Difference between revisions of "Security"
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Revision as of 14:03, 1 November 2016
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Colonists can build the following security structures to help protect the colony from harm:
Sandbag | Steel improvised turret | Steel incendiary mortar | Steel mortar | Steel EMP mortar |
Security Constructions
A security construction is a building your colonists can build that helps protect your colony.
Types of security structures
- Sandbags - Provide good cover, excellent for defensive firing positions.
- Mortars - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
- Traps - Passive structures that inflict a one-time injury until they are reset. Enemies can avoid a trap once their faction has learned of its position. As of version 0.15.1279 (29 August 2016) chance to spring known traps is reduced from 2.5% to 0.4%.
Name | HP | Work to Make | Metal Cost | Power Consumption | Flammable | Blocks LoS | Path Cost | Manned | Beauty | Has Gun | Range | Accuracy | Req. Research |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sandbags | 300 | 3 | 3 | - | 100% | 0% | 40 | - | -10 | - | - | - | - |
Steel improvised turret | 150 | 42 | 160 | 350 | 100% | 0% | 50 | No | -60 | L-15 LMG | 25.9 | 3 | Yes (Gun turrets) |
Steel incendiary mortar | 180 | 45 | 150 | - | 100% | 0% | 50 | Yes | -60 | Incendiary Mortar | 500 | 0.06-0.79 | Yes (Mortars) |
Steel mortar | 180 | 45 | 150 | - | 100% | 0% | 50 | Yes | -60 | Mortar | 500 | 0.06-0.79 | Yes (Mortars) |
Steel EMP mortar | 180 | 45 | 150 | - | 100% | 0% | 50 | Yes | -60 | EMP Mortar | 500 | 0.06-0.79 | Yes (Mortars) |
Steel deadfall trap | 40 | 50 | 50 | - | 100% | 0% | 40 | No | -4 | - | 0 | - | - |
IED trap | 40 | 84 | 50 | - | 100% | 0% | 40 | No | -4 | - | 0 | - | Yes |
IED incendiary trap | 40 | 84 | 50 | - | 100% | 0% | 40 | No | -4 | - | 0 | - | Yes |