Difference between revisions of "Psychic Sensitivity"

From RimWorld Wiki
Jump to navigation Jump to search
Line 21: Line 21:
 
|-
 
|-
 
! [[Psychic insanity lance]]
 
! [[Psychic insanity lance]]
| ?
+
| Immunity at 0% {{H:title|link=no|Does duration scale with sensitivity?| <sup> [Additional information needed] </sup>}}
 
|-
 
|-
 
! [[Psychic shock lance]]
 
! [[Psychic shock lance]]
| ?
+
| Immunity at 0% {{H:title|link=no|Does duration scale with sensitivity?| <sup> [Additional information needed] </sup>}}
 
|-
 
|-
 
! [[Psychic soothe pulser]]
 
! [[Psychic soothe pulser]]
Line 35: Line 35:
 
| ?
 
| ?
 
|-
 
|-
! [[Psychic Entropy Limit]]
+
! [[Neural Heat Limit]]
| ?
+
| Multiplier on Limit
 
|-
 
|-
! [[Psycasts]] (all)
+
! [[Psycasts]] {{ref label|Psycasts|A}}
 
| Multiplier on duration
 
| Multiplier on duration
|-
 
! Blinding Pulse [[Psycast]]
 
| ?
 
|-
 
! Burden [[Psycast]]
 
| ?
 
 
|-
 
|-
 
|}
 
|}
 +
:{{note|Psycasts|A}} This applies to most, but not all, psycasts that create effects on the pawn. See [[Psycasts#Psycasts|Psycasts]] for more information
  
 
The following modifiers exist:
 
The following modifiers exist:

Revision as of 03:13, 31 October 2020

Psychic Sensitivity is a stat: More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. Its default value is 100%.

Acts as a scalar value for things such as Psychic Drones, some Psycasts, artifacts such as Psychic shock lances and and a pawn's Neural Heat Limit. Humans and Animals by default have a psychic sensitivity of 100%, Centipedes of 75%, Other Mechanoids of 50%.

Name Effect of Stat
Psychic Drones Multiplier on moodlet
Psychic animal pulser N/A
Psychic insanity lance Immunity at 0% [Additional information needed]
Psychic shock lance Immunity at 0% [Additional information needed]
Psychic soothe pulser Multiplier on moodlet
Psychic emanator Multiplier on moodlet
Psychic harmonizer ?
Neural Heat Limit Multiplier on Limit
Psycasts [A] Multiplier on duration
^A This applies to most, but not all, psycasts that create effects on the pawn. See Psycasts for more information

The following modifiers exist:

Name Type Psychic sensitivity bonus
Psychically Hypersensitive Trait +80%
Psychically Sensitive Trait +40%
Psychically Dull Trait -50%
Psychically Deaf Trait -100%
Eltex shirt [DLC] Apparel +10%
Eltex vest [DLC] Apparel +15%
Eltex robe [DLC] Apparel +20%
Eltex helmet [DLC] Apparel +15%
Eltex skullcap [DLC] Apparel +40%
Psychic foil helmet Apparel -90%
Prestige recon armor [DLC] Apparel +5%
Prestige recon helmet [DLC] Apparel +5%
Prestige marine armor [DLC] Apparel +5%
Prestige marine helmet[DLC] Apparel +5%
Prestige cataphract armor [DLC] Apparel +5%
Prestige cataphract helmet [DLC] Apparel +5%
Psychic Hypersensitizer persona weapon [A] [DLC] Weapon +40%
Psychic Sensitivity persona weapon [A] [DLC] Weapon +20%
Psychic Quiet persona weapon [A] [DLC] Weapon -15%
Psychic Fog persona weapon [A] [DLC] Weapon -30%
Eltex staff [DLC] Weapon +50%
Psychic sensitizer [DLC] Implant +25%
^A Persona trait appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
^DLC Added by the Royalty DLC