Difference between revisions of "Sandbags"
Line 8: | Line 8: | ||
|hp = 350 | |hp = 350 | ||
|work to make = 180 | |work to make = 180 | ||
− | | | + | |stuff tags = Fabric, Leathery |
+ | |resource 1 = Stuff | ||
+ | |resource 1 amount = 5 | ||
|deconstruct yield = {{icon|cloth|4}} | |deconstruct yield = {{icon|cloth|4}} | ||
|beauty = -10 | |beauty = -10 |
Revision as of 05:16, 31 January 2021
Sandbags
Bags of locally-sourced dirt or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects.
Base Stats
- Type
- Security
- Beauty
- -10
- HP
- 350
Building
- Size
- 1 × 1
- Placeable
- Yes
- Cover Effectiveness
- 57%
Creation
- Work To Make
- 180 ticks (3 secs)
- Stuff Tags
- Fabric, Leathery
- Deconstruct yield
- 4
Sandbags can be placed to cover your colonists from gunfire, but not melee attacks, thrown projectiles, or explosions. Sandbags take damage from bullets and explosions. Raiders can also use sandbags as cover, so place them in a way so enemy units cannot take advantage of them.
Sandbags provide 57% cover effectiveness, meaning that bullets aimed at targets behind sandbags have a 57% chance to hit the bags, and a 43% chance to cross over. Sandbags slow down pawns walking over them.
Material Table
As Barricades and Sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.
Note that cover effectiveness is 57% regardless of material.
Material | Type | Beauty | HP | Flammability | Work to Build | Material Cost | Terrain Requirement |
---|---|---|---|---|---|---|---|
Cloth | Sandbags | -10 | 300 | 0% | 3 | 5 | Light |
Synthread | Sandbags | -10 | 390 | 0% | 3 | 5 | Light |
Devilstrand | Sandbags | -10 | 390 | 0% | 3 | 5 | Light |
Hyperweave | Sandbags | -10 | 720 | 0% | 3 | 5 | Light |
Megasloth wool | Sandbags | -10 | 300 | 0% | 3 | 5 | Light |
Muffalo wool | Sandbags | -10 | 300 | 0% | 3 | 5 | Light |
Alpaca wool | Sandbags | -10 | 300 | 0% | 3 | 5 | Light |
Bison wool | Sandbags | -10 | 300 | 0% | 3 | 5 | Light |
Sheep wool | Sandbags | -10 | 300 | 0% | 3 | 5 | Light |
Plainleather | Sandbags | -10 | 390 | 0% | 0 | 5 | Light |
Dog leather | Sandbags | -10 | 390 | 0% | 3 | 5 | Light |
Wolfskin | Sandbags | -10 | 390 | 0% | 3 | 5 | Light |
Panthera fur | Sandbags | -10 | 390 | 0% | 3 | 5 | Light |
Camelhide | Sandbags | -10 | 390 | 0% | 3 | 5 | Light |
Bluefur | Sandbags | -10 | 390 | 0% | 3 | 5 | Light |
Bearskin | Sandbags | -10 | 390 | 0% | 3 | 5 | Light |
Guinea pig fur | Sandbags | -10 | 180 | 0% | 3 | 5 | Light |
Human leather | Sandbags | -10 | 390 | 0% | 0 | 5 | Light |
Pigskin | Sandbags | -10 | 390 | 0% | 3 | 5 | Light |
Lightleather | Sandbags | -10 | 300 | 0% | 3 | 5 | Light |
Birdskin | Sandbags | -10 | 300 | 0% | 0 | 5 | Light |
Chinchilla | Sandbags | -10 | 300 | 0% | 0 | 5 | Light |
Foxfur | Sandbags | -10 | 300 | 0% | 3 | 5 | Light |
Lizardskin | Sandbags | -10 | 300 | 0% | 3 | 5 | Light |
Elephant leather | Sandbags | -10 | 450 | 0% | 3 | 5 | Light |
Heavy fur | Sandbags | -10 | 450 | 0% | 3 | 5 | Light |
Rhinoceros leather | Sandbags | -10 | 450 | 0% | 3 | 5 | Light |
Thrumbofur | Sandbags | -10 | 600 | 0% | 3 | 5 | Light |
Patchleather | Sandbags | -10 | 300 | 0% | 3 | 5 | Light |
Wooden | Barricade | -3 | 195 | 100% | 4 | 5 | Light |
Steel | Barricade | -3 | 300 | 40% | 6 | 5 | Medium |
Plasteel | Barricade | -3 | 840 | 20% | 12 | 5 | Medium |
Uranium | Barricade | -3 | 750 | 0% | 11 | 5 | Medium |
Sandstone | Barricade | -3 | 420 | 0% | 29 | 5 | Heavy |
Granite | Barricade | -3 | 510 | 0% | 35 | 5 | Heavy |
Limestone | Barricade | -3 | 465 | 0% | 35 | 5 | Heavy |
Slate | Barricade | -3 | 390 | 0% | 35 | 5 | Heavy |
Marble | Barricade | -2 | 360 | 0% | 32 | 5 | Heavy |
Silver | Barricade | 3 | 210 | 40% | 6 | 50 | Medium |
Gold | Barricade | 17 | 180 | 40% | 5 | 50 | Medium |
Jade | Barricade | 7 | 150 | 0% | 27 | 5 | Heavy |
Version history
In earlier versions (Alpha 16/17?) it used to have 70% cover rating.
In Beta 19 it received a new, extended description and a retexture, and its cost was reduced from 6 steel to 5.
In 1.1 its crafting recipe was changed to use fabrics rather than steel, and its health was nerfed (450 -> 300), along with its cover value (65 -> 57%).