Difference between revisions of "Security"

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* Sandbags - Provide good cover, excellent for defensive firing positions.
 
* Sandbags - Provide good cover, excellent for defensive firing positions.
 
* Mortars - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
 
* Mortars - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
* Traps - Passive structures that inflict a one-time injury until they are reset. Enemies can avoid a trap once their faction has learned of its position.  
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* Traps - Passive structures that inflict a one-time injury until they are reset. Enemies can avoid a trap once their faction has learned of its position. {{asof|A15}} chance to spring known traps is reduced from 2.5% to 0.4%.  
  
 
{| {{STDT| sortable c_06 text-center}}
 
{| {{STDT| sortable c_06 text-center}}

Revision as of 07:48, 30 August 2016

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
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Colonists can build the following security structures to help protect the colony from harm:

ArchitectSecurity.png
Sandbag Steel improvised turret Steel incendiary mortar Steel mortar Steel EMP mortar

Security Constructions

A security construction is a building your colonists can build that helps protect your colony.

Types of security structures

  • Sandbags - Provide good cover, excellent for defensive firing positions.
  • Mortars - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
  • Traps - Passive structures that inflict a one-time injury until they are reset. Enemies can avoid a trap once their faction has learned of its position. As of version 0.15.1279 (29 August 2016) chance to spring known traps is reduced from 2.5% to 0.4%.
Name HP Work to Make Metal Cost Power Consumption Flammable Blocks LoS Path Cost Manned Beauty Has Gun Range Accuracy Req. Research
Sandbags 300 3 3 - 100% 0% 40 - -10 - - - -
Steel improvised turret 150 42 160 350 100% 0% 50 No -60 L-15 LMG 25.9 3 Yes (Gun turrets)
Steel incendiary mortar 180 45 150 - 100% 0% 50 Yes -60 Incendiary Mortar 500 0.06-0.79 Yes (Mortars)
Steel mortar 180 45 150 - 100% 0% 50 Yes -60 Mortar 500 0.06-0.79 Yes (Mortars)
Steel EMP mortar 180 45 150 - 100% 0% 50 Yes -60 EMP Mortar 500 0.06-0.79 Yes (Mortars)
Steel deadfall trap 40 50 50 - 100% 0% 40 No -4 - 0 - -
IED trap 40 84 50 - 100% 0% 40 No -4 - 0 - Yes
IED incendiary trap 40 84 50 - 100% 0% 40 No -4 - 0 - Yes