Difference between revisions of "Psychic Sensitivity"
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! [[Psychic insanity lance]] | ! [[Psychic insanity lance]] | ||
− | | ? | + | | Immunity at 0% {{H:title|link=no|Does duration scale with sensitivity?| <sup> [Additional information needed] </sup>}} |
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! [[Psychic shock lance]] | ! [[Psychic shock lance]] | ||
− | | ? | + | | Immunity at 0% {{H:title|link=no|Does duration scale with sensitivity?| <sup> [Additional information needed] </sup>}} |
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! [[Psychic soothe pulser]] | ! [[Psychic soothe pulser]] | ||
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| ? | | ? | ||
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− | ! [[ | + | ! [[Neural Heat Limit]] |
− | | | + | | Multiplier on Limit |
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− | ! [[Psycasts]] | + | ! [[Psycasts]] {{ref label|Psycasts|A}} |
| Multiplier on duration | | Multiplier on duration | ||
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+ | :{{note|Psycasts|A}} This applies to most, but not all, psycasts that create effects on the pawn. See [[Psycasts#Psycasts|Psycasts]] for more information | ||
The following modifiers exist: | The following modifiers exist: |
Revision as of 03:13, 31 October 2020
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Psychic Sensitivity is a stat: More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. Its default value is 100%.
Acts as a scalar value for things such as Psychic Drones, some Psycasts, artifacts such as Psychic shock lances and and a pawn's Neural Heat Limit. Humans and Animals by default have a psychic sensitivity of 100%, Centipedes of 75%, Other Mechanoids of 50%.
Name | Effect of Stat |
---|---|
Psychic Drones | Multiplier on moodlet |
Psychic animal pulser | N/A |
Psychic insanity lance | Immunity at 0% [Additional information needed] |
Psychic shock lance | Immunity at 0% [Additional information needed] |
Psychic soothe pulser | Multiplier on moodlet |
Psychic emanator | Multiplier on moodlet |
Psychic harmonizer | ? |
Neural Heat Limit | Multiplier on Limit |
Psycasts [A] | Multiplier on duration |
- ^A This applies to most, but not all, psycasts that create effects on the pawn. See Psycasts for more information
The following modifiers exist:
Name | Type | Psychic sensitivity bonus |
---|---|---|
Psychically Hypersensitive | Trait | +80% |
Psychically Sensitive | Trait | +40% |
Psychically Dull | Trait | -50% |
Psychically Deaf | Trait | -100% |
Eltex shirt [DLC] | Apparel | +10% |
Eltex vest [DLC] | Apparel | +15% |
Eltex robe [DLC] | Apparel | +20% |
Eltex helmet [DLC] | Apparel | +15% |
Eltex skullcap [DLC] | Apparel | +40% |
Psychic foil helmet | Apparel | -90% |
Prestige recon armor [DLC] | Apparel | +5% |
Prestige recon helmet [DLC] | Apparel | +5% |
Prestige marine armor [DLC] | Apparel | +5% |
Prestige marine helmet[DLC] | Apparel | +5% |
Prestige cataphract armor [DLC] | Apparel | +5% |
Prestige cataphract helmet [DLC] | Apparel | +5% |
Psychic Hypersensitizer persona weapon [A] [DLC] | Weapon | +40% |
Psychic Sensitivity persona weapon [A] [DLC] | Weapon | +20% |
Psychic Quiet persona weapon [A] [DLC] | Weapon | -15% |
Psychic Fog persona weapon [A] [DLC] | Weapon | -30% |
Eltex staff [DLC] | Weapon | +50% |
Psychic sensitizer [DLC] | Implant | +25% |
- ^A Persona trait appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
- ^DLC Added by the Royalty DLC