Difference between revisions of "IED antigrain warhead trap"
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− | {{infobox main|security| | + | {{Stub}}{{infobox main|security| |
| name = IED antigrain warhead trap | | name = IED antigrain warhead trap | ||
| image = IED_antigrain_warhead_trap.png | | image = IED_antigrain_warhead_trap.png | ||
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When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is insignificant, due to its large blast radius meaning that running away is next to impossible. | When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is insignificant, due to its large blast radius meaning that running away is next to impossible. | ||
− | + | == Usage == | |
It can be extremely useful against crashed ship parts, being able to one-shot scythers and lancers, and leave centipedes heavily damaged. Manually trigger the ship part, then guide the mechanoids onto the shell. | It can be extremely useful against crashed ship parts, being able to one-shot scythers and lancers, and leave centipedes heavily damaged. Manually trigger the ship part, then guide the mechanoids onto the shell. | ||
− | + | ||
+ | ==Version History== | ||
+ | [[Version/1.1.0|1.1.0]] - IEDs explode when bullets hit them. This allows the player to purposefully shoot them to set them off. | ||
+ | |||
{{nav|security|wide}} | {{nav|security|wide}} | ||
[[Category:Security]] | [[Category:Security]] |
Revision as of 04:21, 19 November 2020
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IED antigrain warhead trap
An antimatter-powered antigrain warhead connected to a touch-activated trigger. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
Base Stats
- Type
- Security
- Beauty
- -4
- HP
- 40
Building
- Size
- 1 × 1
- Placeable
- Yes
Creation
- Deconstruct yield
- nothing
The IED antigrain warhead trap explodes in a 15-tile radius 0.25 seconds after an enemy had walked over it, dealing 400 explosive blunt damage. This is enough to instantly kill all enemies in-game except for the Thrumbo.
When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is insignificant, due to its large blast radius meaning that running away is next to impossible.
Usage
It can be extremely useful against crashed ship parts, being able to one-shot scythers and lancers, and leave centipedes heavily damaged. Manually trigger the ship part, then guide the mechanoids onto the shell.
Version History
1.1.0 - IEDs explode when bullets hit them. This allows the player to purposefully shoot them to set them off.