Difference between revisions of "IED EMP trap"
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When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is rather insignificant, due to its large blast radius meaning that running away is next to impossible. It doesn't quite matter to anyone who isn't a mechanoid or wearing a shield belt, however. | When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is rather insignificant, due to its large blast radius meaning that running away is next to impossible. It doesn't quite matter to anyone who isn't a mechanoid or wearing a shield belt, however. | ||
− | + | As of 1.1, IEDs explode when bullets hit them. This allows the player to purposefully shoot them to set them off. | |
{{nav|security|wide}} | {{nav|security|wide}} | ||
[[Category:Security]] | [[Category:Security]] |
Revision as of 11:21, 17 August 2020
IED EMP trap
A pair of EMP shells connected to a touch-activated trigger. The explosion can paralyze mechanoids for a few seconds. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
Base Stats
- Type
- Security
- Beauty
- -4
- HP
- 40
Building
- Size
- 1 × 1
- Placeable
- Yes
Creation
- Deconstruct yield
- 1 EMP shells
The IED trap explodes in a 10.9-tile radius 0.25 seconds after an enemy had walked over it, dealing EMP damage that stuns mechanoids and downs shields.
When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is rather insignificant, due to its large blast radius meaning that running away is next to impossible. It doesn't quite matter to anyone who isn't a mechanoid or wearing a shield belt, however.
As of 1.1, IEDs explode when bullets hit them. This allows the player to purposefully shoot them to set them off.