Difference between revisions of "Electric smithy"
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{{infobox main|production| | {{infobox main|production| | ||
− | |name = | + | |name = Electric smithy |
− | |image = TableSmithing.png{{!}}192px| | + | |image = TableSmithing.png{{!}}192px|Electric smithy |
|description = A workbench equipped for weapons and tools production. | |description = A workbench equipped for weapons and tools production. | ||
|type = Production | |type = Production | ||
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|sell = 35 wood 60 steel | |sell = 35 wood 60 steel | ||
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− | {{Info| | + | {{Info|An '''electric smithy''' is used by [[Menus#Smith|smiths]] to create neolithic weapons. |
Weapons are producing using Bills. Weapons can be made out of most [[material]]. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See [[Quality]]. | Weapons are producing using Bills. Weapons can be made out of most [[material]]. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See [[Quality]]. | ||
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Revision as of 00:03, 16 August 2016
Electric smithy
A workbench equipped for weapons and tools production.
Base Stats
- Type
- Production – Weapons
- HP
- 180
Building
- Size
- 1
- Placeable
- Y
- Power
- - 210 W
An electric smithy is used by smiths to create neolithic weapons. Weapons are producing using Bills. Weapons can be made out of most material. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See Quality. If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored.
Item | Material needed | Work to make | Base Value | Value/Work | Value/Material |
---|---|---|---|---|---|
Gladius | 50 | 334 | 180 | ~0.539 | 3.6 |
Long Sword | 120 | 667 | 400 | ~0.599 | 3.333 |
Knife | 70 | 100 | 104 | 1.04 | 1.486 |
Shiv | 10 | 5 | 21.2 | 3.8 | 2.12 |
Spear | 90 | 417 | 280 | 0.671 | 3.111 |
Mace | 75 | 250 | 210 | 0.84 | 2.8 |
Club | 40 | 9 | 82 | 9.111... | 2.05 |
Short Bow | 40 | 20 | 60 | 3 | 1.5 |
Pila | 120 | 24 | 90 | 3.75 | 0.75 |
Great Bow | 180 | 29 | 180 | ~ 6.207 | 1 |
Material | Agility | Blunt | Sharp |
---|---|---|---|
Sandstone | 0.6 | 1.00 | 0.50 |
Granite | 0.6 | 1.00 | 0.65 |
Limestone | 0.6 | 1.00 | 0.60 |
Slate | 0.6 | 1.00 | 0.60 |
Marble | 0.6 | 1.00 | 0.60 |
Silver | 1.0 | 1.10 | 0.50 |
Gold | 0.9 | 1.15 | 0.30 |
Steel | 1.0 | 1.00 | 1.00 |
Plasteel | 1.35 | 1.00 | 1.20 |
Wood | 1.15 | 0.90 | 0.2 |
Uranium | 0.6 | 1.40 | 1.10 |
Quality | Base Damage Modifier |
---|---|
Awful | 0.40 |
Shoddy | 0.70 |
Poor | 0.85 |
Normal | 1.00 |
Good | 1.10 |
Superior | 1.30 |
Excellent | 1.50 |
Masterwork | 1.70 |
Legendary | 2.1 |