
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(Expanded text. Added table. Removed stub tag.) |
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| [[Pants]] || 50|| 117 || | | [[Pants]] || 50|| 117 || | ||
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− | | [[T- | + | | [[T-Shirt]] || 50 || 80 || |
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− | | [[Button- | + | | [[Button-Down Shirt]] || 55 || 133 || |
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| [[Duster]] || 80 || 400 || | | [[Duster]] || 80 || 400 || |
Revision as of 00:38, 12 April 2015
Tailor's workbench
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Base Stats
- Type
- Production – Clothing
- HP
- 180
Building
- Size
- 1
- Placeable
- Y
- Power
- - 120 W
The tailor's workbench is used for producing clothing. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Materials that may be used are leather, cloth, devilstrand, and hyperweave. Each clothing item produced has a certain quality depending on the crafting skill of the colonist (see Quality for a detailed chart). An item's market value is determined by its material substance and its quality.
Item | Material needed | Work to make | Base market value |
---|---|---|---|
Cowboy hat | 25 | 30 | |
Tuque | 25 | 13 | |
Pants | 50 | 117 | |
T-Shirt | 50 | 80 | |
Button-Down Shirt | 55 | 133 | |
Duster | 80 | 400 | |
Jacket | 70 | 283 | |
Parka | 120 | 367 | |
Tribalwear | 35 | 33 |