Difference between revisions of "Flake"
(False info. Yayo is crack. ^_^) |
Suspicious (talk | contribs) m (corrected the numbers on market value and psychoid leaves needed to make, aswell as fixing the return of silver percentage.) |
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| graphic path = Things/Thing/Drug/Flake | | graphic path = Things/Thing/Drug/Flake | ||
| label = Flake | | label = Flake | ||
− | | market value base = | + | | market value base = 14 |
| max hit points base = 50 | | max hit points base = 50 | ||
| max num to ingest at once = 1 | | max num to ingest at once = 1 | ||
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===Gameplay Overview=== | ===Gameplay Overview=== | ||
− | Flake is a drug that can be manufactured at a [[Drug lab|Drug Lab]] using | + | Flake is a drug that can be manufactured at a [[Drug lab|Drug Lab]] using 4 [[Psychoid leaves|Psychoid Leaves]]. Flake is the cheaper, but also less powerful cousin of [[Yayo]], along with a significantly higher addiction rate alongside that, making this drug somewhat impractical for use because of its lowered potency and exceptional addictiveness. |
− | However, it is a notably better drug to sell than Yayo because of the return per psychoid leaves: Yayo has a market value of | + | However, it is a notably better drug to sell than Yayo because of the return per psychoid leaves: Yayo has a market value of 23 [[Silver|silver]] for the cost of 8 psychoid leaves, whereas Flake has a market value of 14 silver, but only for 4 psychoid leaves. This means that if you manufacture and sell Flake; you'll get a roughly 42.2% better return of silver compared to if you were to manufacture and sell Yayo instead. |
<noinclude> | <noinclude> | ||
{{nav/drugs}} | {{nav/drugs}} | ||
</noinclude> | </noinclude> |
Revision as of 05:42, 4 February 2017
<ul><li>"hard" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>
Flake
A flaky white preparation of psychite that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce and extremely pleasurable to use, it is exceptionally addictive. Flake is known for destroying lives, communities, and entire societies.
Base Stats
Stat Modifiers
A flaky substance that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce, it is exceptionally addictive.
Drug info | |
---|---|
Addictiveness | 0.05% |
Market value | $14.00 |
Hit points | 50 |
Work to make |
Drug effects | |
---|---|
Joy | +70% |
Pain | xExpression error: Missing operand for *.% |
Rest | +Expression error: Missing operand for *.% |
Tiredness | +33% |
Gameplay Overview
Flake is a drug that can be manufactured at a Drug Lab using 4 Psychoid Leaves. Flake is the cheaper, but also less powerful cousin of Yayo, along with a significantly higher addiction rate alongside that, making this drug somewhat impractical for use because of its lowered potency and exceptional addictiveness.
However, it is a notably better drug to sell than Yayo because of the return per psychoid leaves: Yayo has a market value of 23 silver for the cost of 8 psychoid leaves, whereas Flake has a market value of 14 silver, but only for 4 psychoid leaves. This means that if you manufacture and sell Flake; you'll get a roughly 42.2% better return of silver compared to if you were to manufacture and sell Yayo instead.