Difference between revisions of "Uranium slug turret"
PigeonGuru (talk | contribs) (apparently in 1.0 it still req's 1.5 uran per shot) |
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The uranium slug turret is a defensive turret. It has a long range of 49.9 tiles and is fairly accurate at range (98.8% accuracy per tile vs 96% for all others), but can't hit anything within 11.9 tiles. It is more accurate at long ranges than at close ranges. | The uranium slug turret is a defensive turret. It has a long range of 49.9 tiles and is fairly accurate at range (98.8% accuracy per tile vs 96% for all others), but can't hit anything within 11.9 tiles. It is more accurate at long ranges than at close ranges. | ||
− | + | After firing 40 slugs it needs to be reloaded, costing: | |
+ | *30 uranium in Peaceful and Base Builder difficulty | ||
+ | *45 uranium in Medium difficulty | ||
+ | *60 uranium in Rough difficulty and above | ||
Its extremely high armor penetration negates most of the armor points from any enemy. | Its extremely high armor penetration negates most of the armor points from any enemy. |
Revision as of 12:42, 3 November 2018
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Uranium slug turret
A long-ranged armor-piercing turret. Its ultra-dense uranium shells can punch through heavy armor at long ranges, but it requires new uranium slugs to be loaded after use. It's more accurate at longer ranges, and can't fire at all close up. May explode when damaged.
Base Stats
- Type
- Security
- Mass
- 100 kg
- Beauty
- -20
- HP
- 450
Building
- Size
- 2
- Placeable
- Yes
- Power
- -160 W
Ranged Combat
- Cooldown
- 192 ticks (3.2 secs)
The uranium slug turret is a defensive turret. It has a long range of 49.9 tiles and is fairly accurate at range (98.8% accuracy per tile vs 96% for all others), but can't hit anything within 11.9 tiles. It is more accurate at long ranges than at close ranges.
After firing 40 slugs it needs to be reloaded, costing:
- 30 uranium in Peaceful and Base Builder difficulty
- 45 uranium in Medium difficulty
- 60 uranium in Rough difficulty and above
Its extremely high armor penetration negates most of the armor points from any enemy.
Usage
While it has a long range, it is overkill when used against most enemies- its shots have more than enough damage to one-shot most enemies if it hits the right spot.
Interestingly, it is more accurate at long ranges than short ranges; for best effects, pair it up with the other turrets to provide short-range firepower.
It works well to intercept heavily armored enemies, such as centipedes or raiders with marine armor as its extremely high penetration will negate most if not all armor.