Difference between revisions of "Sandbags"
PigeonGuru (talk | contribs) |
(Added infortable of quality comparisons, Changed cover value %s as Sandbags got nerfed, It's equal to barricades 57%) |
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|sell = {{icon|cloth|3.75}} | |sell = {{icon|cloth|3.75}} | ||
|beauty = -10 | |beauty = -10 | ||
− | |cover = 0. | + | |cover = 0.57 |
}}</onlyinclude> | }}</onlyinclude> | ||
'''Sandbags''' can be placed to cover your colonists from gunfire, but not melee attacks, thrown projectiles, or explosions. Sandbags take damage from bullets and explosions. [[Raider]]s can also use sandbags as cover, so place them in a way so enemy units cannot take advantage of them. | '''Sandbags''' can be placed to cover your colonists from gunfire, but not melee attacks, thrown projectiles, or explosions. Sandbags take damage from bullets and explosions. [[Raider]]s can also use sandbags as cover, so place them in a way so enemy units cannot take advantage of them. | ||
− | Sandbags provide | + | Sandbags provide 57% cover effectiveness, meaning that bullets aimed at targets behind sandbags have a 57% chance to hit the bags, and a 43% chance to cross over. |
Sandbags slow down pawns walking over them. | Sandbags slow down pawns walking over them. | ||
+ | ==Quality table== | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Material !! Beauty !! HP !! Cover Effectiveness !! Flammability !! Work to Build | ||
+ | |- | ||
+ | | Cloth || -10 || 300 || 57% || 0% || 3 | ||
+ | |- | ||
+ | | Synththread || -10 || 390 || 57% || 0% || 3 | ||
+ | |- | ||
+ | | Devilstrand || -10 || 390 || 57% || 0% || 3 | ||
+ | |- | ||
+ | | Hyperweave || -10 || 720 || 57% || 0% || 3 | ||
+ | |- | ||
+ | | Megasloth wool || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | Muffalo wool || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | Alpaca wool || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | Bison wool || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | sheep wool || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | plainleather || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | Dog leather || -10 || 390 || 57% || 0% || 3 | ||
+ | |- | ||
+ | | Wolfskin || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | Panthera fur || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | Camelhide || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | Bluefur || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | Bearskin || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | Guinea pig fur || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | Human leather || 390 || 0 || 57% || 0% || 0 | ||
+ | |- | ||
+ | | Pigskin || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | Lightleather || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | Birdskin || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | Chinchilla || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | Foxfur || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | Lizardskin || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | Elephant leather || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | Heavy fur || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | Rhinoceros leather || 0 || 0 || 0 || 0% || 0 | ||
+ | |- | ||
+ | | Thrumbofur || -10 || 600 || 57% || 0% || 3 | ||
+ | |- | ||
+ | | Patchleather || -10 || 300 || 57% || 0% || 3 | ||
+ | |} | ||
+ | |||
== Version history == | == Version history == |
Revision as of 15:28, 1 March 2020
Sandbags
Bags of locally sourced dirt or sand held in place by steel rods. Sandbags are ugly, but provide excellent cover from ranged attacks.
Base Stats
- Type
- Security
- Beauty
- -10
- HP
- 350
Building
- Size
- 1
- Placeable
- Yes
- Cover Effectiveness
- 57%
Sandbags can be placed to cover your colonists from gunfire, but not melee attacks, thrown projectiles, or explosions. Sandbags take damage from bullets and explosions. Raiders can also use sandbags as cover, so place them in a way so enemy units cannot take advantage of them.
Sandbags provide 57% cover effectiveness, meaning that bullets aimed at targets behind sandbags have a 57% chance to hit the bags, and a 43% chance to cross over. Sandbags slow down pawns walking over them.
Quality table
Material | Beauty | HP | Cover Effectiveness | Flammability | Work to Build |
---|---|---|---|---|---|
Cloth | -10 | 300 | 57% | 0% | 3 |
Synththread | -10 | 390 | 57% | 0% | 3 |
Devilstrand | -10 | 390 | 57% | 0% | 3 |
Hyperweave | -10 | 720 | 57% | 0% | 3 |
Megasloth wool | 0 | 0 | 0 | 0% | 0 |
Muffalo wool | 0 | 0 | 0 | 0% | 0 |
Alpaca wool | 0 | 0 | 0 | 0% | 0 |
Bison wool | 0 | 0 | 0 | 0% | 0 |
sheep wool | 0 | 0 | 0 | 0% | 0 |
plainleather | 0 | 0 | 0 | 0% | 0 |
Dog leather | -10 | 390 | 57% | 0% | 3 |
Wolfskin | 0 | 0 | 0 | 0% | 0 |
Panthera fur | 0 | 0 | 0 | 0% | 0 |
Camelhide | 0 | 0 | 0 | 0% | 0 |
Bluefur | 0 | 0 | 0 | 0% | 0 |
Bearskin | 0 | 0 | 0 | 0% | 0 |
Guinea pig fur | 0 | 0 | 0 | 0% | 0 |
Human leather | 390 | 0 | 57% | 0% | 0 |
Pigskin | 0 | 0 | 0 | 0% | 0 |
Lightleather | 0 | 0 | 0 | 0% | 0 |
Birdskin | 0 | 0 | 0 | 0% | 0 |
Chinchilla | 0 | 0 | 0 | 0% | 0 |
Foxfur | 0 | 0 | 0 | 0% | 0 |
Lizardskin | 0 | 0 | 0 | 0% | 0 |
Elephant leather | 0 | 0 | 0 | 0% | 0 |
Heavy fur | 0 | 0 | 0 | 0% | 0 |
Rhinoceros leather | 0 | 0 | 0 | 0% | 0 |
Thrumbofur | -10 | 600 | 57% | 0% | 3 |
Patchleather | -10 | 300 | 57% | 0% | 3 |
Version history
In Beta 19 it received a new, extended description and a retexture, and its cost was reduced from 6 steel to 5.
In 1.1 its crafting recipe was changed to use cloth rather than steel, and its health was nerfed (450 -> 300).
See also