Difference between revisions of "Flake"

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{{Info|A flaky substance that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce, it is exceptionally addictive.
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Revision as of 23:35, 15 March 2017

<ul><li>"hard" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>

Flake

Flake c.png

A flaky white preparation of psychite that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce and extremely pleasurable to use, it is exceptionally addictive. Flake is known for destroying lives, communities, and entire societies.


Type
DrugHard Drug
Stack Limit
150

Base Stats

Deterioration Rate
2
Flammability
1
Market Value
14
Mass
0.05
Max Hit Points
50
... further results

Stat Modifiers

... further results

A flaky substance that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce, it is exceptionally addictive.



Gameplay Overview

Flake is a drug that can be manufactured at a Drug Lab using 4 Psychoid Leaves. Flake is the cheaper, but also less powerful cousin of Yayo, along with a significantly higher addiction rate alongside that, making this drug somewhat impractical for use because of its lowered potency and exceptional addictiveness.

However, it is a notably better drug to sell than Yayo because of the return per psychoid leaves: Yayo has a market value of 23 silver for the cost of 8 psychoid leaves, whereas Flake has a market value of 14 silver, but only for 4 psychoid leaves. This means that if you manufacture and sell Flake; you'll get a roughly 42.2% better return of silver compared to if you were to manufacture and sell Yayo instead.

In addition to the altered stats, Flake provides an incredible +35 mood buff while it remains in the system.